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POWs - 4/19/2010 7:38:31 PM   
Pistachio

 

Posts: 203
Joined: 12/15/2008
Status: offline
Hi, per another player's suggestion here is my post from the main forum:

quote:

I'm playing as Russia and am at war with Prussia. After defeating Prussian units in one battle, I took several units prisoner. They show up under white flags and were relocated to Moscow as one would expect. However, MY units that surrendered to Prussia in another battle did not get relocated, and now if I move my units out of the province (Alytus), those surrendered units - my own guys! - take it for Prussia since that's the country that captured them.

Has the game derailed a bit or is this supposed to be this way? If I move a container back into Alytus, the province reverts to my ownership without a battle (there's no garrison and the POWs don't fight). But they do stay there and if I move my container out, the province goes to Prussia. They've been there for about two or three game years now... getting old!

Weird!


As someone pointed out, a garrison should prevent this from happening. But you can't build garrisons in occupied territory and I didn't feel like moving any from my home territories just yet.

Question #2:
Why do AI units have to be whittled away in battle after battle within the same province? If I send an army of 100k+ to put down a revolt of 6k rebels, why don't they actually retreat when defeated? What's happening, in detail combat, is that they are routed and "retreat" but don't actually leave the province, so I end up fighting 3-4 battles per game turn in that province - all to conquer an ever-dwindling pitiful band of rebel scum (Star Wars reference!). I've actually had a little group like this surrounded and unable to move out of a hex, only to get the "Battle is over" message and fight them again.

I realize this could be WAD - the idea being that, as guerilla units, the rebels would naturally tend to hit and run - a war of harrassment. I agree with that in principle, but having to wield a whole army against a single battalion 3 times a round is getting a little tedious. And at any rate the same thing happens against small "uncontainered" units of other nations/powers - it's not just an issue with revolts.

If you choose Quick or Instant combat, this doesn't happen.
Post #: 1
RE: POWs - 4/26/2010 3:05:17 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
#1)  Surrendered units shouldn't conquer territory or prevent its conquering.  I'll take a look at the code for that.

#2)  Actual revolt and guerrilla units do get a special ability to avoid destruction upon being forced to retreat, but I believe they can only avoid this at a base 50% chance.  Individual divisions of major powers should not have this ability.  It may be that the code for this is only called from quick/instant combat and not from detailed combat.  I'll take a look.

_____________________________



(in reply to Pistachio)
Post #: 2
RE: POWs - 4/26/2010 7:17:23 PM   
Pistachio

 

Posts: 203
Joined: 12/15/2008
Status: offline
Thanks!  I'll be interested to know what turns up.  BTW, the POW thingy hasn't recurred, although I haven't tried to test it either.  Next time I play I'll try to save each turn so that I have a loadable situation to email if necessary.

Cheers,
Rob

(in reply to ericbabe)
Post #: 3
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