Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hi everyone, The v1.0.3 update is now in internal testing. If everything looks good, we will make it a public beta tomorrow and release it as official later this week. Here's the list of changes: Items fixed/added in v1.0.3: 1. Memory usage extensively optimized and reduced. Large games now consume much less memory. Should resolve the crashes related to Out of Memory and crashes during save/load. 2. Added AutoSave feature - turn on in Game Options screen (O key), can set variable interval between saves from 10-60 minutes 3. Fleets now respond properly to manual control - will not automatically disband 4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit selected fleet 5. Names of damaged ships display as red in Ships and Bases screen 6. Added new button to Ships and Bases screen: Repair Selected Ship 7. Fixed Design screen issues (http://www.matrixgames.com/forums/tm.asp?m=2420971). Also reworked Designs screen as follows: - Can filter designs to show: All, Non-Obsolete, Latest of each type - Can toggle designs as obsolete/not obsolete directly from designs list - Can mass upgrade designs from Designs Screen - multi-select designs and click Upgrade button - Allow retrofit to any non-obsolete design for a given ship type (right-click menu) - AI ship design will no longer auto-obsolete manually created designs 8. Fixed Trade negative money with another empire (http://www.matrixgames.com/forums/tm.asp?m=2418787) 9. Fixed crash when attack abandoned ship (http://www.matrixgames.com/forums/tm.asp?m=2418633) 10. Fixed drawing crash (http://www.matrixgames.com/forums/tm.asp?m=2419321&mpage=1&key=�) 11. Fixed Design values for Recreation center and Medical center components (http://www.matrixgames.com/forums/tm.asp?m=2417704) 12. Fixed bug where could build advanced designs without proper tech (http://www.matrixgames.com/forums/tm.asp?m=2419094) 13. Ships evaluate space monsters as stronger threats, keeping their distance from them when attacking (http://www.matrixgames.com/forums/tm.asp?m=2420346) 14. Fixed UI issues after history events from Zenox (http://www.matrixgames.com/forums/tm.asp?m=2419586) 15. Fixed exploration ships sometimes getting stuck, especially when manually assigned to explore a system 16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete space ports (http://www.matrixgames.com/forums/tm.asp?m=2422103) 17. Can now continue playing after you lose a game, but only if you have not been completely conquered (no colonies left) (http://www.matrixgames.com/forums/tm.asp? m=2420055) 18. Fixed crash research program sometimes not stopping (http://www.matrixgames.com/forums/tm.asp?m=2419493) 19. Ensure Resupply Ships properly deploy and refuel themselves from own supply (http://www.matrixgames.com/forums/tm.asp?m=2420208) 20. Fixed stalled construction problems - construction now much less likely to stall 21. Added Resort Bases to build menu (were missing previously) (http://www.matrixgames.com/forums/tm.asp?m=2418554) 22. Bombard weapons and Torpedo weapons now properly used in designs when upgrading (http://www.matrixgames.com/forums/tm.asp?m=2420919&mpage=1&key=#2420919) 23. Fixed positioning of information in Selection Panel (http://www.matrixgames.com/forums/tm.asp?m=2419234) 24. Canceling a retrofit mission for a ship no longer prevents reassigning another retrofit mission (http://www.matrixgames.com/forums/tm.asp?m=2424223) 25. Fixed retrofitting issues (http://www.matrixgames.com/forums/tm.asp?m=2424082) 26. Fixed crash in Trade screen (http://www.matrixgames.com/forums/tm.asp?m=2426018) 27. Rebalanced and reduced colony income for large empires - corruption stronger when grow very large Also, while this patch contains a lot of stuff, there's still more that we haven't got to yet. So we'll be continuing to work on the remaining issues and improvement areas. But we though it best to get this update released as soon as possible, especially with the important memory fixes. Some features we're planning to add soon: - support for mass retrofitting from Ships and Bases screen - allow toggling which ship and base icons are displayed when zoomed out to sector/galaxy view (especially useful late game when want to focus on war and fleets) - tweaks for fleet AI to help them stay together better and be even more relentless as they pursue you
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