Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Battlefleet Gothic

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Battlefleet Gothic Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Battlefleet Gothic - 4/6/2010 9:03:52 PM   
D.W.O.H


Posts: 49
Joined: 4/5/2010
Status: offline
i will definetly dl this when its a finalized mod, also the Star-Trek idea would be fantastic!

_____________________________

Democratic Worlds Of Humanity.

(in reply to nicodede62)
Post #: 61
RE: Battlefleet Gothic - 4/6/2010 9:57:50 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Beautiful!! Did you do that second one yourself? It's quite an improvement on the first.

(in reply to nicodede62)
Post #: 62
RE: Battlefleet Gothic - 4/6/2010 10:10:02 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
quote:

ORIGINAL: Igard
It's quite an improvement on the first.


No, I have everything back to zero and I work with another system.
Another ship: Eldar Shadow Cruiser



< Message edited by nicodede62 -- 4/6/2010 10:13:20 PM >

(in reply to Igard)
Post #: 63
RE: Battlefleet Gothic - 4/7/2010 2:10:26 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Nicodede, this has exceeded my expectations. Fine work!

(in reply to nicodede62)
Post #: 64
RE: Battlefleet Gothic - 4/7/2010 4:46:31 AM   
D.W.O.H


Posts: 49
Joined: 4/5/2010
Status: offline
so if i wanted to use that blue ship how do i do it?

_____________________________

Democratic Worlds Of Humanity.

(in reply to Igard)
Post #: 65
RE: Battlefleet Gothic - 4/7/2010 7:45:07 AM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
quote:

ORIGINAL: Igard
Nicodede, this has exceeded my expectations. Fine work!


Thank you .


quote:

ORIGINAL: D.W.O.H
so if i wanted to use that blue ship how do i do it?

For the moment it's impossible, I will provide all the Eldar once finished.

(in reply to Igard)
Post #: 66
RE: Battlefleet Gothic - 4/7/2010 5:30:51 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
New shipset for the Eldar.

In order:Escort, Frigate, Destroyer, Cruiser, Battleship

LINK: http://www.sendspace.com/file/sdvq7f
Unzip in: C:\Matrix Games\Distant Worlds\Customization\BattleFleet Gothic

It will be incorporated in the next update.

< Message edited by nicodede62 -- 4/7/2010 5:32:54 PM >

(in reply to nicodede62)
Post #: 67
RE: Battlefleet Gothic - 4/7/2010 5:44:09 PM   
beserko


Posts: 164
Joined: 2/10/2005
From: The United States Of America
Status: offline
Help a guy out!  What is the color in paint.net for transparancy?  Thought I knew how to do it!

_____________________________

as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."

(in reply to nicodede62)
Post #: 68
RE: Battlefleet Gothic - 4/7/2010 7:27:04 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
quote:

ORIGINAL: beserko
Help a guy out!  What is the color in paint.net for transparancy?  Thought I knew how to do it!


Sorry, I do not use paint.net. I use GIMP.

(in reply to beserko)
Post #: 69
RE: Battlefleet Gothic - 4/7/2010 7:34:40 PM   
beserko


Posts: 164
Joined: 2/10/2005
From: The United States Of America
Status: offline
  I just loaded up GIMP.  A bit much at 1st glance but I think I'll get to like this program alot.  I'm still no closer to my goal!

_____________________________

as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."

(in reply to nicodede62)
Post #: 70
RE: Battlefleet Gothic - 4/7/2010 9:22:14 PM   
Bestor

 

Posts: 18
Joined: 3/29/2010
Status: offline
Ok the easyest way for you to get transparency on gimp with what you have posted there would be to right click on the image, and on the pop up menu go to image then transparency then add alpha i believe. once you have the reasparent layer under the white use the erase to remove the white,

that should give you a checker board style layer where you have erased, thats the transparency. all i would do is erase as much of the white you can up to the ship and add a thin 1 pixel wide black border round the ship that way you get no left over white trim

(in reply to beserko)
Post #: 71
RE: Battlefleet Gothic - 4/7/2010 11:53:32 PM   
beserko


Posts: 164
Joined: 2/10/2005
From: The United States Of America
Status: offline
Many thanks Bestor !

_____________________________

as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."

(in reply to Bestor)
Post #: 72
RE: Battlefleet Gothic - 4/8/2010 9:35:12 AM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
I start the vessels for the Imperium.


It is a capital ship, you like ?

Edit: New cruiser


< Message edited by nicodede62 -- 4/8/2010 3:21:12 PM >

(in reply to beserko)
Post #: 73
RE: Battlefleet Gothic - 4/8/2010 4:19:48 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
New soundfile on first page.

10 new music by Dr house (another french )

(in reply to nicodede62)
Post #: 74
RE: Battlefleet Gothic - 4/8/2010 6:46:44 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Nice, the colours are spot on too.

Here's a nice example of one of the painted models..




Attachment (1)

< Message edited by Igard -- 4/8/2010 6:49:01 PM >

(in reply to nicodede62)
Post #: 75
RE: Battlefleet Gothic - 4/8/2010 7:46:42 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
@Igard

Or have you find this picture ?
I see that there is a fine view from above.

(in reply to Igard)
Post #: 76
RE: Battlefleet Gothic - 4/8/2010 7:54:26 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
If you look carefully you'll see its ever so slightly angled. Personally, I prefer the job you did with yours.

This image is from the BFG blue book. It has a couple of rare model views from above with some nice tips for colour schemes.

I could post more if you like. There are colour schemes for eldar, orks, chaos and imperium if a I remember correctly.


(in reply to nicodede62)
Post #: 77
RE: Battlefleet Gothic - 4/8/2010 8:03:05 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
I am interested by the views from above.
Send me by Pm .

(in reply to Igard)
Post #: 78
RE: Battlefleet Gothic - 4/8/2010 8:03:14 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I'll get some more pics after the football.

(in reply to Igard)
Post #: 79
RE: Battlefleet Gothic - 4/9/2010 9:00:55 AM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
A beautiful Imperial fleet moved in the meanders of the universe .


< Message edited by nicodede62 -- 4/11/2010 11:10:24 PM >

(in reply to nicodede62)
Post #: 80
RE: Battlefleet Gothic - 4/11/2010 4:08:52 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Beserko, Great job dude

< Message edited by 2guncohen -- 4/16/2010 12:53:30 PM >

(in reply to beserko)
Post #: 81
RE: Battlefleet Gothic - 4/25/2010 11:41:28 PM   
Bestor

 

Posts: 18
Joined: 3/29/2010
Status: offline
Loving the imperial ships, any chance of a ship set any time soon? and also are you going to be doing a seprate set of ships for the astartes?

(in reply to 2guncohen)
Post #: 82
RE: Battlefleet Gothic - 4/25/2010 11:49:48 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
For now, the mod is a little break. Waiting for photos of fan playing the board game, in order to recreate as faithfully possible as the ships of each race.

For the Astarte, why not. In the near future, maybe ...

(in reply to Bestor)
Post #: 83
RE: Battlefleet Gothic - 5/10/2010 4:39:06 PM   
d.erlemeyer@gmx.de

 

Posts: 17
Joined: 4/30/2010
Status: offline
I was all giddy when I first saw the topic.
But now that I see those ship models... *drools*

Which is to say: I'm a huge WH40k nerd and I'm really looking forward to this.



Also looking at the first image:
Very Aggressive, Extremely Aggressive, Very Aggressive,...
Smells like fun

(in reply to nicodede62)
Post #: 84
RE: Battlefleet Gothic - 5/10/2010 7:17:02 PM   
wormguy

 

Posts: 10
Joined: 3/31/2010
Status: offline
I have the complete pack done for The Imperium of Man, but they are my uncoloured version (so not like the ones nicodede62 posted) but they still look pretty sweet ingame. Haven't worked on it for a while now so I forget if some of them needed tweaking to fix engines and blinking lights or whether I did that already. If anyone wants to try em despite that I could upload the file somewhere.

(in reply to d.erlemeyer@gmx.de)
Post #: 85
RE: Battlefleet Gothic - 5/10/2010 7:31:34 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
Hi wormguy,
You could send them to me to try.
davidmack2@sky.com

Alternatively, can you just do an attachment on this forum.

Thanks

< Message edited by drillerman -- 5/10/2010 7:33:54 PM >


_____________________________

Huh?

(in reply to wormguy)
Post #: 86
RE: Battlefleet Gothic - 5/10/2010 10:06:07 PM   
Phocian

 

Posts: 74
Joined: 5/10/2010
From: Old England
Status: offline
I brought Distant Worlds when I had read that you could mod it.
The plan was to make a Battlefleet gothic mod as Im a 40k nut as well.

Great mod Nicodede62 !!

If their is anything that I can help with please let me know. I don't have a huge amount of experience with modding but more than happy to help.

Cheers.

(in reply to drillerman)
Post #: 87
RE: Battlefleet Gothic - 5/10/2010 11:10:25 PM   
d.erlemeyer@gmx.de

 

Posts: 17
Joined: 4/30/2010
Status: offline
Hey nicodede62,
I love the music you gathered. But most of those files are .ogg and the customization guide says that the game does only recognise .mp3 files.
Quoting:
Note that the music files must be in MP3 format, no other format files will be played (WMA, MIDI, OGG, etc).
So... a good part of that download is useless, gamewise.

(in reply to Phocian)
Post #: 88
RE: Battlefleet Gothic - 5/11/2010 7:25:43 AM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
Ah, thank you for intelligence. Before the last patch, everything was in mp3. I look and I'm going to change that .
Thank you for your support .

< Message edited by nicodede62 -- 5/11/2010 7:28:03 AM >

(in reply to d.erlemeyer@gmx.de)
Post #: 89
RE: Battlefleet Gothic - 5/11/2010 9:39:07 AM   
wormguy

 

Posts: 10
Joined: 3/31/2010
Status: offline
There are programs you can use on the internet that can convert those file formats into mp3. I forget which one I used now, but I know they are out there because that's what I did myself.

Here are my Imperium ships for anyone who wants to test run the BETA. As mentioned, I think some ships are still unfinished because I haven't checked in a long time and have forgotten whats done and whats not. Enjoy!

Attachment (1)

(in reply to d.erlemeyer@gmx.de)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Battlefleet Gothic Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.750