Xkill
Posts: 107
Joined: 5/7/2010 From: Brazil Status: offline
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quote:
Original: Shark7 As far as research and design goes, I've always favored a bell curve method or diminishing returns versus advancing to a new componant. Imagine this: All of the components are available from the start at a base level. You can set a research level for each component, meaning you can specialize in one type while neglecting another. Now at each 'advance level' the component becomes a % more effective. As the component gets more advanced, you are slowed by the exponential research point requirements to advance to the next level. Take a simple laser: Laser base damage is 100. After spending X number of Research points you get to 101 damage. And to get to 102 Damage might be X*2 RPs or some such. A possible formula would be (Current stat level * .5)*(Current stat level * .5)* 1000 = RP requirement for advancement. In this way the cost goes up exponentially. In this example to get to 101 your cost is 2.5 million RPs. (100*.5)*(100*.*)*1000= 2,500,000. To go from 101 to 102, the cost is 2,550,250. From 102 to 103 costs 2,601,000. The more powerful the gun, the more it costs, but it is also open ended. You can continue to improve as long as you sink research funds into it. And to get from 199 to 200, the cost is 9,900,250 which is is a nearly 400% increase in required RP versus the 200% result increase. The thing about this is, while you are increasing your laser, you enemy is increasing his shield and armor...so it balances out since the costs will be relatively the same and the projects will take about the same amount of time. The problem comes with stuff like ECM and targeting computers, and damage control These may have to have a cap or they need to be set up on a different formula for resolution. Alternatively, these items could use an even more agressive formula to really slow the rate of any possible gains to keep them from out pacing the weapons and shields. Man...you are my hero!! Also thanks for giving you opinion,thanks too for giving me more understanding of that, it was a "beta release" for me and i didn't know what to do if Erik or Elliot or another person got here to question about it, but you gave me the solution! Also that idea of RP is good but you havent specified well i want to know if you think too about my other idea that you probably seen: quote:
Original: (ME) quote: I don't get it. You mean you want to make your own engines? Own lasers and shields? Why? So for example you want to make a 20 point damage laser, you make it yourself? How would this work? I am just not shure what you mean. Also someone mentioned about a 50 cap limit. I don't like limits, I love that in DW you can build any ship as big or as small as you want. The only limit is how big your construction yards can build. It is almost that system that you are saying but a bit more diferent...But in response to that i would love to make my own components to get more freedom of design and diplomacy too. quote: I am just not shure what you mean. Also someone mentioned about a 50 cap limit. I don't like limits, I love that in DW you can build any ship as big or as small as you want. The only limit is how big your construction yards can build. I don't like limits too but looks like it could make the game a little bit big, something about 6Gigs...just kidding it don't get very big, just a little bit. And what i mean are that you build you own "game" by making designs of almost everything that the game uses.Also MODS could be easy to make because everybody can make his own MOD without needing to know programing and juts build and post here or in other forums. Also you questioned how it would work,in this moment i'm not very sure but it would be like this: General Information Type:Torpedo Cost: _36_ Size: _8_ (Picture) (Projectile Picture) Atributes Damage: _100_ (only for weapons) Rate Of Fire: _8.00_ (Or Whatever you call it.Only for comps that use it) Range: _320_ Static Energy Comsumition: _1_ Energy Consupmition: _0_ Weapons Resource Guide (to see what resourcess it will need) Steel: 6 Carbon Fibre: 2 Nekros Stone: 4 This is what i see now. I will think more about it and post what i think here until one developer goes here and say something (Bad or Good. I hope Good) That is my main example, but keep your ideas flowing and post here or in other topic if you want. Maybe if someone manage to see this maybe they put this idea on the game!
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"If anything just cannot go wrong, it will anyway." One of Murphy Laws.
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