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Diplomacy Bug

 
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Diplomacy Bug - 5/10/2010 4:06:43 AM   
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Shark7
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From: The Big Nowhere
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Even with diplomacy set to manual, you will eventually end up with a MDP with an empire with relations of 50+.

Version: 1.04.5 Repeatable: Yes OS: XP Long Description: When playing a game and setting relations to +50 with any empire in game you will eventually end up with a MDP even with Diplomacy set to manual and after saying 'No' to any offers of a MDP.

How to recreate:

1. In options set Diplomacy to manual control. 2. Start a new game and enter the editor. 3. Pick one of the other empires and set relations to Free Trade Agreement and +50. (Same family could also have the effect). 4. Start playing. After a set amount of time, the empire in question should offer you a Mutual Defense Pact. Say 'No thanks'. 5. Play on for a bit, and eventually you will see that you have automatically been entered into a Mutual Defense Pact even though you never agreed to it.

This happens every time I set up this way, without fail.

Expected Behaviour: Basically no means no. When I say no thanks to a treaty, I should not be automatically entered into it later without my permission. Having to go back and manually downgrade treaties I didn't authorize in the first place is annoying.

Save Game: Not available yet, I should be able to get a set tomorrow on another playthrough.

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RE: Diplomacy Bug - 5/10/2010 4:36:02 AM   
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Rustyallan
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This goes along with the problems I had in my last game where I was finding myself back at war with an empire I was at war with 5 minutes before.  Diplomacy was on manual and it was canceling my wars which caused my reputation to drop for unprovoked attacks.

I never agreed to stop the war.  I never found myself IN a war that I wasn't notified about, just OUT of a war. 

Something's automating beneficial treaties without the player's knowledge even, or especially, when set to manual control.

(in reply to Shark7)
Post #: 2
RE: Diplomacy Bug - 5/11/2010 9:00:08 PM   
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Shark7
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Posts: 7937
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From: The Big Nowhere
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Little update on this, I think I isolated the problem completely.

With Treaties set to complete manual control, this will not happen. However, if you set it to suggest, then it will automatically accept the treaties after a set time, even if you have said no to the initial offer.

My belief is that set to suggest means that if you say No to a treaty, the AI should not circumvent you and accept it later anyway. The fix to this is rather easy of course, simply set treaties to full manual control, but...the suggest feature does need to be fixed to work correctly, so that when you tell the AI no, it takes no for an answer.

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RE: Diplomacy Bug - 5/12/2010 8:11:31 AM   
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Fishman
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I cannot imagine why you would want a computer to handle diplomacy for you. How on Earth is that supposed to even work? Everyone knows computers cannot do diplomacy. Not even the best technology available has enabled a computer to even ATTEMPT such a thing. Diplomacy is simply not a system that is governed by numbers, and this means a computer has absolutely no way to even begin to comprehend it. This should be clear in the bizarre, unreasonable behaviors that all AI diplomacy in practically every game exhibits.

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RE: Diplomacy Bug - 5/12/2010 5:48:34 PM   
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Shark7
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Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
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quote:

ORIGINAL: Fishman

I cannot imagine why you would want a computer to handle diplomacy for you. How on Earth is that supposed to even work? Everyone knows computers cannot do diplomacy. Not even the best technology available has enabled a computer to even ATTEMPT such a thing. Diplomacy is simply not a system that is governed by numbers, and this means a computer has absolutely no way to even begin to comprehend it. This should be clear in the bizarre, unreasonable behaviors that all AI diplomacy in practically every game exhibits.



I don't want it handling diplomacy for me, that's the whole point. However, if it is a feature in the game to have the suggest automation, then the automation needs to work as advertised and only suggest, not take over.

Once I found that little thing in my options, I turned it to full manual. I had overlooked it.

Still, it is a bug if it is not working as intended.

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Post #: 5
RE: Diplomacy Bug - 5/15/2010 4:04:28 PM   
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Arnir
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Joined: 10/12/2002
From: Alberta. In Texas.
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I'm having the same problem in 1.04.6.  I'm at war then I get a message suggesting trade sanctions with my enemy.  Huh?  So, I look it up, and we aren't at war anymore and I had changed my diplomacy to manual already.

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