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late game borg like invasion

 
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late game borg like invasion - 4/29/2010 9:26:17 PM   
lostsm

 

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with all those historical datacores when i was first playing i thought that eventually those evil beings from another galaxy would make a comeback

think this is material for an expansion?
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RE: late game borg like invasion - 4/29/2010 9:28:30 PM   
Astorax

 

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Of course.

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RE: late game borg like invasion - 4/29/2010 9:50:13 PM   
lordxorn


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quote:

ORIGINAL: lostsm

with all those historical datacores when i was first playing i thought that eventually those evil beings from another galaxy would make a comeback

think this is material for an expansion?


Definitely once we get more access to the game files, like editing the storyline, or even the UI icons. Also I would like to skin the main screen for my mod.

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RE: late game borg like invasion - 4/29/2010 10:18:18 PM   
Fishman

 

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Well, having the Shaktur return would certainly add a little something to the late game, similar to Achtung! Mongol! in the MTWs and CK. If you start as a western power in those games (and haven't won by the time this happens), the Mongols may overrun the entire east and you will be facing them down ALONE.

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RE: late game borg like invasion - 4/30/2010 6:53:44 AM   
shanicus

 

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I actually have been waiting for the "old aliens" to show up much like the random attacks from Antares in Master of Orion 2. What a brilliant game mechanic that was in that game!

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RE: late game borg like invasion - 4/30/2010 10:17:16 AM   
Bartje

 

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I completely agree, there is so much potential for a story here!
 
 
Imagine if you will:

A galaxy far, far away consumed by teeming insectoid life. Resources are scarce, life is tough and survival only a small probability.

This setting breeds strong survivors, one of these survivors are the Shaktur axis, a sub-group of insectoid hives that have allied and pooled resources for their common survival.


Initially, the Shaktur axis was a great galactic succes, like all succesfull ideas however it was quickly copied by the rivalling empires native to their galaxy.


This left the Axis with only one recourse for survival, a racial migration to the nearest galaxy.


This migrational policy quickly became instituted throughout the empire, ferrying millions away to a better fate while leaving a weakened Axis to hold the line for as long as possible.

For a great many years the Shaktur were able to ferry away their population into the empty, cold depths of deep space. Their native empire was eventually conquered and exterminated however, ending the steadily shrinking stream of refugees towards our Galaxy.


Having arrived in our galaxy after untold years the Axis found themselves in a place teeming with native life, though resources were far more abundant.



The Axis Hives immediately set about ensuring their collective survival; Natives were tolerated and occasionally there was even trade. Whenever they became a threat to the Hive's survival however, they were swiftly exterminated.



Like in their own galaxy, It was not long before the natives became wary of the Axis and united in an interstellar coalition dedicated to bringing about the end of Shaktur brutallity and the restoration of Peace as well as individual worth.

The ensuing war was brutal, even by Axis standards, consuming entire worlds and bringing destruction to every isolated corner of the galaxy.


No one knows how it ended, it just did.



The once great empires that dominated the Galaxy were nothing more than rubble.

Isolated colonies still survived, but cut off from their native empire's many struggled to survive.

Advanced Technology was lost, computers and infrastructure fell into disrepair as people came to value food and water over power and flight.



It was not long until the galaxy had all but forgotten...



Some things are not ment to be forgotten however,

These isolated pockets of civilization gradually grew and developed, leading to a new era of space-travel and exploration.

Each race had many questions about the past, yet they all shared common legends and memories.


Former allies became enemies, former enemies sometimes became friends, until a world shattering discovery was made.



Galactic history was recovered, mistrust between all the races of the galaxy grew and the peacefull era of expansion and exploration made way for an era of war.



What the Empires did not know however, something indeed the Shaktur themselves had forgotten:

They were no longer alone....


A massive armada of extra-galactic species was bearing down into the galaxy looking for a place to claim.


The Shaktur had been followed...



Only the few last ships of the Shaktur migration Fleet had possessed any knowledge of this event but were by this time too far behind the rest of the Hive's ships to give warning.

These Axis stragglers arrived in our galaxy at a time of Total war, what exactly transpired is unknown but the wreckages containing this omnious warning were later recovered.



A Dynamic Galaxy:


Will the races of the galaxy unite against this extra-galactic threat?

Will the Shaktur prevail and exterminate all native Empires to increase the odds of their survival? 

Will the Native Empires be able to resist the looming threats?

Will they war amongst each other, oblivious to all else that moves? (hint: In the dark...)



What about the other relics from the past?


(Hint: This is a story loophole which can be used to introduce MAAAANY other things)

- An ancient Galactic News Network left by an ancient species that long ago migrated to another galaxy because our galaxy was not developed enough at that time. (they were early born)

This would entail Diplomatic News as well as reports on potential random events etc.. It provides a certain amount of Immersion and is an excelent story telling technique!




What do you think?






Blatant Advertising:


- This story opens the door to occasional raids from an alien / extra-galactic race, which slowly develops from nuissance into a real antagonist.

- It allows for dynamic play, you create you own fate but must deal with the circumstances.

- The circumstances in the DW universe make total sense!

- It ties in with the name "Distant Worlds" completely! The Migration theme from one galaxy to another is veeeeeeeery distant. "Its waaaay out there, dude!"\

- It provides another theme than the ancient and Good VS Evil, in the way of Perspectives on life. Life = Survival or Life = Love, Nature, Growth, Survival etc..

- The name Distant worlds can also apply to the metaphor Distant Perspectives on Existence, as explained in the life above. Individual Existence VS Collective Survalist perspective

- The Shaktur are not Evil

- The Galactic Invaders are not Evil

- Humans are not Evil

- Fishman is evil when he plays the AI





< Message edited by Bartje -- 4/30/2010 1:28:59 PM >

(in reply to shanicus)
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RE: late game borg like invasion - 4/30/2010 12:06:48 PM   
Wade1000


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I think that the Distant Worlds developers should use that.

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RE: late game borg like invasion - 4/30/2010 12:07:46 PM   
Fishman

 

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quote:

ORIGINAL: shanicus

I actually have been waiting for the "old aliens" to show up much like the random attacks from Antares in Master of Orion 2. What a brilliant game mechanic that was in that game!
Yeah, but the Antaran attacks in MOO2 were more like pinatas. They were pretty much never credible as an attacking force in the strengths they would raid at, as they were trivially vulnerable to primitive nukes, but this was definitely the WRONG way to do things. The real value comes in tractoring one, storming it with waves of valiant(and often doomed) space marines in hopes of seizing the thing before it can explode, then disassembling it for the AWESOME, AWESOME goodies. Otherwise they were mostly harmless, as a planet with a missile base and/or a "Bubba Gump" shrimp boat squandron could easily defeat the early raids.

No, a more useful thing would really be more like the Mongols in the Medieval games: A vast horde of powerful units that swoop in from a side of the map. In Medieval 2, the second wave has TANKS.

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RE: late game borg like invasion - 4/30/2010 12:39:27 PM   
Bartje

 

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Yes that's true, perhaps there should be several types of Incursions:

-Reconaissance raids = Identify strenghts and weaknesses of the enemy, gain map info etc..

-Vanguard Forces = Soften the enemy up for the main assault, conquer an initial beach-head in the DW galaxy.

-Pan-Galactic Invasion = A Massive Armada is bearing down into our galaxy threatening all native life!


This would allow us to identify several stages in the Invasion:



Stage 1: The initial arrival

This would most likely take place some time after intial development and exploration.

The Aim of the enemy is to get an idea of our galaxy, potential resources, resistance etc..



Stage 2: The Beachhead

Having completed initial recconaisance preperations begin for the full scale invasion.

Military bases are founded, populations settled and preperations made for galactic war.

The main aim of this phase is to secretly / covertly build up towards the main invasion.



-Potential ploys to distract from their extra-galactic origin could be manipulating the native races to wage war against one another.

A nice way of doing this is presented in the Shaktur VS Native Life conflict that devasted the galaxy in the past.




Stage 3: The Invasion

The bulk of the extra-galactic invaders has now arrived and a war of Conquest / Survival is begun against all native life.

Perhaps there are some misguided species that hope to survive this war and thus cooperate / ally with the enemy?

The main goal is complete and total galactic conquest, potentially the extermination of any native life that threatens their own survival.



< Message edited by Bartje -- 4/30/2010 12:48:12 PM >

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RE: late game borg like invasion - 4/30/2010 12:59:06 PM   
Erik Rutins

 

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Yes, there are many possibilities for the future.

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

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RE: late game borg like invasion - 4/30/2010 3:58:45 PM   
Bartje

 

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Is that a hint of things to come?

YAy!


(in reply to Erik Rutins)
Post #: 11
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