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Weather & Naval Attack - 2 Questions

 
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Weather & Naval Attack - 2 Questions - 7/24/2002 3:34:17 AM   
Rex Bellator

 

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1) Could anyone please advise exactly how the weather routine works in the game? Is the map actually sub-divided into different weather regions which we do not see? Or perhaps the overall weather condition report at the start of each turn gives each sortie a % chance of being cancelled?

2) Can anyone also please explain how the actual number and type of aircraft scrambled is arrived at. For example if you have a base with dive bombers/level bombers/torpedo bombers, why do you often see a few of one type attack while all the rest stay at home. Please don't bother me with morale/fatigue/support issues, I am aware of them.

Thanks in advance.
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Re: Weather & Naval Attack - 2 Questions - 7/24/2002 9:10:38 AM   
Black Cat

 

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[QUOTE]Originally posted by Rex Bellator
[B]1) Could anyone please advise exactly how the weather routine works in the game? Is the map actually sub-divided into different weather regions which we do not see? Or perhaps the overall weather condition report at the start of each turn gives each sortie a % chance of being cancelled?

2) Can anyone also please explain how the actual number and type of aircraft scrambled is arrived at. For example if you have a base with dive bombers/level bombers/torpedo bombers, why do you often see a few of one type attack while all the rest stay at home. Please don't bother me with morale/fatigue/support issues, I am aware of them.

Thanks in advance. [/B][/QUOTE]

Hopefully the developers will answer those but on your #2 I`m really curious.

Why isn`t Morale, Fatigue & Support ( perhaps you should add in the C.O`s leadership rating as well ) computed for each individual Sq. before it`s reaction phase enough of a reason we get mixed results ?

FWIW, I have only rarely seen a whole LBA unit type sit out a whole mission phase composed of usually 3 attacks per day ( Naval Attack ) at the same target .

What are you looking for here :confused:

(in reply to Rex Bellator)
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Re: Weather & Naval Attack - 2 Questions - 7/24/2002 10:38:41 PM   
NorthStar

 

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[QUOTE]Originally posted by Rex Bellator
[B]1) Could anyone please advise exactly how the weather routine works in the game? Is the map actually sub-divided into different weather regions which we do not see? Or perhaps the overall weather condition report at the start of each turn gives each sortie a % chance of being cancelled?

2) Can anyone also please explain how the actual number and type of aircraft scrambled is arrived at. For example if you have a base with dive bombers/level bombers/torpedo bombers, why do you often see a few of one type attack while all the rest stay at home. Please don't bother me with morale/fatigue/support issues, I am aware of them.

Thanks in advance. [/B][/QUOTE]

I'm pretty sure #1 is in the manual, but you second assumption is correct. The weather in each hex is determined individually by a random check, the details of which are based on the overall weather report (i.e. if the overall weather report is Thunderstorms, the check for each hex is skewed towards bad weather). There is no linkage from hex to hex, nor between multiple checks (I get the impression the each time a strike is launched or arrives, the weather is checked) in the same hex.

I'm with Rex on #2, however. Seems like your last sentence pretty well sums it up (add Air HQs as well).

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- 7/25/2002 1:53:56 AM   
Rex Bellator

 

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Thanks for the responses so far guys.

If the weather is calculated on a hex-by-hex basis, does anyone have access to the actual figures of the % chance of scrambling and the % of finding the target. Eg. Thunderstorm - 30% chance of takeoff, 30% chance of finding a target. I'd really like to have an indication of these. Also, is a check made for every individual squadron at the base, or just one for the whole raid.

With regard to point 2, I am specificaly interested in how the makeup of a raid is arrived at. Why do large groups of aircraft which have plenty of supplies, no fatigue, good morale and good support not bother to fly with the raid. Is the AI deciding on a balanced attack and resisting scrambling hundreds of aircraft after 1 DD? If it does, then exactly what criteria does it use to determine what is an appropriate force.

I appreciate that this is fairly detailed information I am looking for, but it would probably explain the kind of things I am seeing in my games, and I will know the rationale behind things which seem odd at first sight.

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Weather - 7/25/2002 2:05:56 AM   
kaleun

 

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As far as the weather goes, if it is calculated hex to hex, it explains how weird it is. Like no planes taking off due to weatherm and then enemy bombers find perfect bombing weather and so on.
For the WITP ( It would probably be a pain to try to fix that in UV)
Can we please have the weather simulated in some kind of area/front fashion? Perhaps something similar to the BTR weatyher simulation. It probably would enhance game play.
K;)

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Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Rex Bellator)
Post #: 5
- 7/25/2002 3:42:02 AM   
NorthStar

 

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[QUOTE]Originally posted by Rex Bellator
[B]With regard to point 2, I am specificaly interested in how the makeup of a raid is arrived at. Why do large groups of aircraft which have plenty of supplies, no fatigue, good morale and good support not bother to fly with the raid. Is the AI deciding on a balanced attack and resisting scrambling hundreds of aircraft after 1 DD? If it does, then exactly what criteria does it use to determine what is an appropriate force.
[/B][/QUOTE]

Oh, OK. :)

IIRC, this is actually covered in qualitative (if not quantitative) detail in the manual. Basically, one Air Group decides to attack a target, and then other AGs (at the same base or sometimes other nearby ones) check to see if they join in. This includes both escorts and additional bombers.

The salient point here is that level bombers have to make something like three moral checks to make an attack. This means that even AGs with reasonably good morale have a non-trivial chance of failing and flying in reduced strength. I don't THINK dive bombers and torpedo bombers have to make the same number of checks, so they seem to attack a bit more reliably. Also, an Air HQ in range of the base will increase the chance of getting large strikes in the air.

As I said, all of this is qualitative, and that's all there is. LOL getting any real numbers for any of this. I've made some requests for numbers and equations on other topics, and gotten no official reply. Doesn't look like Matrix or 2by3 want to share that info. Not that I blame them really. Can't you just imagne: Post #1457 on the variable used in the forth term of the ship damage equation, quote "I really don't think .00567 is the correct value. Historically, the allies were able to achive damage results more closely correlated with .00569 . . . . :D

(in reply to Rex Bellator)
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- 7/25/2002 7:35:49 AM   
siRkid


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[QUOTE]Originally posted by Rex Bellator
[B] Is the AI deciding on a balanced attack and resisting scrambling hundreds of aircraft after 1 DD? If it does, then exactly what criteria does it use to determine what is an appropriate force. [/B][/QUOTE]

I can't give you the details but the AI does take into account the size of the target when selecting the strike force.

Rick

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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


(in reply to Rex Bellator)
Post #: 7
Anyone form Matrix available? - 7/25/2002 11:23:55 PM   
Rex Bellator

 

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Thanks to those who continue to try to help me here, but I feel that we are guesstimating a lot of the time.

The Matrix guys seem quiet on this, any chance of some input Erik & Co?

(in reply to Rex Bellator)
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