fud
Posts: 33
Joined: 6/6/2002 Status: offline
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[QUOTE]Originally posted by VikingNo2 [B]I'm not refering to the power of the Bazooka, I am refering to the number of shots, and its range. Try this test, place a bazooka in the trees, pound it with machinegun fire, then drive 5 or six units next to it and most of the time it will kill at least half if not all as well as OP fire on all of them, sometimes the kill will be at three hexes away. I have taken out a Tiger at 200 meters with a Bazooka, ask M4, I just think thats to much. [/B][/QUOTE] Hi there, Well, I don't want to get into a sparring match regarding what's 'right' - to be honest, I'm not sure if anyone knows. I do know that in the game, bazookas, piats, panzerfausts and generally all the infantry AT weapons are pretty fearsome. I tend to adjust my tactics according to how the game plays, whether that is the most realistic thing or not I'll leave up to the grognards at Matrix. Here are the reasons that I don't get bothered by it right now - I'd appreciate any comments you may have: Regarding the power of the bazooka, you point out that an Italian 47mm at gun can take out a panther or a sherman. Well, shouldn't a 2.36 inch (57mm?) shaped charge from an early bazooka be even more powerful? And shouldn't the charge from the later 3.5 inch bazookas be even more? And I guess to me, it would make sense that I might be able to blaze away at a bazooka team with machine guns and still find it functioning - I mean, MG's aren't always especially effective in this game, and a bazooka team is small and hard to hit. Regarding the rate of fire, I was only able to find one web reference - they say that the 2.36" bazooka had a ROF of 10 rounds per minute. Now, maybe that's optimal, but it does make me believe that a good bazooka team could get off several shots per turn. http://www.rt66.com/~korteng/SmallArms/bazooka.htm They also point out that the effective range was only about 120 yards - this seemed pretty consistently stated among the sites I browsed. The max range was quite a bit more, and I suppose that sometimes it was used at those greater ranges (with concomitant decreases in accuracy). I've always considered the 'ranges' in SPWAW to be a little fuzzy. I mean, if a hex is 50 yards/meters, then a unit that is three hexes away can be considered to be anywhere from 100 to 200 yards away if you think that the units could be positioned on either end of the terrain covered by the hex. (Does that make sense?) I hope you don't think I'm poking at you - I'm really not!!! (lots of smiley faces, etc.) I've really enjoyed a lot of your posts, and I appreciate this forum immensely. Please let me know if you think I'm too far 'out there'. (One thing I do find unrealistic in v7.1 is the way that you can drive your vehicles over stone walls and into buildings with only a rare immobilization. I drove a half-track through a city block the other day without a problem. Now, maybe those immobilizations in v7.0 were a pain, but they did make you a lot more careful with how you handled your armor.) fud
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