Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Detailed combat reporting

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Detailed combat reporting Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Detailed combat reporting - 3/31/2010 3:12:56 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Someone asked about more detail in the combat reports. You can set the level of detail from 0 which is none to 7 which is excruciating.

Here are two shots at level 7. The only part that changes is the part below the "Forces Engaged". Note that this was a pretty simple combat but there well were over 100 of these messages with more coming when I stopped the report. As I mentioned elsewhere, if you play the game with this level of detail turned on for every battle you will probably feel like you really fought in the campaign.





< Message edited by elmo3 -- 3/31/2010 3:13:06 PM >


_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
Post #: 1
RE: Detailed combat reporting - 3/31/2010 4:26:04 PM   
DivePac88


Posts: 3119
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Cool... I love reports, the more the better.

I have a question please Elmo; Are these report summaries saved in a file for good, or are they written-over every turn?

Thanks Des.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to elmo3)
Post #: 2
RE: Detailed combat reporting - 3/31/2010 5:15:34 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
I'm not aware of this info being saved anywhere.  Even a single turn of the full campaign could be thousands of lines with full detail being shown so it's unlikely anyone would want to read through that every turn.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to DivePac88)
Post #: 3
RE: Detailed combat reporting - 3/31/2010 6:46:22 PM   
The SNAFU


Posts: 48
Joined: 3/10/2010
Status: offline
Elmo, do you read the report literally in terms of casualties? So for instance in the first report the Germans only lost on fighter plane while the Russians lost 115 men and 9 guns? Seems like light losses considering the size of the forces involved which leads me to think I may not be reading the results correctly.   

_____________________________

However beautiful the strategy, you should occasionally look at the results. Winston Churchill

(in reply to elmo3)
Post #: 4
RE: Detailed combat reporting - 3/31/2010 7:04:20 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
It seems the report is updated with every combat action, note that the casualties have increased in the second screenshot.

(in reply to The SNAFU)
Post #: 5
RE: Detailed combat reporting - 3/31/2010 8:28:50 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Those two shots were taken early in the report cycle but the first shot was not the very first report, and yes it updates as the combat is resolved.  Remember there were easily over 100 reports on that one battle so by the end the losses were certainly higher but I did not take a shot at the end.  At level 1 which is what I always use all you see if the final result.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to ComradeP)
Post #: 6
RE: Detailed combat reporting - 3/31/2010 8:49:26 PM   
malfid

 

Posts: 30
Joined: 3/20/2010
Status: offline
Brilliant!

Love the feature, though, like you, I can't imagine playing at level seven detail...

(in reply to elmo3)
Post #: 7
RE: Detailed combat reporting - 3/31/2010 8:52:26 PM   
wiking62


Posts: 141
Joined: 3/30/2006
From: England
Status: offline
Yeah, i love detail, but level seven would be a bit too much even for me.

(in reply to malfid)
Post #: 8
RE: Detailed combat reporting - 3/31/2010 9:16:09 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Would it be possible to shim some artwork to the windows? In their current state they still look a bit, well, dry.






/edit: This was not meant to be artistically, just something I did in 5 min. with Photoshop. But guess you got the picture.

Attachment (1)

< Message edited by Lützow -- 3/31/2010 9:21:35 PM >

(in reply to malfid)
Post #: 9
RE: Detailed combat reporting - 3/31/2010 9:38:31 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
I like the flags, but I'd be worried about having backgrounds behind the text as the text might become very difficult to read.

(in reply to Lützow)
Post #: 10
RE: Detailed combat reporting - 3/31/2010 9:39:58 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
It's alpha.  More artwork will be added although I don't know if there are plans to add any to the battle reports.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Lützow)
Post #: 11
RE: Detailed combat reporting - 3/31/2010 9:50:54 PM   
malfid

 

Posts: 30
Joined: 3/20/2010
Status: offline
What about a WIR-style listing of forces engaged as either a corollary window to the above or an attached sub-window? What I mean is, for example:

Forces Engaged:

ATK: so-and-so             DEF: so-and-so (as it currently stands, above)

Then, below that:

Inf. Squads x 512           Inf Squads x347
L. Art x 96                    L. Art x 44
H. Art x 50                    H. Art x 27
AT Guns x 12                AT Guns x 16
AFV x 12                      AFV x 6

etc. etc.

Items would be categorized, with graphics next to each category (a la WIR, with small tank graphics representing AFVs, etc)

Obviously, such a window would take up more of the screen - but it might be useful to the player in visually weighing up the forces involved.

In the above case, for example, there are ~19,000 men involved on the German side, but the actual number of combat troops would be perhaps half that (or even lower). On the Soviet side, of the 5,000 men involved, perhaps as many as 3,500 would be combat troops. The actual ratio would then be closer to 7,500-8,000 vs ~3,500 Soviets (the Soviet divisional slice was more favorable to higher concentrations of combat troops). This way, the player doesn't have to assume that 19,000 vs 5,000 listed means a numerical advantage of 4:1. The combat ratio/values system also lays this out, but less clearly (if more succinctly).

(in reply to Joel Billings)
Post #: 12
RE: Detailed combat reporting - 3/31/2010 10:04:52 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Joel,

can adjust background transparency in order to keep legibility. It's not really a problem.

However, if you don't like pictorials behind text, add it beside - like in WitP or the remastered BoB. My concern here was to show that graphics add to flavor.

(in reply to elmo3)
Post #: 13
RE: Detailed combat reporting - 4/1/2010 12:18:36 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Thanks for that Elmo3. Yeah level 7 would be to much for me aswell.....however I do like some kind of report so it's good there are upto 7 levels so we all can find a happy medium. Game sounds better and better.

I like Malfid's suggestion.

_____________________________


(in reply to Lützow)
Post #: 14
RE: Detailed combat reporting - 4/1/2010 12:31:53 AM   
Obsolete


Posts: 1492
Joined: 9/4/2007
Status: offline
quote:

I like the flags, but I'd be worried about having backgrounds behind the text as the text might become very difficult to read.


I have never liked flags, and always prefer battle insignias.  In fact, at first I got the German flag mixed up with the French (too many similar stripes), and thought I was looking at the Vichy forces vs Russians. 

I wonder who else is in the same boat?



_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to wodin)
Post #: 15
RE: Detailed combat reporting - 4/1/2010 1:50:13 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
I think some players, will utilise these reports to help plan their next moves.

These players will become the best players.

However, I think most of us just want to push the counters around a bit !

-


(in reply to Obsolete)
Post #: 16
RE: Detailed combat reporting - 4/1/2010 4:55:33 AM   
Captain B


Posts: 386
Joined: 8/30/2009
From: Knoxville, Tennessee
Status: offline
Joel, I know you are in alpha and there will be other more important things to check on, but Lutzow is correct. Color makes a big difference. For instance if the text were a bright yellow on the background, the artwork and the text would be visible.

Forgive my much cruder attempt at making the text yellow, the "new" windows 7 paint program is much less user friendly than the xp version.




Attachment (1)

_____________________________

There is no problem too big that can't be solved with the proper use of high explosives

WITE Scenario Tester
WITW Beta Tester

(in reply to Joel Billings)
Post #: 17
RE: Detailed combat reporting - 4/1/2010 5:10:07 AM   
Captain B


Posts: 386
Joined: 8/30/2009
From: Knoxville, Tennessee
Status: offline
Push the counters around first, then find out why we are getting kicked around and start taking the time to worry about the details. I agree, does it run a summary report at all...such as all the individual battle results in a single run with the summary at the top?

55 Ju 87b firing at XXX - range YYY (or however aircraft are already modeled): ATK: No losses DEF: men-35, art-2, afv-0
50mm Mortar firing at Sapper Squad - range 500: ATK: No losses DEF: men-5, art-0, afv-0
7.62mm Machine Gun firing at 7.92 Machine Gun - range 125: ATK: No losses DEF: men-4, art-0, afv-0

_____________________________

There is no problem too big that can't be solved with the proper use of high explosives

WITE Scenario Tester
WITW Beta Tester

(in reply to Fred98)
Post #: 18
RE: Detailed combat reporting - 4/1/2010 11:10:05 AM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
No there is no summary like that.  There is a battle summary report but that is a list of all battles for the turn with locations and overall results, not detailed results.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Captain B)
Post #: 19
RE: Detailed combat reporting - 4/1/2010 12:34:08 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
For me after many many hours over several months while those graphics are neat, are really just a distraction from the information displayed. I like the flags, but not the graphics (or any graphics in that area, one needs to be able to read it at times).

Just my opinion of course.

Besides the onscreen battle reports (a set of icons indicating where battles took place along with the details of that battle) there is a Commanders Report and one of the tabs lists all the battles and their details per turn.

This is what happens when you 'hover' over a battle location on the map:



This is what happens when you click a battle report:



And lastly there is a summary report by turn in the Commanders Report (CR):




_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to elmo3)
Post #: 20
RE: Detailed combat reporting - 4/1/2010 5:34:48 PM   
Neal_MLC

 

Posts: 180
Joined: 2/2/2010
Status: offline
Will we be able to print out the reports os save them to excel file?

_____________________________

no matter where you go, there you are

(in reply to Zovs)
Post #: 21
RE: Detailed combat reporting - 4/1/2010 6:38:35 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline

quote:

ORIGINAL: Neal_MLC

Will we be able to print out the reports os save them to excel file?


Even better than that! The game will automatically upload these files to Matrix at the end of your turn. Erik Rutins will personally compile and print them for you and then send them to you using an overnight express service so you have them in time to read with your morning coffee the next day. How is that for service! Oh wait ... it's April 1st isn't it.

Actually I don't think any of these reports are saved separately and there is no in-game print capability at this point.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Neal_MLC)
Post #: 22
RE: Detailed combat reporting - 4/1/2010 6:54:22 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
How accurate are these reports?

IOW, what is the FOW effect on the various reports?

(in reply to elmo3)
Post #: 23
RE: Detailed combat reporting - 4/1/2010 6:58:45 PM   
Capt Cliff


Posts: 1791
Joined: 5/22/2002
From: Northwest, USA
Status: offline
I just noticed in these combat displays by dlazov66 that the AT assets of the infantry units are not displayed. Are they part of the Artillery count? Seems to me a seperate AT asset will tell you whether the unit will stand against and armored attack.

_____________________________

Capt. Cliff

(in reply to elmo3)
Post #: 24
RE: Detailed combat reporting - 4/2/2010 4:28:47 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
quote:

ORIGINAL: pompack

How accurate are these reports?

IOW, what is the FOW effect on the various reports?

I imagine they will be accurate for the side you are playing due to the length of the turns. I would have thought there would be enough time to gather in casualty and equipment losses. Maybe FOW in a game where each turn was one day to simulate battlefield conditions would be great but I can't see it working in this one.

However it would be a good idea for FOW to be used when it comes to viewing the enemy losses.

< Message edited by wodin -- 4/2/2010 4:31:37 PM >


_____________________________


(in reply to pompack)
Post #: 25
RE: Detailed combat reporting - 4/2/2010 5:09:50 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
After a week, enemy losses would also be fairly clear, so FOW on all losses doesn't sound like a very good idea due to the scale.

(in reply to wodin)
Post #: 26
RE: Detailed combat reporting - 4/2/2010 10:03:46 PM   
wiking62


Posts: 141
Joined: 3/30/2006
From: England
Status: offline
quote:

ORIGINAL: Joel Billings

I like the flags, but I'd be worried about having backgrounds behind the text as the text might become very difficult to read.


Hi Joel,

How about something like this behind the combat report screen?





I know some countries have a problem showing the Hakenkreuz, but this would not show it in the full form.

Attachment (1)

< Message edited by hart2412 -- 4/2/2010 10:06:32 PM >

(in reply to Joel Billings)
Post #: 27
RE: Detailed combat reporting - 4/2/2010 10:04:39 PM   
wiking62


Posts: 141
Joined: 3/30/2006
From: England
Status: offline
And for the Russians:






Attachment (1)

(in reply to wiking62)
Post #: 28
RE: Detailed combat reporting - 4/2/2010 11:04:05 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
You won't see even part of a swastika in the game I'm sure.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to wiking62)
Post #: 29
RE: Detailed combat reporting - 4/2/2010 11:04:55 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Hum, I like it. But as has been said before will it fly in other "certain" countries...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to wiking62)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Detailed combat reporting Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.141