NorthStar
Posts: 219
Joined: 5/17/2002 From: New York, US Status: offline
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[QUOTE]Originally posted by Rex Bellator [B]With regard to point 2, I am specificaly interested in how the makeup of a raid is arrived at. Why do large groups of aircraft which have plenty of supplies, no fatigue, good morale and good support not bother to fly with the raid. Is the AI deciding on a balanced attack and resisting scrambling hundreds of aircraft after 1 DD? If it does, then exactly what criteria does it use to determine what is an appropriate force. [/B][/QUOTE] Oh, OK. :) IIRC, this is actually covered in qualitative (if not quantitative) detail in the manual. Basically, one Air Group decides to attack a target, and then other AGs (at the same base or sometimes other nearby ones) check to see if they join in. This includes both escorts and additional bombers. The salient point here is that level bombers have to make something like three moral checks to make an attack. This means that even AGs with reasonably good morale have a non-trivial chance of failing and flying in reduced strength. I don't THINK dive bombers and torpedo bombers have to make the same number of checks, so they seem to attack a bit more reliably. Also, an Air HQ in range of the base will increase the chance of getting large strikes in the air. As I said, all of this is qualitative, and that's all there is. LOL getting any real numbers for any of this. I've made some requests for numbers and equations on other topics, and gotten no official reply. Doesn't look like Matrix or 2by3 want to share that info. Not that I blame them really. Can't you just imagne: Post #1457 on the variable used in the forth term of the ship damage equation, quote "I really don't think .00567 is the correct value. Historically, the allies were able to achive damage results more closely correlated with .00569 . . . . :D
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