bubicus
Posts: 9
Joined: 11/30/2009 Status: offline
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I'm attempting FlaviusX's challenge (250 x 250, 24 players, 500 turns, play as Human Union) to me as detailed in the 'AAR: Humans' thread in the After Action Report subforum. My strategy in succeeding with the challenge depends largely on successful diplomacy with AI empires. However, keeping empires happy is extremely difficult because there is very little documentation in the manual or in-game that describes how diplomacy works. For example, I have found that by simply talking to them a lot, their friendliness goes down. They even get annoyed went asking how much they like different empires. A lot of the time, friendliness seems to drop quickly and there's absolutely no apparent reason why. For example, it's turn 73 of my challenge attempt and for some reason, The Fork has gone from Indifferent to Very Hostile in less than 20 turns. We have 58 turns left on a non-aggression agreement, we've never fought a battle, we've traded a couple of techs... yet they hate me. There's no apparent reason why. Sudden hatred happens a lot. For the default 200-turn game, it's not a big deal because I just want to keep people off my back for a while, then crush them later. However, that won't work for a bigger, longer game because AI empires seem (but *I can't tell*!) to hate anybody who destroys, devastates, or subjugates other empires' planets. One can't easily play a 24-player map when 23 AI empires hate him or her. In the six full games I've played so far, I've only been able to keep one empire (The Linkin) friendly the whole game, and that was by giving them tons of money. All other empires have become eventually become very hostile with me, including empires that I've helped out during a defensive alliance, even though I do nothing hostile toward them. What I'm asking for is: 1) detailed documentation on how diplomacy works. 2) some kind of readout in the diplomacy UI that describes what has caused positive and negative reactions. 3) occasional messages from AI empires that tell the player whether relationships are improving or getting worse, and why. 4) the AI should stop offering techs without asking for something, because it wastes a player's time, and it probably drops friendliness when a player refuses the offer. 5) there should be a way for an empire to capitulate to another, so the empire could operate autonomously but work for the master, like in Civ4. It would allow races that have to deal with bureacracy a way to extend their empires without having to pay huge maintenance costs by owning and subjugating planets. Otherwise, Armada 2526's diplomacy (and to a lesser amount, the trading model) is crippled. In my experience, it's easier to just get non-aggression agreements, then attack as soon as safely possible. It's not worth attempting to cultivate a long-term alliance. I'm used to Master Of Magic's, Master Of Orion 2's, Alpha Centauri's, and Civ4's diplomacy systems. In all of those systems, it's obvious when and why other empires are angry or happy. In comparison, Armada 2526's diplomacy system makes me feel like I'm dealing with insane leaders...
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