Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [Release]Star Wars! Preview

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [Release]Star Wars! Preview Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [Release]Star Wars! Preview - 4/25/2010 2:50:22 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
quote:

ORIGINAL: 2guncohen

Wooohoooo 

Can you show a picture of the "Capital Ship" ingame ?


Btw have you tried a Tie Fighter as an escort ?

Tie fighter Other Tie Fighter
Ship Catalogue : Overview


For the Rebel Alliance I am really thinking of using the xwing as an escort because it has it's own hyperdrive, and the xwing was just a really excellent star fighter, remind me of the p51-mustangs in our galaxy. =-P Plus it still looks good top down view.








(in reply to 2guncohen)
Post #: 31
RE: [Release]Star Wars! Preview - 4/25/2010 3:01:37 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
lordxorn, I think the the tie-advanced or the tie-defender both had hyperdrive also. It would be great if you could include the images of the fighters, then we could have a choice as to whether we use them as escorts.

(in reply to lordxorn)
Post #: 32
RE: [Release]Star Wars! Preview - 4/25/2010 6:52:34 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline

quote:

ORIGINAL: Igard

lordxorn, I think the the tie-advanced or the tie-defender both had hyperdrive also. It would be great if you could include the images of the fighters, then we could have a choice as to whether we use them as escorts.


Your wish is my command, master.

http://www.matrixgames.com/forums/tm.asp?m=2449569&mpage=1&key=�



_____________________________


(in reply to Igard)
Post #: 33
RE: [Release]Star Wars! Preview - 4/26/2010 3:23:42 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I've not had much time to play this yet. So far it feels very Star Wars. lordxorn has done an excellent job with this. I'll just write a quick report on what I've done so far..

I noticed upon starting the game that the size of the Victory Star Destroyers (Destroyer role ships) was a bit small. So I redesigned them to a size of 330 and tried to make the Carrack cruisers (escorts) and Nebulon B Frigates (Frigates) a bit smaller. After retrofitting, it looked a bit odd still. Some Victory class ships were still the same size even though the display stated them as 330! I don't think this is a problem with the mod though (another DW quirk). So I scrapped the defective ships and each ship built after has been to the correct spec.

Again, kudos to lordxorn. The force is clearly with him.

Here's a screeny of the Galactic Empires invasion of Secura 1.






Attachment (1)

(in reply to lordxorn)
Post #: 34
RE: [Release]Star Wars! Preview - 4/26/2010 3:25:30 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
BTW, lordxorn. Are those Carrack light cruisers being used as escorts?

(in reply to Igard)
Post #: 35
RE: [Release]Star Wars! Preview - 4/26/2010 5:24:36 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
Yea they are Carrack, I am saving the nebulon-b possibly for the Rebels, only thing is it looks boring top down.

Thanks for the great report and the screens, it looks epic how you have your Victory Star Destroyers positioned after they delivered some Imperial whooping then the troop transport coming for the dirty ground work.

That is also an interesting possible bug report for Erik I will test it as well in regards to components and not sizing correctly, according to official word size is based on total hull size.

I would like to see hard limits on ship designs as far as size and attributes.

First- You shouldn't be able to build a capital ship unless you have the Titan Spaceyard. Classes should be hard limited by hull size.

Secondly- classes should be limited in certain ways to be sure that they are used in their intended role. Like escorts should require a certain minimum speed and have a amount of weapons. At the other end of the scale Capital ships can only move so fast and turn so quick and be more expensive.


(in reply to Igard)
Post #: 36
RE: [Release]Star Wars! Preview - 4/26/2010 7:49:21 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: lordxorn

Yea they are Carrack, I am saving the nebulon-b possibly for the Rebels, only thing is it looks boring top down.

Thanks for the great report and the screens, it looks epic how you have your Victory Star Destroyers positioned after they delivered some Imperial whooping then the troop transport coming for the dirty ground work.

That is also an interesting possible bug report for Erik I will test it as well in regards to components and not sizing correctly, according to official word size is based on total hull size.

I would like to see hard limits on ship designs as far as size and attributes.

First- You shouldn't be able to build a capital ship unless you have the Titan Spaceyard. Classes should be hard limited by hull size.

Secondly- classes should be limited in certain ways to be sure that they are used in their intended role. Like escorts should require a certain minimum speed and have a amount of weapons. At the other end of the scale Capital ships can only move so fast and turn so quick and be more expensive.




Rather than the standard Nebulon B, use the Nebulon B2 (or the 'Modified' frigate). the two angled downward wings will give it a bit of character.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to lordxorn)
Post #: 37
RE: [Release]Star Wars! Preview - 4/26/2010 9:19:42 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
  I did a small modification in my game.



I was wondering if there was a possibility to make the Imperial ships more grey ?
Oh btw, Iff i find some nice stuff ill mail it upp Lordxon.

Oh and i totaly loved the soundtrack you added

(in reply to Shark7)
Post #: 38
RE: [Release]Star Wars! Preview - 4/26/2010 9:51:40 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I'm glad I was right about the Carrack cruisers, but I could have sworn the ships you used for the frigates are Nebulon B. Now that I look at them, they don't even resemble Nebulon B's! What kind of ship are they?


(in reply to 2guncohen)
Post #: 39
RE: [Release]Star Wars! Preview - 4/27/2010 1:11:00 AM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
quote:

ORIGINAL: 2guncohen

  I did a small modification in my game.



I was wondering if there was a possibility to make the Imperial ships more grey ?
Oh btw, Iff i find some nice stuff ill mail it upp Lordxon.

Oh and i totaly loved the soundtrack you added



That looks excellent!! I was thinking about just the Stormtroopers, but you combined both nicely. On the next version I will add yours.

More Grey? Do you have an RGB value in mind? I thought they look Imperial enough. =-P

< Message edited by lordxorn -- 4/27/2010 1:14:18 AM >

(in reply to 2guncohen)
Post #: 40
RE: [Release]Star Wars! Preview - 4/27/2010 7:48:30 AM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Lordxorn im glad you like it.
I have also some nice unit for the rebels 

And,  damn,  I noticed it is extremely hard to find top down ships/stations ...   you realy did a good job collecting all the stuff !!!

I had the same issiue with my wing commander mod... But i think you will have more succes, because Star wars is more popular.

And the internet is seeded with mods  for star wars Thanks the gods.
















< Message edited by 2guncohen -- 4/27/2010 9:20:12 AM >

(in reply to lordxorn)
Post #: 41
RE: [Release]Star Wars! Preview - 4/27/2010 11:34:07 AM   
evrik

 

Posts: 7
Joined: 3/31/2010
Status: offline

quote:

ORIGINAL: Igard

I'm glad I was right about the Carrack cruisers, but I could have sworn the ships you used for the frigates are Nebulon B. Now that I look at them, they don't even resemble Nebulon B's! What kind of ship are they?




I believe they are Lancer Frigates.

(in reply to Igard)
Post #: 42
RE: [Release]Star Wars! Preview - 4/27/2010 12:35:20 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
quote:

ORIGINAL: evrik

I believe they are Lancer Frigates.


Thanks, evrik. I haven't played any Star Wars games in years so it's difficult to remember all the names.


< Message edited by Igard -- 4/27/2010 12:36:29 PM >

(in reply to evrik)
Post #: 43
RE: [Release]Star Wars! Preview - 4/27/2010 7:44:45 PM   
wintermute

 

Posts: 6
Joined: 3/22/2010
Status: offline
Does this mod use the stock races or do you use ones from the star wars universe?

(in reply to Igard)
Post #: 44
RE: [Release]Star Wars! Preview - 4/27/2010 8:29:27 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
lordxorn , How do you like my new modification ?


            

(in reply to wintermute)
Post #: 45
RE: [Release]Star Wars! Preview - 4/27/2010 8:40:02 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline

quote:

ORIGINAL: wintermute

Does this mod use the stock races or do you use ones from the star wars universe?


The first release was the Galactic Empire, next will be the Rebel Alliance.

The rest of the races will be the default ones. In the future I don't envision being able to find enough Star Wars races to completely replace the stock races, however I believe I have find enough stuff to give the Star Wars experience a maybe 50 percent feel, and 50% DW. But don't quote me! lol.


(in reply to wintermute)
Post #: 46
RE: [Release]Star Wars! Preview - 4/27/2010 8:40:35 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
That looks great, admiral Thrawn.

The other race image I had first set was Palpatine himself.

(in reply to 2guncohen)
Post #: 47
RE: [Release]Star Wars! Preview - 4/27/2010 8:47:56 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
yeah im doing some sort of role play that im leading the Imperial remnant again to its interstellar might
I was wondering how a death star could be implemented ...
Defence station ?

btw: Received the email with the imperial troopers ?

(in reply to lordxorn)
Post #: 48
RE: [Release]Star Wars! Preview - 4/27/2010 8:55:34 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
You are kind of stealing some thunder here, lol.

I have plans for a Death Star, and let's just say it is not a starbase.

I am not making a promise, but maybe I can say that I will try and release a version 1.1 of the mod that includes some changes like your troop picture and the Death Star by possibly tonight.



< Message edited by lordxorn -- 4/27/2010 8:56:40 PM >

(in reply to 2guncohen)
Post #: 49
RE: [Release]Star Wars! Preview - 4/28/2010 2:53:24 AM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
OMG is that the Death Star?

BTW does anyone have a savegame with the planet destroyer built? I have replaced the graphic for that with this Death Star.






Attachment (1)

(in reply to lordxorn)
Post #: 50
RE: [Release]Star Wars! Preview - 4/28/2010 6:08:16 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
This rocks

(in reply to lordxorn)
Post #: 51
RE: [Release]Star Wars! Preview - 4/28/2010 7:25:06 PM   
evildoer


Posts: 34
Joined: 4/8/2010
Status: offline
Impressive!
Good work

(in reply to 2guncohen)
Post #: 52
RE: [Release]Star Wars! Preview - 4/30/2010 1:24:26 PM   
Nibelung44


Posts: 99
Joined: 4/30/2010
Status: offline

quote:

ORIGINAL: 2guncohen

lordxorn , How do you like my new modification ?


            


a bit too cartoonish for me though

(in reply to 2guncohen)
Post #: 53
RE: [Release]Star Wars! Preview - 4/30/2010 1:25:15 PM   
Nibelung44


Posts: 99
Joined: 4/30/2010
Status: offline
how do you change ship names? the file is empty in vanilla DW... do you have a format? I mean one list of names per civ...

(in reply to Nibelung44)
Post #: 54
RE: [Release]Star Wars! Preview - 4/30/2010 1:48:28 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Well i like it but im already working on a lesser Cartoony one.
You know it isnt realy difficult to make a picture like that/ and to fit it in the game ;)







(in reply to Nibelung44)
Post #: 55
RE: [Release]Star Wars! Preview - 4/30/2010 1:55:57 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
@Nibelung44, there should be a file called, 'shipNames.txt' in the main DW directory. As far as I know, you copy that into your customization folder (Distant Worlds/customization/Star Wars). That means that the ship names are used for all civs. It's a limitation of the game at the moment that hopefully should be sorted soon. That's unless I'm wrong and someone has found a way to create race specific ship names.

@lordxorn, awesome work. Don't mean to be a nitpicker, but isn't the Death Star upside down? That's if it has a 'this side up' label somewhere.

(in reply to Nibelung44)
Post #: 56
RE: [Release]Star Wars! Preview - 4/30/2010 1:58:24 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
@ 2guncohen, I love Admiral Thrawn!! There can't be many pics of him that aren't cartoony out there. Your avatar image would work pretty well too.

(in reply to Igard)
Post #: 57
RE: [Release]Star Wars! Preview - 4/30/2010 2:13:54 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline

quote:

ORIGINAL: Igard

@ 2guncohen, I love Admiral Thrawn!! There can't be many pics of him that aren't cartoony out there. Your avatar image would work pretty well too.


Well im working slowly (when i have some spare time ) to build upp some Images who could fitt in the game.
Once it is done, im going to mail them upp to lordxorn With the question to add them as optional pictures

(in reply to Igard)
Post #: 58
RE: [Release]Star Wars! Preview - 4/30/2010 3:26:50 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline

quote:

ORIGINAL: Igard



@lordxorn, awesome work. Don't mean to be a nitpicker, but isn't the Death Star upside down? That's if it has a 'this side up' label somewhere.



To get those Deathstars in the game I cheated and used them as capitals with 1500 hull size. My intent is to use the Deathstar as the planet destroyer. I just haven't got that far in game yet. I have been super busy with work so ver 1.1 has been delayed.

So to answer your question since it was like a capital, DW rotates the Deathstar.




(in reply to Igard)
Post #: 59
RE: [Release]Star Wars! Preview - 4/30/2010 3:30:37 PM   
Nibelung44


Posts: 99
Joined: 4/30/2010
Status: offline

quote:

ORIGINAL: Igard

@Nibelung44, there should be a file called, 'shipNames.txt' in the main DW directory. As far as I know, you copy that into your customization folder (Distant Worlds/customization/Star Wars). That means that the ship names are used for all civs. It's a limitation of the game at the moment that hopefully should be sorted soon. That's unless I'm wrong and someone has found a way to create race specific ship names.

@lordxorn, awesome work. Don't mean to be a nitpicker, but isn't the Death Star upside down? That's if it has a 'this side up' label somewhere.



Ok, thanks ... so let me see if I get things right:

in DW, you can have specific ship names per ship class, but it is common to all races.

In SE, you have specific ship names per race, but it is common to all ship classes (of this race).


Well, I'll then utter a big **sigh**. When will the developers look at what the others devs did, and improve upon that

(in reply to Igard)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [Release]Star Wars! Preview Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109