Joram
Posts: 3198
Joined: 7/15/2005 Status: offline
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quote:
ORIGINAL: Interesting As I said, any "possibly unintended side effects" aside have nothing to do with the fact Im getting annoying messages by many factions at all times because my freighters have 1 beam weapon. Look, Im not discussing it. This is going to have to get fixed. The whole STATE vs PRIVATE distinction is prone to a hundred "exploits". Im talking about going from 0 reputation to -34 in a matter of minutes with any faction just because my freigher has 1 beam weapon, really?! Also, the messages are identical for all factions. Its like the factions dont have any personality taken into account! How do they know my freighters have 1 beam weapon? And if they have cargo scanner, why would they be so touchy about it to the point of DECLARING A WAR OVER IT. "Oh, I can see your freighter came to refuel at our Colony, but it has a weapon, therefore this is BAD, you are trying to conquer us with your 1 beam freighter military ship in deep cover" Uh hu. How is it possible that in the year 2760, all races, are so stupid and have prejudices against freighters with 1 beam weapon? Knowing there are pirates and giant interspacial worms out there, how did all these races developed to a point where they wouldnt be smart enough to add weapons to their freighters? Really? If its a "gameplay" thing, then FIX THE 15 IDENTICAL ANNOYING MESSAGES EVERY 2 MINUTES. Tell you about break of immersion. I try hard to get into the game lore and setting, I read races description, I download their concept art screenshot, I try to imagine how they are like and how they behave and YET ALL THOSE RACES ARE SO STUPID THEY WANT TO GO AT WAR WITH ME BECAUSE MY FREIGHTER WITH 1 BEAM IS IN THEIR SYSTEM? This is a bug. I can understand that the developer must have used an unfortunate trigger to get that desired effect (a military fleet aproaches and prepares for war, oh, great! the game AI aknowledges that, but from that to a freighter with self protection weapons?! In what galaxy are we living?) I can talk about this all day long. There is a simple fix: Just make the AI to check if the race present in their system is PRIVATE or STATE. If It is STATE, then it acts normal. If its PRIVATE, then it ignores them. I played a game with multiple races and after many in game years players will have so many freighters, that players will end up getting these annoying messages all the time, its completelly annoying, unrealistic and causes a really bad effect on game mechanics, because it reduces reputation unjustifiedly. I also dont accept being "forced" to use escorts, instead of using my freedom of design on Private ships. I like to play full manual, and if I cant add weapons to Private ships (because the other races are stupid about it), then their protection would require my manual attention as well, baby sitting them, and I refuse to babysit a hundred freighters manually. Dude, what are you, 12? I've never seen such whining before. If you disagree with the design philosophy, that's fine, that's your right. But to throw a temper tantrum ... The easy solution is simply not to put a weapon on a freighter. The alternative solution that would require some developer input would be to have to have a treaty with the empire your trading with to allow armed freighters just like in the real world.
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