Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Screenshot

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> New Screenshot Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
New Screenshot - 3/25/2010 5:41:54 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
I was sending this back to our artists and thought people might want to see what the ground unit element detail screen looks like now.




Attachment (1)
Post #: 1
RE: New Screenshot - 3/25/2010 5:56:31 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline
You're torturing us....but in a good way

Could you explain the numbers shown for the 23rd Mechanized Corps?

Brad

(in reply to Joel Billings)
Post #: 2
RE: New Screenshot - 3/25/2010 6:13:50 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
It reports to the Orel Military District which is 17 hexes away (which is within max support range of 45). The unit has 6 points of on map combat units reporting to it (divisions=2, brigade/regiment=1) and it can have up to 8 points without suffering any command penalties. It has 1307 tons of supply in supply dumps and 375 tons of fuel in fuel dumps. The HQ and any directly attached support units total 5,210 men, 4 guns and 0 AFVs. On the counter, it has 0 combat strength (as do all HQ's) and 12 movement points.

(in reply to Montbrun)
Post #: 3
RE: New Screenshot - 3/25/2010 6:26:40 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline
quote:

ORIGINAL: Joel Billings

It reports to the Orel Military District which is 17 hexes away (which is within max support range of 45). The unit has 6 points of on map combat units reporting to it (divisions=2, brigade/regiment=1) and it can have up to 8 points without suffering any command penalties. It has 1307 tons of supply in supply dumps and 375 tons of fuel in fuel dumps. The HQ and any directly attached support units total 5,210 men, 4 guns and 0 AFVs. On the counter, it has 0 combat strength (as do all HQ's) and 12 movement points.


Thanks - the "6:8" was the biggest mystery for me...

Brad

< Message edited by Brad Hunter -- 3/25/2010 6:27:39 PM >

(in reply to Joel Billings)
Post #: 4
RE: New Screenshot - 3/25/2010 7:59:00 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
Thanks for the screenshot, that looks really good. The unit picture's nice too.

Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?

(in reply to Montbrun)
Post #: 5
RE: New Screenshot - 3/25/2010 8:24:52 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: ComradeP

Thanks for the screenshot, that looks really good. The unit picture's nice too.

Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?


Equipment doesn't upgrade, the factories producing it do. If a factory is producing say T-34 M1941s and upgrades to produce T-34 M1942s, then the new tank will start accumulating in the pool but the T-34 M1941s in the field will remain in service until killed off by attrition (most likely result) or a enough of a surplus of T-34 M1942s accumulate to begin being swapped for the older tanks. The latter result could take a while to happen since the new T-34s will start immediately going to units that are short on medium tanks. In WitE it is quite common to have both new and old AFVs in service in the same unit at the same time.


(in reply to ComradeP)
Post #: 6
RE: New Screenshot - 3/25/2010 9:35:03 PM   
wiking62


Posts: 141
Joined: 3/30/2006
From: England
Status: offline
Is the unit picture moddable, ie. can we replace these with our own pictures or artwork?

Btw, thanks for the screenshot. This game looks better with every little bit of information that is released.

< Message edited by hart2412 -- 3/25/2010 9:36:31 PM >

(in reply to jaw)
Post #: 7
RE: New Screenshot - 3/25/2010 11:11:17 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline

quote:

ORIGINAL: hart2412

Is the unit picture moddable, ie. can we replace these with our own pictures or artwork?



Yes, almost all the art is easily replaced.

(in reply to wiking62)
Post #: 8
RE: New Screenshot - 3/26/2010 11:20:00 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
All looks good

Glad the buttons are big - in AE they are so small , wastes so much time ( and no I do not need glasses )

cav

(in reply to Joel Billings)
Post #: 9
RE: New Screenshot - 3/26/2010 12:35:25 PM   
Lannes


Posts: 85
Joined: 6/13/2000
From: france
Status: offline
Very nice, thanks Joel

_____________________________

Christophe

(in reply to Cavalry Corp)
Post #: 10
RE: New Screenshot - 3/26/2010 7:08:04 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
Quick question;

The corps can manage 8 units with out penalty, is that number the same for all corps or is it related to the commander assigned? Can a commander modify that number?

Thanks

(in reply to Lannes)
Post #: 11
RE: New Screenshot - 3/26/2010 7:37:38 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Same for all. The impact is that whenever the leader needs to make an admin or init roll (for MPs and in combat), the chance is reduced if he's over the limit. The more over, the more the impact.

(in reply to oldman45)
Post #: 12
RE: New Screenshot - 3/27/2010 12:36:42 AM   
wmcalpine

 

Posts: 131
Joined: 8/23/2004
Status: offline
Joel,

In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?

Thank you

Bill

< Message edited by wmcalpine -- 3/27/2010 12:38:07 AM >

(in reply to Joel Billings)
Post #: 13
RE: New Screenshot - 3/27/2010 1:54:07 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline

quote:

ORIGINAL: wmcalpine
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?


I would guess it is accuracy, but I'm not sure.

Build cost is generally the number of armaments points required to build the unit's equipment, however with tanks and aircraft there are factories that specifically build certain models. Because of that, I'm not sure if the build cost has any impact on building tanks.

(in reply to wmcalpine)
Post #: 14
RE: New Screenshot - 3/27/2010 8:40:14 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?


ACC is accuracy.

Build Cost specifies the amount of supplies required to produce particular equipment.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to wmcalpine)
Post #: 15
RE: New Screenshot - 3/27/2010 1:46:22 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: wmcalpine

Joel,

In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?

Thank you

Bill


ROF and ACC are modifiers. ROF is a negative modifier that is applied to vehicle mounted weapons to reflect the restrictions of operating the weapon inside the vehicle. ACC is a positive modifier that increases the accuracy of the gun to reflect both a more stable firing platform and superior optics.

Named vehicles and aircraft have fixed production so they are built first before anything else. A country would have to be near surrender before it would not have enough production to build the fixed production units.

(in reply to wmcalpine)
Post #: 16
RE: New Screenshot - 3/27/2010 1:47:11 PM   
jaw

 

Posts: 1045
Joined: 7/24/2009
Status: offline
Forgot to mention that ROF stands for Rate of Fire.

(in reply to jaw)
Post #: 17
RE: New Screenshot - 3/28/2010 8:40:26 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Moved post to Q&A

< Message edited by wodin -- 3/30/2010 4:36:16 PM >


_____________________________


(in reply to jaw)
Post #: 18
RE: New Screenshot - 4/1/2010 10:53:27 AM   
comte


Posts: 2358
Joined: 2/4/2009
From: Be'eri, Hadarom, Israel
Status: offline
Nice

_____________________________

But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them.

-Machiavelli, Il Principe, Book III-

(in reply to wodin)
Post #: 19
RE: New Screenshot - 4/1/2010 6:49:40 PM   
Capt Cliff


Posts: 1791
Joined: 5/22/2002
From: Northwest, USA
Status: offline
quote:

ORIGINAL: jaw


quote:

ORIGINAL: wmcalpine

Joel,

In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?

Thank you

Bill


ROF and ACC are modifiers. ROF is a negative modifier that is applied to vehicle mounted weapons to reflect the restrictions of operating the weapon inside the vehicle. ACC is a positive modifier that increases the accuracy of the gun to reflect both a more stable firing platform and superior optics.

Named vehicles and aircraft have fixed production so they are built first before anything else. A country would have to be near surrender before it would not have enough production to build the fixed production units.





Can we see a German PZIV or PZV or JPZ V screen so we can compare the ACC and ROF of the German equipment?


< Message edited by Capt Cliff -- 4/1/2010 6:50:56 PM >


_____________________________

Capt. Cliff

(in reply to jaw)
Post #: 20
RE: New Screenshot - 4/1/2010 11:47:39 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Jim (Jaw) is working overtime now. This stuff will come, ask a little later. Guys were still in alpha give us a break...Please...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to Capt Cliff)
Post #: 21
RE: New Screenshot - 4/14/2010 4:14:46 PM   
GMeyer

 

Posts: 71
Joined: 1/24/2009
Status: offline
I can't find any reference to a release date anywhere.  Is there one?  I don't know about you, but the drip-drip-drip disclosure of screen shots and features, etc., is bloody killing me and I'm not even that much of an east front fan.

_____________________________

George S. Meyer

(in reply to PyleDriver)
Post #: 22
RE: New Screenshot - 4/14/2010 5:39:03 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Matrix will not give any release date with the game this far from launch.  We had hoped for late Q2 but that may not be possible with all the work that remains. It's not my call of course so that is just my opinion.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to GMeyer)
Post #: 23
RE: New Screenshot - 4/14/2010 6:35:35 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Guys get on your knees, then hope and pray it's late summer...We have so many things still popping up...It will be worth the wait...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to elmo3)
Post #: 24
RE: New Screenshot - 4/14/2010 7:09:41 PM   
Capt Cliff


Posts: 1791
Joined: 5/22/2002
From: Northwest, USA
Status: offline
For God's sake make sure it's done (some what bug free with decent AI) and not rushed!!! Too many great games were rushed to make Christmas sales and they got truncated and ended up so-so games.

_____________________________

Capt. Cliff

(in reply to PyleDriver)
Post #: 25
RE: New Screenshot - 4/14/2010 7:23:08 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline

quote:

ORIGINAL: Capt Cliff

...Too many great games were rushed to make Christmas sales and they got truncated and ended up so-so games.


Pretty sure it will be out by Christmas.


_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Capt Cliff)
Post #: 26
RE: New Screenshot - 4/14/2010 7:53:03 PM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
We are speaking of christmas 2010?

Now if those Alpha tester weren't so busy playing the the game instead of testing then maybe the release date would be nearer.
Plus all of those unneeded AAR's must be taking valuable time away from testing.

I wonder what are all those Alpha Testers getting paid for?????


No just joking, glad that there are so many dedicated testers out there doing a fine job. We gamers are always wanting to know when we can get the final package, but we also know that quality requires time.
So just take your time and bring out a great game.

Mat

_____________________________

"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS

(in reply to elmo3)
Post #: 27
RE: New Screenshot - 4/14/2010 9:32:53 PM   
lparkh


Posts: 426
Joined: 7/25/2004
Status: offline
Here's where I get laughed off the forum. Any chance for the nato symbols to be *optionally* replaced with icon of the *dominant* equipment type? For instance if PzIII vs PzIV etc. To me this would carry *information* rather then simply be 'cutsey' and not tough guy enough. The icon would go roughly where the nato symbol is. preserving the other info.
Let the laughing begin.

(in reply to british exil)
Post #: 28
RE: New Screenshot - 4/15/2010 12:18:38 AM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline
LOLOLOL

(in reply to lparkh)
Post #: 29
RE: New Screenshot - 4/15/2010 9:01:09 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
You could have an option to switch views like PZC

I like Nato symbols but others like figures

I would like to see the German WW2 symbols as well - like streets of Stalingrad.

M

(in reply to Montbrun)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> New Screenshot Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.719