Joram
Posts: 3198
Joined: 7/15/2005 Status: offline
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quote:
ORIGINAL: Pocus Hello, I have questions, you have answers? I'm trying to make the jump and buy the game, but there are some things I wonder about... First, I don't understand how there can be a satisfying behavior for civilian ships, if you can't, as the state department forbid them to deploy in some systems or areas. Unless there is a Deep Blue AI behind them that is. Some examples of things they can't guess, or will do which they should not do: a) don't mine or exploits a given gas cloud or planet. Reasons: because there is a pirate base around OR there is a stealthy enemy fleet around OR I just don't want to protect this specific corner of the galaxy OR there are enemies planets between this particular zone and the rest of my empire. While they won't mine in an enemy system, they certainly can mine near pirate or enemy systems. They could theoretically cross long distances for mining but in practice, they won't unless you are really short of a resource and then you'd want them to. quote:
ORIGINAL: Pocus b) It seems you are constrained to a specific size for your ships, at start at least, I have read 200 pts for military ships. But this limit don't apply to some supposedly civilian ships, like a supply ship? So what would prevent me from working around the system and build big, heavily armed civilian ships and use them as military ships? I think I saw something called supply ship which was huge somewhere, and it had guns! You are constrained to a certain size only by your tech. This increases. You are correct you could theoretically put weapons on civilian ships but why would you, you can't control them for offensive purposes and empires don't like armed ships visiting them (unless I think you have a mutual defense pact). Furthermore, I believe adding any expense to the private sector only takes away from your taxes. You also are correct you can build a mobile base but that would be expensive or slow. quote:
ORIGINAL: Pocus c) who build the various 'stations' and refineries? I know they are owned by the private sector, so it means the private sector has construction ships? Or (weirdly) it is state ships of mine that build these privately operated structures? Not a biggy, but I'm still trying to draw the line between private and state, without having the game. No, you build dedicated mines. The private sector will use them as they are more efficient than mining ships. However, mining ships also exist where you don't have dedicated mines. quote:
ORIGINAL: Pocus I like the basis of it, this private, independent sector, but I fear it has a kind of 'lemmings crowd' mentality, and is a pain in the rear to protect, constantly, because of the bad moves it does. I see the private sector doing strange things all the time but as a whole, it actually works quite well. My main complaint is that you have almost no influence on where they go. I would like the ability to declare systems off-limits myself. You can set escorts to act automatically and they do a pretty good job if left on auto. Manually setting up escorts is actually worse because they will follow the civilian ship into neutral territory causing a transgression but if you leave escorting fully automated, I have yet to see that happen.
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