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RE: Chaos Cats in space. First impressions.

 
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RE: Chaos Cats in space. First impressions. - 3/29/2010 7:14:55 PM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
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I try this game after patch and now is much beter.
I modified al race native planet to continental and cut their development level by 2.
Strange my race start on swampl planet and I see that some other races start on other types as well(like Welkarus on Ocean planet).
I decide to share some screenshots with you. Game is ok no CTD but still designs work weird. Sometimes some of it is lost and other strange tings happen.

My diplomatic relations.

I manege to ally with four pirates and they raid my closest potential enemy. The fiolet bugs.

Known space with ally pirate bases.


My Empire screen with econmic budget.

Economy fix wworks. That is good thing.

Spy. I see that spy system is similar to Imperium Galactica 2. I dont very like it(too micro) but can be worse. Still I see beter and MoO I system was the best.


10 best olonies in known universe.


My colonies.

I have some green ladies in my empire and few bugs. ladies are okey but bugs are illegals. I hope that there were be possible to close you borders for some race.

Resarch screen

Shalow but working. Stll this can be better. And I hope for more diversity. Especially in military equipment.

Some comparisions screens.






Something bad happen and i dontsee any info on top.

< Message edited by Sarissofoi -- 3/29/2010 7:17:08 PM >


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RE: Chaos Cats in space. First impressions. - 3/29/2010 10:06:27 PM   
Erik Rutins

 

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Thanks for keeping this up, I'm glad the 1.02 update helped you!

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Post #: 32
RE: Chaos Cats in space. First impressions. - 4/1/2010 3:58:41 AM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
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Greetings again.
I modified all races, changing their stats, name and adding new picture. Also I change their family.
What is lacking here?
1)I want change name of family race and their relations. Also I want have possibility to add new family races.
Why? It is silliy if in my mod where there are only humans some race(?) family will be insectoid(for example).
2)Special goverments. I want to modify race by adding or removing their special goverment.
3)Goverments.  Possibility to modify existing and possibility to add new. And possibility to change relations beetwen them.
4)Possibility to modify galactopedia entries for races.



Also I cut development(population grown?) speed. With all races native planet as continental and lowered grown rate there should be less colonies and less ships and bases.

< Message edited by Sarissofoi -- 4/1/2010 4:07:05 AM >


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RE: Chaos Cats in space. First impressions. - 4/1/2010 10:24:07 PM   
Sarissofoi


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Joined: 2/1/2010
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I started as Succesors nation. They are modified Zenox race and thus they have possibility to form technocracy goverment. Also I get used to Zenox special shields and their have it too.
They call these shields Distrosion Fields.


They belong to humanoid family although this family should be called Terrans. It consist with two other Nations - Jowians and Earthlings. Succesors have martyians orgins and find themselves in this part of galaxy using not tested enough bosen jumping engine. That was accident but now this colony of Succesors start growing and want find way back to home.

Starting situation:
Galaxy -1000 stars
Empires- 19 others with basic tech, starting situation and normal home system. Their goverments and nation is set as random.
Galaxy ave more than normal amounts of pirates but others factors are prety standard.

First thing I did was manually design all ships. Civilian too. I want to aviod Zenox shield bug. My civilian ships get only basic shields- no need for more powerfull devices.
Design now is big pain in the ass but I cant resist messing wth designs. As I say before:check Space Empire IV and see by yourself how to make good design system. It has simple graphic but design is a pleasure not a pain like here.
Also sorting things. Is a mess. Really you must be blind not to see this. I realy want blame you for this but on the other hand your betatesters must be too nice for you or too stupid to see obvius things or you ignre them. Dont be afraid of coping good ideas from other sources. It is bad only when you screw this. And now design system is a mess.

Things about ships and stations - they are too cheap. Actually I find this disturbing my common sense. Now you pay only for resources which I find silly because you need to make them into components, asseble it into ship, train crew etc. Esspecially this bother me with colonisation ships because they are cheap. Too cheap for my liking. Colonisation now is easy. Find planet, bulit cheap ship, send, colonize. Leave colony alone for some time, no tax plus meyby small cheap to mainatian port with recrational and medical facilities - profit. I cut population grown in my game - colony rise much longer but still too fast for my laking.

Also thing about economy system right now. This consist only resource. I find this lacking. Why? There are any goods in this system. High developed worlds should produce advance goods. Mining bases and low developed colonies should supply advanced worlds with resources for suplies and goods.
For me this should look something like this.

Your income come from two main source:
A)population tax(based on population and wnew 'wealth' rating of colony- this rating mean how wealthy colony population is, poor poeple dont pay much taxes when rich folks pay more and you can get more % from them before they start protest)
B1)trade tax(this is tax from goods and resources, population consume goods and food and you can tax consumpsion but this can lead to poverty or rebellion)
B2)customs(when you additionaly tax some goods or res when traded with other empire on independed worlds- you can do this to get additional income or to discurage or to encurage trade with other empires

Colony rating
A)development(aka industry)- this mean how high your industry is developed, high rating mean larger resources extarction but also better production capabilities(can produce more and better goods, machinery, luxury, supplies)
B)wealth- how wealth your colony is, this affect how good living condition is here, population satisfatcion, how high taxes are allowed(and how much you get from it), also what goods types are needed for grown and what luxury is wanted
C)atraction- this mean how atractive is colony for your population, high atractive colony give bonus to happines, atract tourists and immigrations; high taxes, harsh climate, hostile world, non selfsustained(mean constant fear for lack of supplies), sortage of goods or luxury lower atraction rating when nice places, many resources, nice climate, low taxes, cheap food, high development rating and wealth, constant supply of luxury and goods, goverment donations make it higher. But some worlds always will be less atractive tan others.

Types of resources, goods etc:
A)basic resources- these resources are very common and you can find them almost everywhere, the only problem with them you can have is that you can mine not enough them, they are used for supplies, basic and normal goods,basic luxury goods, basic machinery, space ships and base components, most development worlds need import these resources
B)strategic recources-these resources are difrent than basic, you need them to make advanced goods, normal luxury goods, normal and advanced machinery and for more hightech components. These resources are needed for your empire and lack of these can be disatrous.
C)luxury resources- these resources are not needed but wanted, you can live without them but they have important functions, colony with supply of this is happier also you can tax this type of resources more before people start complaing, most of this resources are used raw, some can be used to manufacture advanced luxury goods
D)goods- these things are essential for grown of your colonies, these goods are produced in colonies on enough development raiting(basic goods-low development, normal-medium, advanced-high), population consume this goods, if colonies have enough of them 'Wealth" of colony increase. Poor colonies dont want advanced goods(becouse they cant afford them) they need basic goods to grow. Heavy tax on goods slow this proces and can hurt your empire in long run. If colonies dont have enough goods their lost their wealth also high taxes can also do this.
E)machinery- these things are essential for grown of your colonies, these goods are produced in colonies on enough development raiting(basic machnery-low development, normal-medium, advanced-high), their are needed to increse and sustaind 'development'(or industry) rating of your colonies,if you cant produce enough advanced machinery you can increse these rating by goverment donations but it will cost you, 'development' rating affect minig ratings for colony(higher 'dev' rating - more mining)
F)luxury goods- prduced from varius resources on worlds with enough 'development' rating, these goods increse happines of your colonies also they are good source of income, basic luxury goods are cheap, can be produced on medium developed colony and are needed on all colony types, normal luxury goods can be produced on medium or higher developed colony and are wanted on wealth or very rich colonies, advanced luxury goods can be producedon high development colonies and are wanted on rich colonies.
G)supplies-these special goods are needed by space station to keep working and for starting colonies and for colony in hostile enviroments, without them station or colonies will die, can be manufactured on colonies but space station are need them from outside, these mean that starting colonies need to be supply for some time and without support from homeplanet colonization attempts have high chance to fail.
H)food- important resources for your colonies, food can be grown on many places, even on hostile worlds but in hostile enviroment there is need for supplies for this, food can be imported and that mean that your core worlds can grown more than local food production can feed, but there is something else- food price(cost of food production) vary from place to place, it is cheap to produce food on some worlds than others, also there is amount of food what can be produced cheap, if production rise over this amount cost prouction rise to, that mean high populated world can produce high amount of food but on high price when low poulated worlds can produce less food but cheap and with very low local needs most of the food can be exported(this same situation aply for other resources too)

*C-special luxury resources are possible
*D,E,F-special goods or machinery with additional traits are possible(they can be resarched on special(not always avialable) project or these project can be discovered in some special places), example for luxury goods:Video games(look at Japan), these special can be monopolisied but other empires can discover this too(by espionage, resarch or other)

Mine bases:
need: supplies(for crew and machines)
can produce(or rather mine):strategic resources, basic resources, luxury resources, food
*Yeah mining bases give your empire all needed resources: food for your population(grown on ocean moon or planets), basic resources for goods(needed by your population), strategic resources(for ships, and advanced goods), luxury resources for population and profit(liked by population with cash thats mean rich worlds also used for luxury goods).
Low development worlds:
need: basic goods(aka first need goods for population), food(for population), supplies(for population if condition are harsh) machines(for development)
want:basic luxury goods, cheap luxury resources, machinery(for grown)
can produce:food, all resources
*Think of low development world as mine or agricultur colony. People dont realy want to go here(especially if condition are harsh). Of course when climat is nice, taxes are low, there is plenty resources to mine and there isnt shortage in goods many people will go here to look for better chances but when climat is harsh(for examples ice planet), taxes are high, there is no resources to mine and colony is short on goods and dont develop not many people(if any) like to go and live here.
These colonies are important things for empire because they give needed resources for your developed worlds. Mainatning colony is cheaper than maintaing space station and they can be more effective. This colony isnt self-sustained and need transports from outside to grow(goods,machines) or exist(supplies on less hapitable planet, food when local production is to low).
Self-sustained colony:
need: they arent self-sustained for nothing
want:luxury goods and luxury resources, variety of machinery and goods(if not produce or not produce enough), basic resources and strategic resources(if they dont mine enough), food(if they dont produce enough)
can produce:supplies(for export and for own needs), food, variety of goods, variety of resources
*Self-sustained colony is self-sustained. It can produce anything that need. But also want many tings to continue to grown. This colony can be low developed(like agrocolony)or high developed. Low developed colony will want goods and machines to advance, high developed colony will want more resources and luxury goods. This colony will not die when blocaded or cut from support but can be damaged if something cut trade lines.
Developed colony:
Need: advanced machinery(for development), basic and normal goods(for status quo), food
Want: advanced goods, luxury resources and goods
Can produce: variety of resources, food, basic and normal goods, basic luxury goods
This colony is growing. It not only supply your empire with resources but also can produce goods and supplies for own needs or for export. To continue to grown this colony need more advanced machinery and goods, also hunger for resources and food is bigger. Population is rather wealthy and want better life. Their spend more money at luxury goods and resources.
High developed colony(aka core worlds)
Need:food(if population is big), basic resources(if local production is to low to cover production of goods for local market)
Want: variety of resources, variety of goods, variety of luxury goods and resources
Can produce:all goods and machinery, supplies
This is your high developed colony. They produce high technology and advanced goods but consume resources, luxury and food. Local population can be bigger than local food production. This type colony is less possible to exist on hostile world because of constant need of supllies for colonies in harsh climate.


Ofcourse this is how I see things. Part of free thinking about "Perfect game" I dreamed. Actually I plan write some AAR but when I started this I cant stop.
Funny thing. I spend more time to writing and chhecking translator than playing today. But actually I enjoy writnig. I hope that someone find my writing amusing.

Backing to AAR.
My start was lucky. I have two planet to colonize in my starting system and one of it has Succesor population on it. They welcome us warm and join our epire right away.
I built some long range explorers(with many fuel cells) and send them to find other nations. Due to fuel bug(it is bug? or isnt it?) I prefer to bulit ships with enough fuel supplies. And this work.
My first expansion phase start slowly but that dont bother me much. I fight some pirates and some two factions join me. I retrofit their ships to my designs but find some minor bug to prevent me from enjoyng this. Former pirate stations dont retrofit pirate ships at all. They have componets for this but propably lack resources(also they were away from my worlds) then this meyby wasnt bug but only my impatience. On the end I scrap stations with ships.
My scouts meet new empire north of me.
They are called Imperial Briton Dynasty and are composed mainly by Britons with small population of Succesors. I loled on their name. Imperial Briton Dynasty - perfect! Seriusly I cant get any more fitting name that this.

They are good miners and merchants. Also they get some bonus from Succesr populations. later I meyby try to liberate my brethren but now it is colonization race.

Soon after ecounter with Britons I find two other Empires of Succesors. If this happen only to me? or random rolls favore player race? I alway meet some Empire from my race near. But meyby this is only my luck.
Soon I start Free trade Pacts with them and we have very nice moments when our amasadors watch Gekigengar together and drink booze.



< Message edited by Sarissofoi -- 4/1/2010 10:25:53 PM >


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RE: Chaos Cats in space. First impressions. - 4/2/2010 9:03:41 AM   
Widell


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From: Trollhättan, Sweden
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An amphibian family of Brittons! Nice work! Make me consider buying the game!

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RE: Chaos Cats in space. First impressions. - 4/5/2010 6:56:22 PM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
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Thx. Actually Britons belong to Traditionalist faction(with Imperials, Nobles and Aristoi) but there is no way to change family race names.

Soon my explorers shps meet another space faring nations. We meet sneaky Federals on East.

Federals belive that they are legitimate succesors of Old Federation goverment. They belong to Republican faction(with Colonials and Citizens). Actually game andle them rather well giving them republic as their goverment and Federals Republic name. They are not trusthworthy - mostly thx to their ambition in reanimating Federation Goverment. I will watch them closly.

Our scout vessels meet another Terran nation - Earthlings.

We have previus conflicts but meeting another Terrans in this big and full of nasty monsters universe is pleasure. They too experiments with bosen jumping technology and they are glad to meet us. On Earth corporations have great influence in goverment thus there wasnt too big surprise when we learn that these Earthlings have feudalism goverment. We learn that they lost some of episodes of Gekigengar and when we share it with them they propse Free Trade with us. We gladly accept.

Our resarchers asked for two resarch station near two black holes. Our goverment agreed and builit it. These station become atraction for our curius folks and many go here to see wonders of universe by themselfs.

I manually designed my civilian vessels. I dont armed it and my ship are rather lighty shielded. They arent for war.

As you see I use rather simply naming. And dont upgrade too often. One thing when you make ship obsolete or change tactics they are lost their numbers(how many are in service). I find this pretty anyoing.
Military ships are more often update.

I use Escort class for light patrol vessel. Frigate as antipirate hunter. Both ships on auto.
Destroyer are main battle ships. With cruisers having long scan cnd some other cappabilities. I find that fuel burn in battles too quickly.
BTW Where is old nuclear reactor? I would see somethings like that. I will pack some uranium and fly fly and fly. Also ballistic and missle weapons with ammo and ammo depots(as ship components). Then you can have fuel to fly and ammo to shoot. Energy weapons are fine but I want choice! Other weapons family wll be good addition. Also some weapons should be in diffrent size. You know laser-big laser-very big laser.

As mine Empire grow I meet more other nations.



Pantsu CommonWhalth is Monarchy(?) founded by Colonials. Colonials have orgin in old Federation colonies. After Great Fall they find themselfes abandon and without support. They survive by themselfes and are hard folks. They are proud and independent. Federals attemps to reanimated Federation is seeing by Colonials are threat to their freedom. Actually their monarchy is electional and heavy decentralized. Colonies have many raights and they even have autonomus fleets and ground corps.

Actually I dont see many difrences in goverment. OFcourse they grand many difrent bonusses but still. What I want to see?
Gameplay difrences. Something like in feudalism private(paid by private) ground troops and private navies. Conscription units in Democracy/Republic. And laws. But this is for another 'lecture'.


Colonials asked me to helped them fight Federals. They offer me many things but I like peace. And my force werent ready to strike.

Actually Britons are started to become a major problem. they fight wars with another Succesor nations and win. My advisors complain.

"This cannot be forgiven - they said. Evil Brttons fight against our brethren! They dont respect GEkigengar! They are evil and they shuld be destroyed!"

I agree with them but our fleets arent ready.


Recently my diplomacy situations.

I meet some other nations. My spies are busy. They are in constant move. Mostly i target maps which is good way to explore galaxy. Also I find spies good in revolting enemy small colonies.

Some other nation I meet.

Imperials form very traditional society. Their aristocracy is closed caste and their commoners are very loyal to the state. Actually you can see that their empire contains small number of Nobles. Nobles are other Traditionalist but their are more open. Imperials are mostly commoners only few belong to aristocracy or low level nobility. Nobles are oposite. They have many nobles, many of them are poor and work as normal commoners. Commoners can achieve status of nobility doing great things or serving the state. Actually there is constant flow beetwen nobility and commoners. In Nobles society are people are free. In Imperials commoners belong to state or aristocracy. I wonder how these nations can live without conflict.

PS. That was my before holiday update(I do screenshots for this). Now I cant load save. Yeah.
This is first game ever when I have problem with something like this. If I load this save I plan to move against Britons but now I can only swear but I dont swear because i dont longer care. Hope is dead.



< Message edited by Sarissofoi -- 4/5/2010 9:18:31 PM >


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RE: Chaos Cats in space. First impressions. - 4/5/2010 7:07:22 PM   
Kamonrius

 

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lol this is so sexy amazing job

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RE: Chaos Cats in space. First impressions. - 4/5/2010 9:21:22 PM   
Erik Rutins

 

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Sarissofoi,

I think that issue will be resolve with the new update, which will hopefully be available as a public beta tomorrow. Thank you for writing this AAR.

Regards,

- Erik

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RE: Chaos Cats in space. First impressions. - 4/6/2010 3:08:59 AM   
namad

 

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how do i modify a race? i can only access the editor in game... so how do i edit something before the game starts? 

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RE: Chaos Cats in space. First impressions. - 4/6/2010 5:20:02 AM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
Status: offline

quote:

ORIGINAL: namad

how do i modify a race? i can only access the editor in game... so how do i edit something before the game starts? 

http://www.matrixgames.com/forums/tm.asp?m=2384014



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RE: Chaos Cats in space. First impressions. - 4/6/2010 8:05:47 AM   
Gertjan

 

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Cool race modifications! I like your AAR style, many screenshots. Please continue and consider to upload this mod to the forum or somewhere where we can download it. That would be very cool!

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RE: Chaos Cats in space. First impressions. - 4/7/2010 11:27:52 AM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
Status: offline
Greetings again.
Lucky for us patch 1.03 worked. Not perfectly because I still have some issiues with loading saves but it working sometimes. Also reworked designing ship is much more better. Should be that on start but better later than never. Still separate civilian and military designs will be nice.


Our explorers and spies reveal many new area.
Look by yourself.

And my current diplomancy situation if anybody wonder what all these color means.


As you see centrum of galaxy is taken by two Colonials Empires. One we meet before. This is second.

These colonials too has monarchy. Their favorite system should be Rebublic or Confederation (but beacuse I cant affect these in any way and I cant add new goverment and modify old I must stick with I have got) but they choose Monarchy. Still their monarchy is uniqe. It is more like Federation with Great Lord as a first citizen and first servant of the state than your typical monarchy with knigs and knights. Colonies have autonomy in most things also they have they own army and navy. As you can see they are strong that mean their system work for them.

On north are two Imperials Kingdoms. One is know from some time , here is second.

Imperials with their strict hierarchy are on opposite side of monarchies than colonials. There monarch have absolute power and there is no place for discusion.

On the East you can see Rippers Enclave.

Rippers arent nice poeple. They are barbarians and warriors. Their society is based on clans and tribes and constant warfare. Feudalism should work for them but their favorite goverment is a Tribal Confederation. They lust for personal glory and fame. wealth are secondary, power taking first place.

In north east corner my scouts see something strange. Four empires of Citizens. Citizens are descendants of Old Federation. They favorite goverment is democracy altgough sometimes democracy change to miitary dictatorship(when politicans become corrupted and army try to save nation).


As you see something must happen. 4 close empieres with many difrent goverments? Civil war happen? Meyby. I must investigate this.

Two Aristoi republic are also discover.

This is strange because they should have monarchy or despotic goverment. But meyby this is some sort of Noble Rebublic? Meyby. I dont have enough infromation but soon I will know.

There is another empire lurking in shadows.

Brunos. They are enigmas although raports says that they are agressive nation with supreriority complex. Dangerous and not trusthworthy.


On the other hand. I get new colonization tech and my colonies spawn one by one. My sphere of influence doubles.
Thing about ships. Somebody on forum propose hull size addition. I thing that it is great idea. I mean there should be hulls - base cost for any ship based on size plus cost of components. Role shoul be secondary and should define how AI will use ships. That mean Escorts - to escort etc. There be posiible to only refit ships onbly to the same hull size. Now I can refit small escort into big escort which I find silly. Addition of hulls add cost to ships and bases, increse need of basic resources but I dont think that cost of the huls should be added to maintance. Only components should be maintained(excluding armors).

The Brittons stay sore in my eye.
I ordered my three fleets to attack enemy colonies. My basic fleet included one cruiser(witrh long scan), five destroyers, and 2 frigates with hyper deny. Some screens from actions.



There wasnt much resistance from their fleets. They dont raid my instalations. War was one sided. I took 3 colonies and one join my empire by themselfes. My spies cause riots and revolts in Brittons Empire with easy. My troops land and deafeat enemy ground forces. They gain experience and that was good.

But that lack of resistance was disspointing. OF course they were weaker but still. I offered them peace and they agreed.


I design new capital ship but now it see that it dont see battles now.


< Message edited by Sarissofoi -- 4/7/2010 11:28:38 AM >


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RE: Chaos Cats in space. First impressions. - 4/7/2010 2:30:56 PM   
Gertjan

 

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Again very interesting. Why so much armour in this capital ship design?
Where do the cartoon screenshots come from? Is this a specific space cartoon. Looks fun!

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RE: Chaos Cats in space. First impressions. - 4/7/2010 4:00:58 PM   
Sarissofoi


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Joined: 2/1/2010
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Greetings Gertjan. Thx for comments.
I will update this thread sometimes. I wish I have Okim writing talent. But for som e reason I got only my mad bitching skillz.

These screenshots and pictures for Aristoi and Citizens come from Legend of Galatic Heroes OVA. Name sounds silly but there is nothing silly in this show. This is epic story about conflict. Very serius and more hard sf than you can expect from anime. This show was based on books then you can be supraised how great story is. Shame that it never come with english dub or sub. Only funsub are avialable. Seek by yourself or contact me I can give you some advise where you can find it.


Another thing is about diplomacy. Now there isnt way to try be a peacekeeper and force somebody to come to peace with somebody. Especially irritating when you deal with Protectoraded or Subjugated epires. Also more diplomacy options will be great.
Like:
Refueling Pact(to be able refuel military ships)
Non agression Pact
Vasals(mix subjugated and protectorate with Free trade).


Why armor? Because it is good. My shield are strong(great regen) but monsters bypass shields. And actually I wonder what a Reactive Rating mean and how it work.
About shields. I think shields should work more like deflectors and damange negators(like 20% to deflect incoming shot - with chance waring from ow incoming sot is, and -2 to recived damange ) when armor should be your standard hp for ship. Actually I think that all weapons/defense/damage system NEED remodeling. Problem is if this will is possible to do and how much work this will take. If anyone is interesting I can write some piece of my metathinks.

After succesfull war against Brittons something strange happen. One of my Troop Transport made invasion on Brittons planet after truce. And they taki it. Brittons dont even send a protest note.

I try to make them stop fight with my friends and allies but I dont see how it is possible. These sneaky Brittons I shoukd conquer them all.

On the other hand something funny happen. Our scouts make contacts with barbarian Empire.

I forget make them other family group. Propably or made some other mistake. They should belong to Barbarian faction along with Clanner, Raiders and Rippers. Now they are Terran. "For the power of Gekigengar" or something like that. Actually they have pretty strong military as you see.

My diplomats were able to bribe.. ekh I mean to persuade Taros Empire to take our protections. They are on verge of destruction I hope that I can help them.


When my empire enyoyed peace my Navy start destroying pirates and hunt some space monsters.
There is one thing I want to say here. There is a need to some sort of filtering on global map. Civilian ships, civilian bases, monsters, fleets, military ships etc. This is needed. Any strategy game need clear and easy to read map.
When my mighty fleet destroy another of numerous pirate faction we get some info(or meyby that was my spy network work?).

Anyway that was nice.

My colonies grown. Even Brittons enjoy my enlighten rule. They even were allowed to form they own autonomus units. Very danguerous thing to do if you cant be sure of their loyalty.


When I plan to go to a holiday something happen.
Tallan Kingdom attack our protectorate!

Yeah admiral you are right! Prepere to engage!

I commisioned new Task Force(5capital ships and 1 cruiser) and send 3 my Fleets and One Task Force(this TF was to late for war against Brittons but in right time to now make diffrence).

Look how strong this Colonial Kingdom is.

Holy crap! Look at the number of colonies!

Also first guest arrive.


< Message edited by Sarissofoi -- 4/7/2010 5:00:10 PM >


_____________________________


(in reply to Gertjan)
Post #: 44
RE: Chaos Cats in space. First impressions. - 4/7/2010 8:50:10 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
THanks, very cool again. Indeed an impressive empire. Until now (but I restart very often) my maximum planets was about 30-35 I believe. I also prefer more in depth diplomacy. I only hope the AI able to deal with it and I think that current diplomacy still needs some tweaking.

I googled the series and they seem very interesting. Is there a place to watch them including fan subtitles, youtube perhaps? Are you Japanese btw?
For those that are interested, hereby the interesting plot of the series (from wikipedia):

The story is staged in the distant future within our own Milky Way Galaxy, approximately in the 35th century. Unlike many science fiction stories, there are no alien civilizations. A portion of the galaxy is filled with terraformed worlds inhabited by interstellar traveling human beings. For 150 years two mighty space powers have intermittently warred with each other: the Galactic Empire and the Free Planets Alliance.

Within the Galactic Empire, based on 19th century Prussia, an ambitious military genius, Reinhard von Müsel, is rising to power. He is driven by the desire to free his sister Annerose, who was taken by the Kaiser as a concubine. Later, he wants not only to end the corrupt Goldenbaum dynasty but also to defeat the Free Planets Alliance and to unify the whole galaxy under his rule.

In the Free Planets Alliance Star Fleet is another genius, Yang Wen-li. He originally aspired to become a historian, and joined the military only because he needed money for tuition. He was rapidly promoted to an admiral because of his demonstrated excellence in military strategy. He becomes the archrival of Reinhard, though they highly respect one another.

As a historian, Yang often narrates the rich history of his world and comments on it. One of his famous quotes is: "There are few wars between good and evil; most are between one good and another good."

Besides the two main heroes, the story is full of vivid characters and intricate politics. All types of characters, from high nobility, admirals and politicians, to common soldiers and farmers, are interwoven into the story. The story frequently switches away from the main heroes to the Unknown Soldier fighting for his life on the battlefield.

There is a third neutral power nominally attached to the Galactic Empire called the Phezzan Dominion, a planet-state (city-state on a galactic scale) which trades with both warring powers. There is also a Terraism cult, which claims that humans should go back to Earth, gaining popularity throughout the galaxy.

(in reply to Sarissofoi)
Post #: 45
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