ralphtricky
Posts: 6685
Joined: 7/27/2003 From: Colorado Springs Status: offline
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There are a lot of changes to TOAW in the 3.4 patch, I'm going to talk about the ones that you'll notice right away. The most obvious ones is the optional face-lift which tones down the graphics, and gives TOAW a new look. The new graphics system allows you to not just have a picture on a picture, but also allow you to have transparent pictures. Things like clouds that you can see through for the weather. I don't think we've seen the last of what can be done with the new system. There are a lot of changes to the way that it can be played too. The first time you start TOAW, it will ask you whether you want to play with 'Classic' defaults or 'Updated' defaults. Classic is the way that you're playing now. Updated is just that, updated. It's intended for the player that is learning or isn't playing PBEM and wants a more casual experience. When you right click, it will move, attack, or bombard as appropriate instead of pulling up the menu. If you right click and hold, it will pop up the normal right-click menu. If you double-click on an enemy unit, it will open the combat planner dialog, which now allows you to assign artillery to direct attacks. Both modes support dragging the mouse, either while on a unit to move the unit, or on the map to move the map (or the mini-map.) I've found I use the Updated defaults, but I'm the only one on the Beta team that does, and play mostly against Elmer. I've found that I've been playing a lot using the iPad and software called iTap RDP. It allows me to log in to my computer from the iPad. I can easily move units around, zoom in and out (using the iPad) and plan attacks. There are some things like setting the loss level, or putting units into reserve status which need to be done from menus, but a good 80% of what I do doesn't need the menu popped up each time, and I can always right-click on the unit to do those things. It's got some issue, but I'm not sure how many are due to the iPad, my learning how to use it, or the other things. I believe that the updated interface is perfect for teaching anyone that has any interest very quickly what the fun is about. The other major experiment is that there is a new play mode called 'Elmer Assist' (or whatever you want to call it ) You can let Elmer take control of certain formations, and set their formation tracks, aggressiveness, etc. You can then move the formations you want to control, and let Elmer move the rest according to your broad directions. You could (playing both sides) play a game of FitE within your lifetime. Elmer has shortcoming at the strategic level, but you can adjust for that. I'm still not sure if that idea is going to take off or not. I'm having fun playing Red Thunder, letting Elmer do most of the grunt work while I do the fine tuning like placing engineers correctly, ensuring we don't get encircled, handle attacks that are critical, etc. I made some mistakes, so I'm about to start over. I hope you enjoy it, Ralph
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Ralph Trickey TOAW IV Programmer Blog: http://operationalwarfare.com --- My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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