Sarissofoi
Posts: 329
Joined: 2/1/2010 Status: offline
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I started as Succesors nation. They are modified Zenox race and thus they have possibility to form technocracy goverment. Also I get used to Zenox special shields and their have it too. They call these shields Distrosion Fields. They belong to humanoid family although this family should be called Terrans. It consist with two other Nations - Jowians and Earthlings. Succesors have martyians orgins and find themselves in this part of galaxy using not tested enough bosen jumping engine. That was accident but now this colony of Succesors start growing and want find way back to home. Starting situation: Galaxy -1000 stars Empires- 19 others with basic tech, starting situation and normal home system. Their goverments and nation is set as random. Galaxy ave more than normal amounts of pirates but others factors are prety standard. First thing I did was manually design all ships. Civilian too. I want to aviod Zenox shield bug. My civilian ships get only basic shields- no need for more powerfull devices. Design now is big pain in the ass but I cant resist messing wth designs. As I say before:check Space Empire IV and see by yourself how to make good design system. It has simple graphic but design is a pleasure not a pain like here. Also sorting things. Is a mess. Really you must be blind not to see this. I realy want blame you for this but on the other hand your betatesters must be too nice for you or too stupid to see obvius things or you ignre them. Dont be afraid of coping good ideas from other sources. It is bad only when you screw this. And now design system is a mess. Things about ships and stations - they are too cheap. Actually I find this disturbing my common sense. Now you pay only for resources which I find silly because you need to make them into components, asseble it into ship, train crew etc. Esspecially this bother me with colonisation ships because they are cheap. Too cheap for my liking. Colonisation now is easy. Find planet, bulit cheap ship, send, colonize. Leave colony alone for some time, no tax plus meyby small cheap to mainatian port with recrational and medical facilities - profit. I cut population grown in my game - colony rise much longer but still too fast for my laking. Also thing about economy system right now. This consist only resource. I find this lacking. Why? There are any goods in this system. High developed worlds should produce advance goods. Mining bases and low developed colonies should supply advanced worlds with resources for suplies and goods. For me this should look something like this. Your income come from two main source: A)population tax(based on population and wnew 'wealth' rating of colony- this rating mean how wealthy colony population is, poor poeple dont pay much taxes when rich folks pay more and you can get more % from them before they start protest) B1)trade tax(this is tax from goods and resources, population consume goods and food and you can tax consumpsion but this can lead to poverty or rebellion) B2)customs(when you additionaly tax some goods or res when traded with other empire on independed worlds- you can do this to get additional income or to discurage or to encurage trade with other empires Colony rating A)development(aka industry)- this mean how high your industry is developed, high rating mean larger resources extarction but also better production capabilities(can produce more and better goods, machinery, luxury, supplies) B)wealth- how wealth your colony is, this affect how good living condition is here, population satisfatcion, how high taxes are allowed(and how much you get from it), also what goods types are needed for grown and what luxury is wanted C)atraction- this mean how atractive is colony for your population, high atractive colony give bonus to happines, atract tourists and immigrations; high taxes, harsh climate, hostile world, non selfsustained(mean constant fear for lack of supplies), sortage of goods or luxury lower atraction rating when nice places, many resources, nice climate, low taxes, cheap food, high development rating and wealth, constant supply of luxury and goods, goverment donations make it higher. But some worlds always will be less atractive tan others. Types of resources, goods etc: A)basic resources- these resources are very common and you can find them almost everywhere, the only problem with them you can have is that you can mine not enough them, they are used for supplies, basic and normal goods,basic luxury goods, basic machinery, space ships and base components, most development worlds need import these resources B)strategic recources-these resources are difrent than basic, you need them to make advanced goods, normal luxury goods, normal and advanced machinery and for more hightech components. These resources are needed for your empire and lack of these can be disatrous. C)luxury resources- these resources are not needed but wanted, you can live without them but they have important functions, colony with supply of this is happier also you can tax this type of resources more before people start complaing, most of this resources are used raw, some can be used to manufacture advanced luxury goods D)goods- these things are essential for grown of your colonies, these goods are produced in colonies on enough development raiting(basic goods-low development, normal-medium, advanced-high), population consume this goods, if colonies have enough of them 'Wealth" of colony increase. Poor colonies dont want advanced goods(becouse they cant afford them) they need basic goods to grow. Heavy tax on goods slow this proces and can hurt your empire in long run. If colonies dont have enough goods their lost their wealth also high taxes can also do this. E)machinery- these things are essential for grown of your colonies, these goods are produced in colonies on enough development raiting(basic machnery-low development, normal-medium, advanced-high), their are needed to increse and sustaind 'development'(or industry) rating of your colonies,if you cant produce enough advanced machinery you can increse these rating by goverment donations but it will cost you, 'development' rating affect minig ratings for colony(higher 'dev' rating - more mining) F)luxury goods- prduced from varius resources on worlds with enough 'development' rating, these goods increse happines of your colonies also they are good source of income, basic luxury goods are cheap, can be produced on medium developed colony and are needed on all colony types, normal luxury goods can be produced on medium or higher developed colony and are wanted on wealth or very rich colonies, advanced luxury goods can be producedon high development colonies and are wanted on rich colonies. G)supplies-these special goods are needed by space station to keep working and for starting colonies and for colony in hostile enviroments, without them station or colonies will die, can be manufactured on colonies but space station are need them from outside, these mean that starting colonies need to be supply for some time and without support from homeplanet colonization attempts have high chance to fail. H)food- important resources for your colonies, food can be grown on many places, even on hostile worlds but in hostile enviroment there is need for supplies for this, food can be imported and that mean that your core worlds can grown more than local food production can feed, but there is something else- food price(cost of food production) vary from place to place, it is cheap to produce food on some worlds than others, also there is amount of food what can be produced cheap, if production rise over this amount cost prouction rise to, that mean high populated world can produce high amount of food but on high price when low poulated worlds can produce less food but cheap and with very low local needs most of the food can be exported(this same situation aply for other resources too) *C-special luxury resources are possible *D,E,F-special goods or machinery with additional traits are possible(they can be resarched on special(not always avialable) project or these project can be discovered in some special places), example for luxury goods:Video games(look at Japan), these special can be monopolisied but other empires can discover this too(by espionage, resarch or other) Mine bases: need: supplies(for crew and machines) can produce(or rather mine):strategic resources, basic resources, luxury resources, food *Yeah mining bases give your empire all needed resources: food for your population(grown on ocean moon or planets), basic resources for goods(needed by your population), strategic resources(for ships, and advanced goods), luxury resources for population and profit(liked by population with cash thats mean rich worlds also used for luxury goods). Low development worlds: need: basic goods(aka first need goods for population), food(for population), supplies(for population if condition are harsh) machines(for development) want:basic luxury goods, cheap luxury resources, machinery(for grown) can produce:food, all resources *Think of low development world as mine or agricultur colony. People dont realy want to go here(especially if condition are harsh). Of course when climat is nice, taxes are low, there is plenty resources to mine and there isnt shortage in goods many people will go here to look for better chances but when climat is harsh(for examples ice planet), taxes are high, there is no resources to mine and colony is short on goods and dont develop not many people(if any) like to go and live here. These colonies are important things for empire because they give needed resources for your developed worlds. Mainatning colony is cheaper than maintaing space station and they can be more effective. This colony isnt self-sustained and need transports from outside to grow(goods,machines) or exist(supplies on less hapitable planet, food when local production is to low). Self-sustained colony: need: they arent self-sustained for nothing want:luxury goods and luxury resources, variety of machinery and goods(if not produce or not produce enough), basic resources and strategic resources(if they dont mine enough), food(if they dont produce enough) can produce:supplies(for export and for own needs), food, variety of goods, variety of resources *Self-sustained colony is self-sustained. It can produce anything that need. But also want many tings to continue to grown. This colony can be low developed(like agrocolony)or high developed. Low developed colony will want goods and machines to advance, high developed colony will want more resources and luxury goods. This colony will not die when blocaded or cut from support but can be damaged if something cut trade lines. Developed colony: Need: advanced machinery(for development), basic and normal goods(for status quo), food Want: advanced goods, luxury resources and goods Can produce: variety of resources, food, basic and normal goods, basic luxury goods This colony is growing. It not only supply your empire with resources but also can produce goods and supplies for own needs or for export. To continue to grown this colony need more advanced machinery and goods, also hunger for resources and food is bigger. Population is rather wealthy and want better life. Their spend more money at luxury goods and resources. High developed colony(aka core worlds) Need:food(if population is big), basic resources(if local production is to low to cover production of goods for local market) Want: variety of resources, variety of goods, variety of luxury goods and resources Can produce:all goods and machinery, supplies This is your high developed colony. They produce high technology and advanced goods but consume resources, luxury and food. Local population can be bigger than local food production. This type colony is less possible to exist on hostile world because of constant need of supllies for colonies in harsh climate. Ofcourse this is how I see things. Part of free thinking about "Perfect game" I dreamed. Actually I plan write some AAR but when I started this I cant stop. Funny thing. I spend more time to writing and chhecking translator than playing today. But actually I enjoy writnig. I hope that someone find my writing amusing. Backing to AAR. My start was lucky. I have two planet to colonize in my starting system and one of it has Succesor population on it. They welcome us warm and join our epire right away. I built some long range explorers(with many fuel cells) and send them to find other nations. Due to fuel bug(it is bug? or isnt it?) I prefer to bulit ships with enough fuel supplies. And this work. My first expansion phase start slowly but that dont bother me much. I fight some pirates and some two factions join me. I retrofit their ships to my designs but find some minor bug to prevent me from enjoyng this. Former pirate stations dont retrofit pirate ships at all. They have componets for this but propably lack resources(also they were away from my worlds) then this meyby wasnt bug but only my impatience. On the end I scrap stations with ships. My scouts meet new empire north of me. They are called Imperial Briton Dynasty and are composed mainly by Britons with small population of Succesors. I loled on their name. Imperial Briton Dynasty - perfect! Seriusly I cant get any more fitting name that this. They are good miners and merchants. Also they get some bonus from Succesr populations. later I meyby try to liberate my brethren but now it is colonization race. Soon after ecounter with Britons I find two other Empires of Succesors. If this happen only to me? or random rolls favore player race? I alway meet some Empire from my race near. But meyby this is only my luck. Soon I start Free trade Pacts with them and we have very nice moments when our amasadors watch Gekigengar together and drink booze.
< Message edited by Sarissofoi -- 4/1/2010 10:25:53 PM >
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