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to the developers, how do you expect the game to be setup?

 
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to the developers, how do you expect the game to be setup? - 5/8/2010 1:29:38 PM   
SiempreCiego

 

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Hi,

to clarify the title a bit. In most of my games I would find abandoned colony ships or planets where certain species were in hibernation.
Also according to the species descriptions, the little fuzzy people are a non-space faring civilization.

So what I would like to know, when you guys were setting up the story line and so forth for the game how did you envision the game to be played out.

Post #: 1
RE: to the developers, how do you expect the game to be... - 5/8/2010 2:40:11 PM   
Fishman

 

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Well, apparently, a real long time ago, the races of the galaxy all lived together in a something-or-other run by the Ancients. Then the Shaktur went and trashed the place, and no one knows what happened after that. And here we are.

(in reply to SiempreCiego)
Post #: 2
RE: to the developers, how do you expect the game to be... - 5/8/2010 3:17:15 PM   
Shark7


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From what I gather, at one point all the races would have been space faring, however as pointed out, the Shaktur seems to have happened and basically destroyed galactic civilization...

In the process, the races lost the ability to reach the stars, and had to re-evolve. Some did make it back to a space faring level, some did not, and some seem to have devolved into a more primitive state.

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Distant Worlds Fan

'When in doubt...attack!'

(in reply to Fishman)
Post #: 3
RE: to the developers, how do you expect the game to be... - 5/8/2010 4:35:14 PM   
Bartje

 

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Joined: 4/27/2010
From: Netherlands
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What happened: small furry balls (rodents? no-one alive knows..) hugging everyone to death with their sheer numbers due in no small part to their rapid reproductive proces.

Basicly someone, somewhere, sometime long, long ago decided it was good idea to breed these things and sell them as pets or food.

Long story short, they grew, bred and rapidly consumed the resources of all spacefaring life leaving lots of unproductive planets as well as a serious decline in technology.

Basicly the only "civilized" people that survived were the one's too stupid to feel affection for said furry balls of death.

So....a few apathic interstellar traders and many psychopathic lifeforms; which explains the abundance of pirates....

As well as some independent pockets of life (your empire).



By the way:

Don't believe the bad press the Shaktur have been getting; they were the only ones not deceived by this giant threat to galactic life!

You see; Insectoids don't keep pets and eating said furry animals makes you vomit up balls of hair.

(a condition still afflicting feline races in our galaxy today!

Having been forced to dine on these furry cute creatures for untold years until their technology was advanced enough for space travel again;

the felines in our galaxy are the living, breathing and vomitting evidence for past events!)


In Conclusion:

The Shaktur weren't waging war on us Natives! They were trying to save us from the threat within; from our pets!


Don't feel bad if you think I spoiled too much

< Message edited by Bartje -- 5/8/2010 5:37:10 PM >

(in reply to Shark7)
Post #: 4
RE: to the developers, how do you expect the game to be... - 5/8/2010 5:00:24 PM   
JosEPhII


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From: Cornfields of Western IL. USA
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@Bartje




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(in reply to Bartje)
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RE: to the developers, how do you expect the game to be... - 5/8/2010 5:32:51 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
This is my actual view on the game story (my ideal right now anyway)



Imagine if you will:

A galaxy far, far away consumed by teeming insectoid life. Resources are scarce, life is tough and survival only a small probability.

This setting breeds strong survivors, one of these survivors are the Shaktur axis, a sub-group of insectoid hives that have allied and pooled resources for their common survival.


Initially, the Shaktur axis was a great galactic succes, like all succesfull ideas however it was quickly copied by the rivalling empires native to their galaxy.


This left the Axis with only one recourse for survival, a racial migration to the nearest galaxy.


This migrational policy quickly became instituted throughout the empire, ferrying millions away to a better fate while leaving a weakened Axis to hold the line for as long as possible.

For a great many years the Shaktur were able to ferry away their population into the empty, cold depths of deep space. Their native empire was eventually conquered and exterminated however, ending the steadily shrinking stream of refugees towards our Galaxy.


Having arrived in our galaxy after untold years the Axis found themselves in a place teeming with native life, though resources were far more abundant.



The Axis Hives immediately set about ensuring their collective survival; Natives were tolerated and occasionally there was even trade. Whenever they became a threat to the Hive's survival however, they were swiftly exterminated.



Like in their own galaxy, It was not long before the natives became wary of the Axis and united in an interstellar coalition dedicated to bringing about the end of Shaktur brutallity and the restoration of Peace as well as individual worth.

The ensuing war was brutal, even by Axis standards, consuming entire worlds and bringing destruction to every isolated corner of the galaxy.


No one knows how it ended, it just did. (potential for a plague of cute furry little rodent balls here, admitedly.... )



The once great empires that dominated the Galaxy were nothing more than rubble.

Isolated colonies still survived, but cut off from their native empire's many struggled to survive.

Advanced Technology was lost, computers and infrastructure fell into disrepair as people came to value food and water over power and flight.



It was not long until the galaxy had all but forgotten...



Some things are not ment to be forgotten however,

These isolated pockets of civilization gradually grew and developed, leading to a new era of space-travel and exploration.

Each race had many questions about the past, yet they all shared common legends and memories.


Former allies became enemies, former enemies sometimes became friends, until a world shattering discovery was made.



Galactic history was recovered, mistrust between all the races of the galaxy grew and the peacefull era of expansion and exploration made way for an era of war.



What the Empires did not know however, something indeed the Shaktur themselves had forgotten:

They were no longer alone....


A massive armada of extra-galactic species was bearing down into the galaxy looking for a place to claim.


The Shaktur had been followed...



Only the few last ships of the Shaktur migration Fleet had possessed any knowledge of this event but were by this time too far behind the rest of the Hive's ships to give warning.

These Axis stragglers arrived in our galaxy at a time of Total war, what exactly transpired is unknown but the wreckages containing this omnious warning were later recovered.



A Dynamic Galaxy:


Will the races of the galaxy unite against this extra-galactic threat?

Will the Shaktur prevail and exterminate all native Empires to increase the odds of their survival?

Will the Native Empires be able to resist the looming threats?

Will they war amongst each other, oblivious to all else that moves? (hint: In the dark...)



What about the other relics from the past?


(Hint: This is a story loophole which can be used to introduce MAAAANY other things)

- An ancient Galactic News Network left by an ancient species that long ago migrated to another galaxy because our galaxy was not developed enough at that time. (they were early born; galaxy couldn't indefinately support them so they moved on) (sort of like MoO2 news service)

This would entail Diplomatic News as well as reports on potential random events etc.. It provides a certain amount of Immersion and is an excelent story telling technique!




What do you think?






Blatant Advertising:


- This story opens the door to occasional raids from an alien / extra-galactic race, which slowly develops from nuissance into a real antagonist.

- It allows for dynamic play, you create you own fate but must deal with the circumstances.

- The circumstances in the DW universe make total sense!

- It ties in with the name "Distant Worlds" completely! The Migration theme from one galaxy to another is veeeeeeeery distant. "Its waaaay out there, dude!"\

- It provides another theme than the ancient and Good VS Evil, in the way of Perspectives on life. Life = Survival or Life = Love, Nature, Growth, Survival etc..

- The name Distant worlds can also apply to the metaphor Distant Perspectives on Existence, as explained in the life above. Individual Existence VS Collective Survalist perspective

- The Shaktur are not Evil

- The Galactic Invaders are not Evil

- Humans are not Evil

- Fishman is evil when he plays the AI




< Message edited by Bartje -- 5/8/2010 5:34:25 PM >

(in reply to JosEPhII)
Post #: 6
RE: to the developers, how do you expect the game to be... - 5/8/2010 6:11:00 PM   
Rustyallan

 

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I hated MoO2 news... it was a severe letdown after the fun of MoO.  That's probably the biggest reason I never liked MoO2 and I've never understood why people talk so highly of it.  MoO3 was so vastly different that I got past that and actually enjoyed it.  Mostly due to the macromanagement and mods.

Back on track, I think the available backstory's been pretty well covered here already.  I'd like to see it brought forward a bit more for the flavor, but all told it's pretty irrelevant to the current times. 


(in reply to Bartje)
Post #: 7
RE: to the developers, how do you expect the game to be... - 5/8/2010 7:30:19 PM   
Bartje

 

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Joined: 4/27/2010
From: Netherlands
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Why did you hate the Moo2 news?

I liked the the idea of a news service keeping me up to speed on whats what in the Universe. It don't remember exactly how it worked but I like the idea.

Keep the idea and evolve it to suit DW I say!


Just an idea for the future though.


(in reply to Rustyallan)
Post #: 8
RE: to the developers, how do you expect the game to be... - 5/8/2010 9:45:35 PM   
Rustyallan

 

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Joined: 4/27/2010
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quote:

ORIGINAL: Bartje

Why did you hate the Moo2 news?

I liked the the idea of a news service keeping me up to speed on whats what in the Universe. It don't remember exactly how it worked but I like the idea.

Keep the idea and evolve it to suit DW I say!


Just an idea for the future though.




GNN in MoO had character, humor, silliness. All while giving you the news. It brought you into the galaxy and enhanced immersion. MoO2 GNN was bland, droll, pure data. Yeah, it told you what was going on, but was a huge letdown for those who enjoyed the quirky GNN from MoO and changed the way you looked at the game if you expected it to actually be like the original.

If it were MoO style, I'd love a GNN. Otherwise I don't care one way or the other.

(in reply to Bartje)
Post #: 9
RE: to the developers, how do you expect the game to be... - 5/8/2010 9:49:39 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
Sounds nice, I don't quite know what to imagine but if it helps immersion it seems like a good idea to try and include that if the idea gets incorporated.

Humors is nice as long is doesn't detract from the immersion I think.

Perhaps it could include a special comedy part? Like a parody?


I'm really clueless, I've only played Moo2 and Moo3 never the original.

I missed this in Moo3; especially since that game had an "Orion" Senate. It would have been a good tool to build immersion with. Portray the Political landscape etc..

< Message edited by Bartje -- 5/8/2010 9:50:47 PM >

(in reply to Rustyallan)
Post #: 10
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