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1.04 Beta 2 Recurring ProcMn Error

 
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1.04 Beta 2 Recurring ProcMn Error - 4/21/2010 10:20:45 PM   
JasmoVT

 

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Error code recurring in 1.04 beta 2. Occurance seems to be linked to custom designing ships and bases but not enough play time to be sure.

Error Code: ProcMn

System Null Reference Exception object Reference Not set to an instnace of an object

at DistantWorlds.Type.BuiltObject.execute commands (galaxy galaxy, Double time passed DateTime time) at DstiantWorlds.Type.BuildObject.DoTask (DateTime time, Boolean inView) at DistantWorlds.Main.ProcessMain (DateTime time, (BuiltObjects List built objects, inView) atDistantWorlds.Main Program Loops ()
Post #: 1
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/22/2010 3:46:04 AM   
JasmoVT

 

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Just played for five hours with auto design on and no customizing of ships and bases and no crash. Happens regularly when I have self designed ships and bases. Seems to relate to self design.

(in reply to JasmoVT)
Post #: 2
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/22/2010 10:32:58 AM   
Sliverine

 

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the common error seems to be linked to object type DateTime. It seems the variable was not initialized properly (if at all) and any functions that refer to it failed as a result.

< Message edited by Sliverine -- 4/22/2010 10:35:47 AM >

(in reply to JasmoVT)
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RE: 1.04 Beta 2 Recurring ProcMn Error - 4/22/2010 10:04:43 PM   
Okim


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Joined: 1/29/2010
From: Russian Federation
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Started a new game in 1.04b2 and in few minutes got the same crash () while ordering a selected ship to patrol a mining station (default action). Not sure if this is connected to patrol though.

(in reply to Sliverine)
Post #: 4
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 2:08:45 AM   
JosEPhII


Posts: 173
Joined: 1/17/2010
From: Cornfields of Western IL. USA
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Just got the same error as above on a 1.0.4b2 game while trying to redirect 2 ships that were part of a Fleet to a new location on galaxy map. Rest of Fleet had been sent to nearest Space yard for refit.

JosEPh

Ps had hit the print screen key but couldn't find the pic.

< Message edited by JosEPh_II -- 4/25/2010 2:09:59 AM >


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RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 3:51:11 AM   
Sliverine

 

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when u hit print screen u have to open an image processor like paint and paste it (crtl + v) in. It doesnt save images by default.

(in reply to JosEPhII)
Post #: 6
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 4:43:28 AM   
JosEPhII


Posts: 173
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From: Cornfields of Western IL. USA
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I'll try to remember that, Thanks.

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RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 11:53:35 AM   
Elrohir525


Posts: 41
Joined: 4/4/2010
From: Canada
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I just had the ProcMn error (using 1.0.4 Beta 2) after ordering a ship to fire on a pirate:  

(in reply to JosEPhII)
Post #: 8
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 2:25:49 PM   
JasmoVT

 

Posts: 38
Joined: 4/19/2010
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Yes i am eventually getting this on a recurring basis even when I make no custom designs. The game is at this point basiscally broken. I can only hope their next release fixes this. Tis is a great game and is currently unplayable.

(in reply to Elrohir525)
Post #: 9
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 2:30:57 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
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Please note that 1.0.4 Beta is a Beta release. If you want more stability, please give the official 1.0.3 update a try. We are working to get all these remaining 1.0.4 issues sorted out before it becomes an official release and we very much appreciate the reports and saves.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to JasmoVT)
Post #: 10
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 10:31:16 PM   
JosEPhII


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From: Cornfields of Western IL. USA
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How do you revert back to 1.0.3? Re-install that patch and it overwrites 1.0.4?

JosEPh

_____________________________

"old and slow.....Watch out!"

(in reply to Erik Rutins)
Post #: 11
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/25/2010 10:52:47 PM   
JasmoVT

 

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No problem Erik. It is a great game and I understand the need to mass beta something with this many variables. I keep trying to find a consistent pattern to triggering this error.

(in reply to JosEPhII)
Post #: 12
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/26/2010 5:34:44 AM   
elliotg


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Joined: 9/10/2007
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quote:

ORIGINAL: JasmoVT

Error code recurring in 1.04 beta 2. Occurance seems to be linked to custom designing ships and bases but not enough play time to be sure.

Error Code: ProcMn

System Null Reference Exception object Reference Not set to an instnace of an object

at DistantWorlds.Type.BuiltObject.execute commands (galaxy galaxy, Double time passed DateTime time) at DstiantWorlds.Type.BuildObject.DoTask (DateTime time, Boolean inView) at DistantWorlds.Main.ProcessMain (DateTime time, (BuiltObjects List built objects, inView) atDistantWorlds.Main Program Loops ()
Thanks for that report. This crash has been fixed in beta3 which should be available in the next day or two.

(in reply to JasmoVT)
Post #: 13
RE: 1.04 Beta 2 Recurring ProcMn Error - 4/27/2010 10:33:19 PM   
JasmoVT

 

Posts: 38
Joined: 4/19/2010
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Thanks for the follow up. I look forward to getitng back to this great game.

(in reply to elliotg)
Post #: 14
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