Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Patch progress?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Patch progress? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Patch progress? - 11/22/2000 12:54:00 AM   
Pack Rat

 

Posts: 594
Joined: 5/8/2000
From: north central Pennsylvania USA
Status: offline
Just curious, I would rather not start more PBEM if it really close. ------------------ "Sex, it's natures way of loving you" Pack Rat

_____________________________

PR
Post #: 1
- 11/22/2000 2:13:00 AM   
Hortlund


Posts: 2884
Joined: 10/13/2000
Status: offline
I know what you mean. I'm waiting for the immortal leaders -bug to be fixed before I start another campaign. Steve ------------------ Panzerjaeger Hortlund -=Fear is only a state of mind=-

_____________________________

The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..

(in reply to Pack Rat)
Post #: 2
- 11/22/2000 10:20:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
We are currently working on other projects and can't say for certain when the next patch will be released. Likely at a minimum after the holidays. We remain commited to improving SP:WaW but have to allocate our resources realistically if we are to deliever new and innovative games to you.

_____________________________


(in reply to Pack Rat)
Post #: 3
- 11/22/2000 10:41:00 AM   
Kharan

 

Posts: 505
Joined: 5/9/2000
Status: offline
How about a 4.5 beta patch with working VCR if Tom has corrected the max size problem?

_____________________________


(in reply to Pack Rat)
Post #: 4
- 11/22/2000 12:27:00 PM   
AckAck

 

Posts: 11
Joined: 11/1/2000
Status: offline
isn't it best to clean this up before moving on. I mean what are you guys gonna do in the future when you are selling games? ssi did the same thing.. allied general is a perfect example. they had future stuff on their plate and didn't clean up their bugs first. this caused alot of bad feelings that stayed with consumers. better think twice.

_____________________________


(in reply to Pack Rat)
Post #: 5
- 11/22/2000 9:38:00 PM   
Charles22

 

Posts: 912
Joined: 5/17/2000
From: Dallas, Texas, USA
Status: offline
AckAck: While your comments are worth noting, so that the same pattern isn't set, it seems to me that Matrix didn't create this game in the first place, so that the situation isn't the same. They're merely improving a product by a previous owner with this one. In a sense, since this isn't their original product, when they patch, it often isn't really a patch, but an enhancement, though some of it is more truly patches, since some of the enhancements cause problems which weren't on the original product. That's my angle anyway.

_____________________________


(in reply to Pack Rat)
Post #: 6
- 11/22/2000 9:43:00 PM   
Fuerte

 

Posts: 314
Joined: 6/14/2000
From: Helsinki Finland
Status: offline
quote:

Originally posted by Kharan: How about a 4.5 beta patch with working VCR if Tom has corrected the max size problem?
Quoting myself: "But if the file size in 2.3 was never bigger than 3 MB, and it always displayed the replay correctly, then the bug is somewhere else. As Tom has said, the replay file gets filled with unnecessary data, and that's the real problem. Of course increasing the size to 20 MB may be a solution, but it's not a very beautiful one."

_____________________________


(in reply to Pack Rat)
Post #: 7
- 11/22/2000 9:53:00 PM   
Fuerte

 

Posts: 314
Joined: 6/14/2000
From: Helsinki Finland
Status: offline
quote:

Originally posted by AckAck: isn't it best to clean this up before moving on. I mean what are you guys gonna do in the future when you are selling games? ssi did the same thing.. allied general is a perfect example. they had future stuff on their plate and didn't clean up their bugs first. this caused alot of bad feelings that stayed with consumers. better think twice.
I agree. I have SPWAW on hold until the replay bug is fixed (ok, I'm playing one PBEM game at the moment just to test my helper application). So SPWAW is really almost dead now... it is sad, because 2.3 worked so well.

_____________________________


(in reply to Pack Rat)
Post #: 8
- 11/22/2000 10:38:00 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Originally posted by Paul Vebber: [B]We are currently working on other projects and can't say for certain when the next patch will be released. Likely at a minimum after the holidays. We remain commited to improving SP:WaW but have to allocate our resources realistically if we are to deliever new and innovative games to you. well I hope at least the oobs are corrected soon, the german one is all messed up, also, only Airborne Troops should be able to paradrop, playin guys who drop engineers, snipers, mortars all kind of stuff....at least make "regular" troops suffer some casualties,lose a few men or something, if they are paradropped. But you guys have done a great Job...keep it up [This message has been edited by Alby (edited November 22, 2000).]

_____________________________



(in reply to Pack Rat)
Post #: 9
- 11/23/2000 12:49:00 AM   
Kharan

 

Posts: 505
Joined: 5/9/2000
Status: offline
quote:

Originally posted by Fuerte: Quoting myself: "But if the file size in 2.3 was never bigger than 3 MB, and it always displayed the replay correctly, then the bug is somewhere else. As Tom has said, the replay file gets filled with unnecessary data, and that's the real problem. Of course increasing the size to 20 MB may be a solution, but it's not a very beautiful one."
Actually it was I who said it, but anyway, that side isn't very likely to change. The max size should already be 20MB, but one of the numbers probably wasn't changed. (And no, it isn't dead. Many who play PBEM among others would never go back to v2.3 just because that minor nuisance. Depends on how much of a prima donna you are .) [This message has been edited by Kharan (edited November 22, 2000).]

_____________________________


(in reply to Pack Rat)
Post #: 10
- 11/23/2000 1:35:00 AM   
Tankhead

 

Posts: 1352
Joined: 6/21/2000
From: Yukon Territory Canada
Status: offline
Hi all! I got some PBEM games going and they are great battles, just because the VCR is not working doesn't mean you can't have good fights. You just have to change your play style a bit. It adds to the fog of war, plus a tad more taunting your opponent in your messages Adapt, Improvise, Overcome. My PBEM secret weapon Tankhead ------------------ Rick Cloutier [email]rcclout@telusplanet.net[/email] Coordinator: Tankhead's SPWAW Resources http://tankhead.home.icq.com

_____________________________

Tankhead


(in reply to Pack Rat)
Post #: 11
- 11/23/2000 1:52:00 AM   
Fuerte

 

Posts: 314
Joined: 6/14/2000
From: Helsinki Finland
Status: offline
quote:

Originally posted by Kharan: Actually it was I who said it, but anyway, that side isn't very likely to change. The max size should already be 20MB, but one of the numbers probably wasn't changed.
In fact it was Tom who said in our private e-mails that the recording gets filled with unnecessary data, and that in his test version this didn't happen. You said the same thing later... So if it didn't happen in his test version, I guess that it might be a compiler or optimization bug: debug version works, but release does not. Increasing the size may be a solution, but it doesn't fix the bug which was introduced in 4.0.

_____________________________


(in reply to Pack Rat)
Post #: 12
- 11/23/2000 8:28:00 AM   
Pack Rat

 

Posts: 594
Joined: 5/8/2000
From: north central Pennsylvania USA
Status: offline
At least the patch will come, that is important to me. I'm playing one pbem where we are wondering if I shot down planes carring paratroopers. The VCR shows somethings sometimes and nothing other times. Where did they go? New bug? We can't tell yet and may never know. I'll insist we restart because it's a league game, he shouldn't be penalized for bugs. I think this brings up something we need to deal with in the near future. Matrix will go so far in their support, I've no doubt major bugs will be squashed. However I think we need to start talking about "unoffical offical" things, like oob's, icons, and the like. Sanctioned I guess is the word I'm looking for. Most major games have an offical fan site, I've always disliked this as it doesn't do justice to others. In this case maybe a web site for sanctioned items is in order, if it can't be done on the Matrix site. I will start a new thread to get some ideas. [This message has been edited by Pack Rat (edited November 22, 2000).]

_____________________________

PR

(in reply to Pack Rat)
Post #: 13
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Patch progress? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969