Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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Re: scenario editor. Unknown. It can all be done by data files in Excel (or a similar program), but a scenario editor would help with unit placement. Re: OOB's Very easy to make them, using Excel. Well, it's complicated, but technically easy. You just have to know what you're doing. (We'll release a modder's guide, as we did for "Crown of Glory: Emperor's Edition," at some point.) Re: Combining these maps with a strategic game If/when we do a "Forge of Freedom" 2 it's something we might be able to do, though it might be difficult to implement in some ways. The main problem, though, is that these maps are drawn for use at a 75-yard scale and FOF is at 150, and therefore the maps couldn't be used for brigade-level combat (which is what FOF has). If we gave players the option of regimental vs. brigade, as we do in COG:EE, it might work, though. (Also, the BAB series, depending on how many releases there are, will have 20-30 battles, so a FOF2 would still have to have a lot of random battlefields.
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Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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