Interesting
Posts: 120
Joined: 4/4/2010 Status: offline
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I agree with everything that has been said. I want to: Be able to upgrade all designs with the press of one button, each component to a higher tech, without adding or removing more components. (instead of clicking on each design, clicking upgrade, then clicking ok, then selecting another design... repeating this process for each one of the thirty or so designs EVERYTIME a NEW TECH IS DEVELOPED IS A PAIN) This detracts from the gameplay experience! Once I upgraded the designs, I have another BIG PROBLEM. Retrofit the existing ships/bases to use the superior technology. I have to open the Ships and Bases windown (F7), filter the ship type, select a ship on the list, select it to the lower left screen, go to it, close the ships and bases window, maybe zoom in close enough to it (can be done before too), then finally INDIVIDUALLY RIGHT CLICKING THE SHIP and selecting "Retrofit". And then what? I have to wait for it to go to the nearest possible shipyard where it can retrofit for the new design. If I want to retrofit multiple ships, one after the other, they dont. Its like they enter in a "queue" line, or they use more resources, this might be even bugged. Retroffiting a fleet, for example, I have to click ship by ship and send them to retrofit, but after a bunch has been issued the order, something happens and some ships stops half way. No. Its not the fuel this time. No messages or warnings explaining why wont they proceed with the retrofit order. This is a major major pain. Its not like we will "retire" or "scrap" them and buy new ones, it takes time to build the new ships and require more resources. I can only avoid this problem, by waiting huge leaps of technological advancement, just so I dont have to lose 67.66% of my time doing WHAT THE GAME SHOULD AUTOMATE FOR ME. Ships that uses missile like torpedos upgrade to missile like torpedos, instead of colony bomb type of torpedos. It has to be reprogrammed/fixed. The whole "automate" thing, should be broken down into parts, so we should be able to decide if we want to automate refuels, automatic retrofits (periodically, instantly after upgrades, queue the retrofit after the last mission/mining cycle is done), instead of In the beggining I used the "automation" of individual ships for the refuel, but then I noticed the "automation" also issues missions, like escorts, patrols, build stuff and so on, missions that sometimes take armed ships to enemy territory, missions that sometimes expand my territory unorganizedly, like a construction ship on automated is waiting to get attacked by pirate ships from somewhere I didnt explored yet (as in, somewhere I didnt prepared defenses, fleets strategically for), why? because automated construction ships will prioritize gas miners planets outside your boarders after a while. Its very easy to keep track of what the AI is doing, you can barelly prevent it from screwing up. Thats why I turn "automation" off, and this lead to another problem. If there is no automation, ships end up iddlying on space after each manual task I assign them, wasting energy and fuel, thats why I changed design for all STATE ships to have Energy Collectors. This way I can have them sitting anywhere, ready for any counter attack. Before I gave my military ships Energy Collectors, whenever I wanted to use a fleet, they werent "ready", not enough energy or fuel. I could let them sit in a big space port with many docking bays, but then I lose the logistics/strategic advantages. Its not so much of an economic problem. Its a problem of "what I, the player, have to control, what I have to be aware of the AI shortcommings and prevent it" I wish the developers would fix the upgrade/retrofit/design/automation problems.
< Message edited by Interesting -- 4/5/2010 3:49:54 PM >
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