Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
|
Here's a suggestion that may be worth trying, as an alternative to the most obvious, though I'll stress I haven't used it. If you're expecting something of very serious opposition, something you can't deal with, why not buy a number of the cheapest, and smallest target (small sizes), mobile units you can, which carry the smoke launchers? You could send up like 6 HTs (if any have smoke launchers) quickly forward, and blow their smoke launchers and get them back out. Even losing half of them, you've covers a great deal of open terrain with smoke, very quickly. In the rear, you can manuever some of your tanks with smoke shots, to hide somewhat behind that smoke, and at angles, start laying out wideniing that smoke. Of course the smoke will enable infantry some quick advancing also. The KTs will have to advance beyond the smoke (so perhaps the smoke is best laid in the middle of the open field [though the suicide smoke launchers won't be able to get much further than that anyway]) or move laterally. Of course, if the KT was entrenched in the first place, the smoke all but nullifies the KT comamnd of the field and probably makes him move as well.
BTW, folks, the help portion of the game has the letter 'd' missing. 'd' is the key to hit to launch the smoke launchers. For some reason I hit that key accidently like two or three times this weekend.
_____________________________
|