taltamir
Posts: 1290
Joined: 4/2/2010 Status: offline
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quote:
Well, it's about range and SPEED. As long as you have superior speed AND superior range, you will win. Period. However, if you can CATCH your opponent, the fact that torpedoes exhibit rather anemic refire rates can quickly be compensated for: Lazors have refire rates almost twice as fast, and are less prone to "wasteage" when many torpedoes are fired at a single target that is instantly destroyed, wasting all of the torpedoes. Doesn't matter, torpedoes take less space (which improves your speed btw), do more damage at close range, and consume less energy... rate of fire is largely irrelevant on both due to shields soaking up a few good salvoes. Besides, ultimate torpedo: Plasma Thunderbolt... does 72 damage per shot, shoots every 1.3 seconds. that is 1/1.3 = 0.769 shots per second. times 72 = 55.4 damage per second. Ultimate laser, Titan beam SR... 22 damage per shot, shoots ever 0.7 seconds. thats 22/0.7 = 1.43 shots per second. times 22 = 31.43 DPS. DPS of 55 vs 31, missiles win by math. So they have greater range AND greater damage AND consume less power (can fit more of them, less reactors and fuels, thus faster ship) AND take up less space (can fit more of them, less reactors and fuels, thus faster ship). Lasers are fail, period. quote:
The racial advantage isn't that the Shaktur is unique, the racial advantage is that they get it NOW. The Shaktur IS the most damaging weapon torp in the game and simultaneously doubles as a bombardment weapon, but, as you said, the range is wretched. Shaktur has a fire rate of 2.3 seconds and a damage of 84... thats a DPS of 36.5 Recall from my above example that the ultimate torpedo does a dps of 55 and the ultimate laser does a dps of 31. All of that with HALF the range of the laser (which has half the range of a real torpedo)... Also, why in the world would you bombard anything? I wish I could prevent the ship design AI from ever using bombardment weapons... quote:
Gold is not all that common of a resource, but as far as I can tell, it's not all that DEMANDED either, as most of the stuff I mine just piles up and is shiny. But yeah, the problem is that the megatron is positioned on the end of the tech tree. If it were positioned more reasonably on the tech tree, so that it was not the final item on the tech tree, this would not be a problem. It is very much demanded when every military ship, civilian ship, and base requires a whole bunch of it to build their shields. quote:
On the other hand, sometimes the regeneration is all that really matters. If you're fighting in a situation where you can't even overcome the regeneration on the shield, it doesn't matter how many points the shield is rated for because you are screwed. When you stick a thousand shields on something, having 1500 regen is a significant difference over 1300 regen, and the absolute number of shields ceases to matter. The thing is, you are sacrificing a whole LOT of total value for very little regeneration... not enough to make it worthwhile. On a 30 shield ship, you go from 14400 shields and 39 a second regen rate, to 4200 shields and 45 regen rate... this is simply not enough... note how a SINGLE torpedo does more DPS then the regen rate of BOTH of these... since a 30 shields ship should be packing 30 torpedoes its DPS is then 1661.54... 1661.5 DPS vs megatron Z4... 1661.5 (damage) - 45 (recharge rate) = 1616.5 DPS, @4200 shield strength that is 2.598 seconds to overcome the shields. 1661.5 DPS vs deucalious KT900... 1661.5 (damage) - 39 (recharge rate) = 1622.5 DPS, @14400 shield strength that is 8.875 seconds to overcome the shields. 2.6 vs 8.9 seconds... deucalious KT900 is massively better. And the more ships you fight at once? the more that matters. quote:
It does? I have never even *SEEN* a $20000 ship. I do not believe it to be physically possible to MAKE such a thing The default large space port? the default capital ship once the tech level goes up a bit (and you get to the more expensive techs)? those are comon. Interestingly in 1.0.4.4 I have seen unusual price inflation, I found out I have 0 sources of hydrogen, built 30 and they all mysteriously disappeared... the basic colony ship the AI designed? it increased in price to 200,000. but 20,000 ships were always around
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I do not have a superman complex; for I am God, not Superman.
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