Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1.04 Beta 2 Recurring ProcMn Error

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> 1.04 Beta 2 Recurring ProcMn Error Page: [1]
Login
Message << Older Topic   Newer Topic >>
1.04 Beta 2 Recurring ProcMn Error - 4/21/2010 10:20:45 PM   
JasmoVT

 

Posts: 38
Joined: 4/19/2010
Status: offline
Error code recurring in 1.04 beta 2. Occurance seems to be linked to custom designing ships and bases but not enough play time to be sure.

Error Code: ProcMn

System Null Reference Exception object Reference Not set to an instnace of an object

at DistantWorlds.Type.BuiltObject.execute commands (galaxy galaxy, Double time passed DateTime time) at DstiantWorlds.Type.BuildObject.DoTask (DateTime time, Boolean inView) at DistantWorlds.Main.ProcessMain (DateTime time, (BuiltObjects List built objects, inView) atDistantWorlds.Main Program Loops ()
Post #: 1
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/22/2010 3:46:04 AM   
JasmoVT

 

Posts: 38
Joined: 4/19/2010
Status: offline
Just played for five hours with auto design on and no customizing of ships and bases and no crash. Happens regularly when I have self designed ships and bases. Seems to relate to self design.

(in reply to JasmoVT)
Post #: 2
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/22/2010 10:32:58 AM   
Sliverine

 

Posts: 155
Joined: 4/15/2010
Status: offline
the common error seems to be linked to object type DateTime. It seems the variable was not initialized properly (if at all) and any functions that refer to it failed as a result.

< Message edited by Sliverine -- 4/22/2010 10:35:47 AM >

(in reply to JasmoVT)
Post #: 3
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/22/2010 10:04:43 PM   
Okim


Posts: 209
Joined: 1/29/2010
From: Russian Federation
Status: offline
Started a new game in 1.04b2 and in few minutes got the same crash () while ordering a selected ship to patrol a mining station (default action). Not sure if this is connected to patrol though.

(in reply to Sliverine)
Post #: 4
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 2:08:45 AM   
JosEPhII


Posts: 173
Joined: 1/17/2010
From: Cornfields of Western IL. USA
Status: offline
Just got the same error as above on a 1.0.4b2 game while trying to redirect 2 ships that were part of a Fleet to a new location on galaxy map. Rest of Fleet had been sent to nearest Space yard for refit.

JosEPh

Ps had hit the print screen key but couldn't find the pic.

< Message edited by JosEPh_II -- 4/25/2010 2:09:59 AM >


_____________________________

"old and slow.....Watch out!"

(in reply to Okim)
Post #: 5
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 3:51:11 AM   
Sliverine

 

Posts: 155
Joined: 4/15/2010
Status: offline
when u hit print screen u have to open an image processor like paint and paste it (crtl + v) in. It doesnt save images by default.

(in reply to JosEPhII)
Post #: 6
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 4:43:28 AM   
JosEPhII


Posts: 173
Joined: 1/17/2010
From: Cornfields of Western IL. USA
Status: offline
I'll try to remember that, Thanks.

_____________________________

"old and slow.....Watch out!"

(in reply to Sliverine)
Post #: 7
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 11:53:35 AM   
Elrohir525


Posts: 41
Joined: 4/4/2010
From: Canada
Status: offline
I just had the ProcMn error (using 1.0.4 Beta 2) after ordering a ship to fire on a pirate:  

(in reply to JosEPhII)
Post #: 8
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 2:25:49 PM   
JasmoVT

 

Posts: 38
Joined: 4/19/2010
Status: offline
Yes i am eventually getting this on a recurring basis even when I make no custom designs. The game is at this point basiscally broken. I can only hope their next release fixes this. Tis is a great game and is currently unplayable.

(in reply to Elrohir525)
Post #: 9
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 2:30:57 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Please note that 1.0.4 Beta is a Beta release. If you want more stability, please give the official 1.0.3 update a try. We are working to get all these remaining 1.0.4 issues sorted out before it becomes an official release and we very much appreciate the reports and saves.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to JasmoVT)
Post #: 10
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 10:31:16 PM   
JosEPhII


Posts: 173
Joined: 1/17/2010
From: Cornfields of Western IL. USA
Status: offline
How do you revert back to 1.0.3? Re-install that patch and it overwrites 1.0.4?

JosEPh

_____________________________

"old and slow.....Watch out!"

(in reply to Erik Rutins)
Post #: 11
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 10:52:47 PM   
JasmoVT

 

Posts: 38
Joined: 4/19/2010
Status: offline
No problem Erik. It is a great game and I understand the need to mass beta something with this many variables. I keep trying to find a consistent pattern to triggering this error.

(in reply to JosEPhII)
Post #: 12
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/26/2010 5:34:44 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: JasmoVT

Error code recurring in 1.04 beta 2. Occurance seems to be linked to custom designing ships and bases but not enough play time to be sure.

Error Code: ProcMn

System Null Reference Exception object Reference Not set to an instnace of an object

at DistantWorlds.Type.BuiltObject.execute commands (galaxy galaxy, Double time passed DateTime time) at DstiantWorlds.Type.BuildObject.DoTask (DateTime time, Boolean inView) at DistantWorlds.Main.ProcessMain (DateTime time, (BuiltObjects List built objects, inView) atDistantWorlds.Main Program Loops ()
Thanks for that report. This crash has been fixed in beta3 which should be available in the next day or two.

(in reply to JasmoVT)
Post #: 13
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/27/2010 10:33:19 PM   
JasmoVT

 

Posts: 38
Joined: 4/19/2010
Status: offline
Thanks for the follow up. I look forward to getitng back to this great game.

(in reply to elliotg)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> 1.04 Beta 2 Recurring ProcMn Error Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.453