Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

new mining base designed, but AI still builds the obsoleted one?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> new mining base designed, but AI still builds the obsoleted one? Page: [1]
Login
Message << Older Topic   Newer Topic >>
new mining base designed, but AI still builds the obsol... - 4/6/2010 4:32:51 PM   
alexalexuk

 

Posts: 139
Joined: 4/6/2010
Status: offline
bought this over the Easter weekend,

Loving the game, its well on its way to be one of the greats alongside 4X's such as master of orion,

anyway, down to the question:

- I started a fresh new game, 1 planet start. - I stopped all construction ships and took them off automation - I immediately obsoleted and redesigned the gas and rock mine bases, and added a few more shields and weapons to them to hopefully keep the pesky pirates away.. - I then put all construction ships back on automation,

The constuction ships then started to build the obsoleted mines! .. played the game for another 30mins - 45mins and not a single new one that i designed was built.. why?

Running 1.2



< Message edited by alexalexuk -- 4/6/2010 4:34:16 PM >
Post #: 1
RE: new mining base designed, but AI still builds the o... - 4/6/2010 4:53:21 PM   
Athalian

 

Posts: 64
Joined: 3/30/2010
Status: offline
What category was the new mining bases? Starbase?

(in reply to alexalexuk)
Post #: 2
RE: new mining base designed, but AI still builds the o... - 4/6/2010 5:18:31 PM   
Cheet4h

 

Posts: 59
Joined: 3/20/2010
Status: offline
about oboletion: usually at the beginning of a game i redesign everything by 'copy as new'. With this option the old design is not obsoleted. I always forget to obsolete the old designs >.< Maybe that's same issue for me.

I read the underlined part, but i always forget to obsolete them...maybe you too forgot it...

(in reply to Athalian)
Post #: 3
RE: new mining base designed, but AI still builds the o... - 4/6/2010 6:22:52 PM   
Interesting

 

Posts: 120
Joined: 4/4/2010
Status: offline
Right now you have to "Copy as New" and Obsolete the old designs.

Then it will work.

(in reply to Cheet4h)
Post #: 4
RE: new mining base designed, but AI still builds the o... - 4/6/2010 8:35:43 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
but why is the ai not updating the designs?

(in reply to Interesting)
Post #: 5
RE: new mining base designed, but AI still builds the o... - 4/6/2010 8:36:43 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Try this again with 1.0.3 please, I'm not sure it's entirely resolved but it may be improved.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to freeboy)
Post #: 6
RE: new mining base designed, but AI still builds the o... - 4/7/2010 9:41:58 AM   
alexalexuk

 

Posts: 139
Joined: 4/6/2010
Status: offline
hello all,

thanks for your replies,

Ive tried the "copy as new" "fix" and that seemed to of worked for now,

Ill try this out in 1.0.3 and reply back later on tonight :)

(in reply to Erik Rutins)
Post #: 7
RE: new mining base designed, but AI still builds the o... - 4/15/2010 12:48:55 PM   
Sliverine

 

Posts: 155
Joined: 4/15/2010
Status: offline
oh i get this problem sometimes too....its annoying. Its even worse for me. At the start of the game i DELETE all the 4 different research stations (while game is paused) and proceed to make one uber research base that contains everything (its cheaper that way). I unpause the game and 30 mins later, i (miraculously at that) see the deleted research bases built at a black hole. Since u dont start the game with any research bases whatsoever (not for my games anyway...), those were almost definitely built on automation. Is anyone else experiencing the same problem?

(in reply to alexalexuk)
Post #: 8
RE: new mining base designed, but AI still builds the o... - 4/15/2010 1:59:45 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Yeah this is realy annoying.

Strangest thing was I made a new Star base (armed one ) where i added the option to salvage exotic goods. Then i had no problem when i told the builder to built this specialised station.

But when i did it with the gas/mining stations ...


(in reply to Sliverine)
Post #: 9
RE: new mining base designed, but AI still builds the o... - 4/15/2010 2:48:49 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
It's clear there are still some issues with AI automation and base design as far as it re-creating its own designs and using older ones - we are looking to fix them as soon as possible.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to 2guncohen)
Post #: 10
RE: new mining base designed, but AI still builds the o... - 4/15/2010 4:09:45 PM   
evrik

 

Posts: 7
Joined: 3/31/2010
Status: offline
I completely agree with the research facility problem. I remove all research labs from my space ports and make a size 600 mega research facility from a 'copy as new' energy research design. I then obsolete that original design (and I have deleted it) and yet the construction ships still happily build the old energy research style lab instead of my heavily armed / shielded monstrosity. The Imperial Kingdom of Terra is not amused!

(in reply to Erik Rutins)
Post #: 11
RE: new mining base designed, but AI still builds the o... - 4/15/2010 8:02:50 PM   
Okel Alran

 

Posts: 19
Joined: 4/5/2010
Status: offline
I have the same probleme when I want create or edit new designs, many crash.

I think it's a link with civilian ship facility.

I copy as new a freighter. Stay old designs in no-obsolete. Spaceport Automaton build again and again old designs. When I obsolete old designs, game crash a few seconds after.

(in reply to evrik)
Post #: 12
RE: new mining base designed, but AI still builds the o... - 4/15/2010 8:25:11 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Okel,

Do by any chance have a save file handy that could allow us to duplicate that?

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Okel Alran)
Post #: 13
RE: new mining base designed, but AI still builds the o... - 4/15/2010 8:27:59 PM   
Okel Alran

 

Posts: 19
Joined: 4/5/2010
Status: offline
I try to do one Erik.

(in reply to Erik Rutins)
Post #: 14
RE: new mining base designed, but AI still builds the o... - 4/15/2010 8:49:16 PM   
Okel Alran

 

Posts: 19
Joined: 4/5/2010
Status: offline
ftp://DistantWorldsCustomer@beta.matrixgames.com/OkelAlran15AprilCrash.dwg

It's the save game.

I just start a new party, pause game when he launch. Copy as new all designs, adding them 5 shield. Mark obsolet all old designs. Save the designs. Wait few minutes in 4X. Crash

(in reply to Okel Alran)
Post #: 15
RE: new mining base designed, but AI still builds the o... - 4/18/2010 1:40:31 AM   
Phez

 

Posts: 8
Joined: 4/18/2010
Status: offline
I'd like to add my two cents,

1 - Auto-designer needs more smarts, or some settings 2 - The Quameno Nova reactor is ignored by Auto-design, but not the 'upgrade selected' design button. (also, why am I researching Fusion Reactor when it's worse than the Nova...)

The automated designer drives me mad.  I'd love an option for 'Civilian ships only'.

Ex: StarPorts - I remove the labs (I'll make one big lab and jam in a neutron star) Labs       - I remove the Medical / Recreation facilities (a waste in front of that neutron star)

Auto-design comes by (eventually) and adds _new_ designs with the default labs and Med / Rec facilities.  All the AI constructors build the 'new' designs...

I can only abandon Auto-design. 

What I really want is for Auto-design to act just like pressing 'upgrade selected'

Failing that, can the components in the design view be grouped with a count? That way I can see all the components at once, and I don't have to count my weapons to determine how many reactors I need...



Thanks, Phez

< Message edited by Phez -- 4/18/2010 1:43:07 AM >

(in reply to Okel Alran)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> new mining base designed, but AI still builds the obsoleted one? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.639