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1.03 Bugs

 
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1.03 Bugs - 4/9/2010 7:04:10 PM   
Okim


Posts: 209
Joined: 1/29/2010
From: Russian Federation
Status: offline
Hi. Sorry if these were reported. I`m posting from abroad (Egypt) and i don`t have both time and proper speed to read the whole tech support (that seems to containtoo many threads labeled '1.03 problems'.

1. Nuclear Devastator is still considered as torpedo weapon. It obsoletes first torpedo and is obsoleted by higher level torps. 2. My cap ship (850 size) destroyed an enemy constructor that was trying to retreat with one shot from Death Ray. Constructor was selected and details window displayed its speed as -200K+. The moment after the game crashed. 3. Damaged ships still leave fleets they are assigned to. 4. Fleet should have a 'Load troops at..' option in right-click menu. 5. I agree on 'Finlisation' (or how do you call it) in DW. Weak AI empires should consider their rivals power and strength when dealing with them. 6. More intelligence missions. Especially dealing with diplomacy (force to cancel deal etc). Also a 'sabbotage enemy ship/base' mission would be great.

Once again sorry if this was already reported/suggested :)

EDITED:

I had multiple situations when other empire parks their fleets on orbit of my planets (some even refueling!!!) and each time i ask them to remove these fleets they answer that there are no fleets in my territory. Guys either loose their own fleets or once again mocking me (perhaps provoking).

< Message edited by Okim -- 4/9/2010 7:09:20 PM >
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> 1.03 Bugs Page: [1]
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