Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Latest Update Information

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Latest Update Information Page: [1]
Login
Message << Older Topic   Newer Topic >>
Latest Update Information - 4/5/2010 2:41:29 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

The v1.0.3 update is now in internal testing. If everything looks good, we will make it a public beta tomorrow and release it as official later this week. Here's the list of changes:

Items fixed/added in v1.0.3:

1. Memory usage extensively optimized and reduced. Large games now consume much less memory. Should resolve the crashes related to Out of Memory and crashes during save/load.
2. Added AutoSave feature - turn on in Game Options screen (O key), can set variable interval between saves from 10-60 minutes
3. Fleets now respond properly to manual control - will not automatically disband
4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit selected fleet
5. Names of damaged ships display as red in Ships and Bases screen
6. Added new button to Ships and Bases screen: Repair Selected Ship
7. Fixed Design screen issues (http://www.matrixgames.com/forums/tm.asp?m=2420971). Also reworked Designs screen as follows:
- Can filter designs to show: All, Non-Obsolete, Latest of each type
- Can toggle designs as obsolete/not obsolete directly from designs list
- Can mass upgrade designs from Designs Screen - multi-select designs and click Upgrade button
- Allow retrofit to any non-obsolete design for a given ship type (right-click menu)
- AI ship design will no longer auto-obsolete manually created designs
8. Fixed Trade negative money with another empire (http://www.matrixgames.com/forums/tm.asp?m=2418787)
9. Fixed crash when attack abandoned ship (http://www.matrixgames.com/forums/tm.asp?m=2418633)
10. Fixed drawing crash (http://www.matrixgames.com/forums/tm.asp?m=2419321&mpage=1&key=�)
11. Fixed Design values for Recreation center and Medical center components (http://www.matrixgames.com/forums/tm.asp?m=2417704)
12. Fixed bug where could build advanced designs without proper tech (http://www.matrixgames.com/forums/tm.asp?m=2419094)
13. Ships evaluate space monsters as stronger threats, keeping their distance from them when attacking (http://www.matrixgames.com/forums/tm.asp?m=2420346)
14. Fixed UI issues after history events from Zenox (http://www.matrixgames.com/forums/tm.asp?m=2419586)
15. Fixed exploration ships sometimes getting stuck, especially when manually assigned to explore a system
16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete space ports (http://www.matrixgames.com/forums/tm.asp?m=2422103)
17. Can now continue playing after you lose a game, but only if you have not been completely conquered (no colonies left) (http://www.matrixgames.com/forums/tm.asp? m=2420055)
18. Fixed crash research program sometimes not stopping (http://www.matrixgames.com/forums/tm.asp?m=2419493)
19. Ensure Resupply Ships properly deploy and refuel themselves from own supply (http://www.matrixgames.com/forums/tm.asp?m=2420208)
20. Fixed stalled construction problems - construction now much less likely to stall
21. Added Resort Bases to build menu (were missing previously) (http://www.matrixgames.com/forums/tm.asp?m=2418554)
22. Bombard weapons and Torpedo weapons now properly used in designs when upgrading (http://www.matrixgames.com/forums/tm.asp?m=2420919&mpage=1&key=#2420919)
23. Fixed positioning of information in Selection Panel (http://www.matrixgames.com/forums/tm.asp?m=2419234)
24. Canceling a retrofit mission for a ship no longer prevents reassigning another retrofit mission (http://www.matrixgames.com/forums/tm.asp?m=2424223)
25. Fixed retrofitting issues (http://www.matrixgames.com/forums/tm.asp?m=2424082)
26. Fixed crash in Trade screen (http://www.matrixgames.com/forums/tm.asp?m=2426018)
27. Rebalanced and reduced colony income for large empires - corruption stronger when grow very large

Also, while this patch contains a lot of stuff, there's still more that we haven't got to yet. So we'll be continuing to work on the remaining issues and improvement areas. But we though it best to get this update released as soon as possible, especially with the important memory fixes.

Some features we're planning to add soon:

- support for mass retrofitting from Ships and Bases screen
- allow toggling which ship and base icons are displayed when zoomed out to sector/galaxy view (especially useful late game when want to focus on war and fleets)
- tweaks for fleet AI to help them stay together better and be even more relentless as they pursue you

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: Latest Update Information - 4/5/2010 2:46:37 PM   
BigWolfChris


Posts: 634
Joined: 3/31/2010
Status: offline
Ok... I want this now lol
Thank you for the update, some very tasty stuff in there

< Message edited by BigWolf -- 4/5/2010 2:47:08 PM >


_____________________________

AMD Ryzen 7 2700X 8 Core @3.7GHz
2x16 GB Vengeance LPX 2666MHz RAM
MSI RTX 2070 Armor 8G
SSD Drive

(in reply to Erik Rutins)
Post #: 2
RE: Latest Update Information - 4/5/2010 2:48:24 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
Oh my god. Beautiful.
I will paste this to some other Distant Worlds threads I made at other forums.

< Message edited by Wade1000 -- 4/5/2010 2:50:33 PM >


_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Erik Rutins)
Post #: 3
RE: Latest Update Information - 4/5/2010 2:59:46 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Great stuff.

Poor Elliot have been working hard over the holiday.

_____________________________


(in reply to Wade1000)
Post #: 4
RE: Latest Update Information - 4/5/2010 3:02:57 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
Thanks for the update Erik, it is greatly appreciated. Same old question, does this work with previous saved games?

(in reply to Wade1000)
Post #: 5
RE: Latest Update Information - 4/5/2010 3:06:53 PM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline
Nice update and fast... Looking forward to starting a new game tomorrow.

(in reply to Wade1000)
Post #: 6
RE: Latest Update Information - 4/5/2010 3:25:52 PM   
nammafia

 

Posts: 102
Joined: 3/5/2010
Status: offline
Thank you, Erik & Elliot.  This, continuing support and improvement, is why I purchased the game.  It is a game I am playing for a long time.

(in reply to EisenHammer)
Post #: 7
RE: Latest Update Information - 4/5/2010 3:33:12 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
What an impressive list of updates in such a short amount of time.


(in reply to nammafia)
Post #: 8
RE: Latest Update Information - 4/5/2010 4:05:50 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
Good work! This is really impressive.

(in reply to EisenHammer)
Post #: 9
RE: Latest Update Information - 4/5/2010 4:13:00 PM   
Mestor

 

Posts: 9
Joined: 4/2/2010
Status: offline
Excellent news, I can live without general mass retrofitting for a while so long as fleets have a retrofit option, as the pirate/monster patrol frigates are a dime a dozen : )

(in reply to Gertjan)
Post #: 10
RE: Latest Update Information - 4/5/2010 4:18:18 PM   
YvesDelecroix

 

Posts: 15
Joined: 4/5/2010
Status: offline
I want to commend you at Matrix Games for doing such a great job with this game and for responding so quickly with updates taken from suggestions by the community. It's absolutely like nothing I've ever seen with a developer before and I think you should all be proud with the work you're doing. Keep it up :)

(in reply to Mestor)
Post #: 11
RE: Latest Update Information - 4/5/2010 4:29:18 PM   
JonathanStrange


Posts: 114
Joined: 3/13/2010
Status: offline
Amazing and beautiful; love the rapid response esp. to issue 1, 2, 3

_____________________________

The opinions expressed by JonathanStrange are solely those of JonathanStrange and do not reflect the opinions of Matrix Games, the forum members of Matrix Games, the forum moderators, or JonathanStrange.

(in reply to YvesDelecroix)
Post #: 12
RE: Latest Update Information - 4/5/2010 4:34:30 PM   
RViener

 

Posts: 123
Joined: 7/8/2004
Status: offline
Erik, I guess this addresses my memory issue. I'll let you know.
Bob Viener

(in reply to JonathanStrange)
Post #: 13
RE: Latest Update Information - 4/5/2010 5:01:44 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
Nice patch coming .

As against an issue on the modding
Will we unlock a bit more in the next patchs??

(in reply to RViener)
Post #: 14
RE: Latest Update Information - 4/5/2010 5:52:47 PM   
codearchitect

 

Posts: 10
Joined: 3/30/2010
Status: offline
Superb effort Erik and developers!

Thanks again for being so responsive to the community

(in reply to nicodede62)
Post #: 15
RE: Latest Update Information - 4/5/2010 7:01:19 PM   
Haplo_Patryn

 

Posts: 203
Joined: 7/2/2005
Status: offline
Great. Enjoying this game a lot.

_____________________________


(in reply to codearchitect)
Post #: 16
RE: Latest Update Information - 4/5/2010 7:41:06 PM   
malkuth74

 

Posts: 115
Joined: 3/27/2010
Status: offline
Me want. Me want. Me want.

(in reply to Erik Rutins)
Post #: 17
RE: Latest Update Information - 4/5/2010 8:35:40 PM   
atlana

 

Posts: 23
Joined: 3/30/2010
Status: offline
i guess it's one advantage using .NET and XNA for a faster bugfixing and deployment :D

(in reply to malkuth74)
Post #: 18
RE: Latest Update Information - 4/5/2010 9:41:48 PM   
Korvus77

 

Posts: 27
Joined: 4/2/2010
Status: offline
*cue spaceballs scene*

Isn't it already tomorrow today in kiwiland? I am digging the game however after several tries I can't get past a few hours before it is crash crash crash editor or no editor.

(in reply to atlana)
Post #: 19
RE: Latest Update Information - 4/5/2010 9:48:51 PM   
RavenX


Posts: 58
Joined: 11/24/2009
Status: offline
Great work indeed, can't wait :)

This game, sir, has given me new hope for Matrix Games. Honestly, I was kind of let down with the new Armada game and as such I wasn't sure if I was going to purchase Distant Worlds. Now, I'm glad I did. It's a very fun game IMO and all it lacks to be perfect is a little UI functionality here and there and some minor tweaks (which you seem to be doing a great job fixing). Thank you. :)

_____________________________

What do I see? I see time as it affects all things. Human flesh whithers and dies before my eyes. Flowers bloom, only to fade. Trees drop green leaves, never to regain them. In my sight, it is always winter, always night. ~ Raistlin Majere

(in reply to Korvus77)
Post #: 20
RE: Latest Update Information - 4/6/2010 1:33:35 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline

quote:

ORIGINAL: Davor

Thanks for the update Erik, it is greatly appreciated. Same old question, does this work with previous saved games?


Yes.

(in reply to HsojVvad)
Post #: 21
RE: Latest Update Information - 4/6/2010 1:47:39 AM   
Malevolence


Posts: 1781
Joined: 4/3/2010
Status: offline
Thanks for this patch. Hope you found some time to enjoy your Easter holiday with family.

(in reply to LarryP)
Post #: 22
RE: Latest Update Information - 4/6/2010 2:21:44 AM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline

quote:

ORIGINAL: LarryP


quote:

ORIGINAL: Davor

Thanks for the update Erik, it is greatly appreciated. Same old question, does this work with previous saved games?


Yes.

That's great. I hate when you have to start a new game because of a patch. Then again, I got restartitice, and play the game for abour 3-4 hours and start a new one. I keep learning new things all the time.

(in reply to LarryP)
Post #: 23
RE: Latest Update Information - 4/6/2010 2:28:34 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
I should note though that if you are having crashes for something other than the out of memory issue, it's a good idea to start a new game in case one of the older bugs created some corruption in the save file.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to HsojVvad)
Post #: 24
RE: Latest Update Information - 4/6/2010 3:21:26 AM   
atlana

 

Posts: 23
Joined: 3/30/2010
Status: offline
i found a causality with the crashes in connection with the level of detail of the background grafics.the higher the detail, the faster the crashes.

(in reply to RavenX)
Post #: 25
RE: Latest Update Information - 4/6/2010 3:46:43 AM   
Gerth

 

Posts: 42
Joined: 4/6/2010
Status: offline
Hi, all -- I just discovered and downloaded DW the other day. I've done the tutorials and read the manual but haven't played a real game due to Easter madness-- I'll dive in after this upcoming patch. From what I've seen this is a fantastic game and I hope patches, mods and expansions are forthcoming as its potential is amazing.

Thank you to the development team for the hard work and ongoing support.

(in reply to atlana)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Latest Update Information Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.578