lordxorn
Posts: 768
Joined: 12/6/2009 Status: offline
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quote:
ORIGINAL: Fulgaris I actually did include the last beam, but somehow it wasn't included in the archive. It's updated now. Well, see, I was going by the file dimensions somewhat for the lasers. While the lasers I have are slightly wider, the larger ones I had assumed the designers wanted for larger ships, such as capital ships, etc. There's only one relatively small laser that was edited, and that's beam 0. I actually did think the torpedoes were too small on my first edit, but I made them larger...but still too small you say hmm? I'll look into it. I can certainly make a larger sized one easily. It depends on the torpedo that's being talked about though; 4 & 5 were meant to be small by the designers, and so I'd have to experiment with them a bit to see how they look in game. Modding this game is a bit of a pain though, as the start up time is just enormous, and I have to test this stuff. The game takes longer to load up than games like Crysis though. Let me first say I love the torpedo effects, they remind me exactly of the Star Trek ones with the diffuse of light spinning around as the torpedo tracked it's target. You have captured that well. They are just a tad too small. Add to that the lasers overpower them by being huge. I have yet to see the last two torpedo effects which are different then the first three. Maybe I can mess around with it as well, but I wonder what a small tight beam would like. Maybe more closer to what a Star Wars Capital engagement looks like.
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