taltamir
Posts: 1290
Joined: 4/2/2010 Status: offline
|
quote:
ORIGINAL: jscott991 This is a silly, gamey situation that no amount of exposition can justify. System One has two planets, X with 10 billion people and Y with 4 billion people. I invade and take over planet Y, presumably defeating its forces and subjugating its population. Two seconds later, Y has the capability of not only defeating my Empire, but taking over my troops' equipment and using it against me. If they had that capability, why didn't they resist the invasion to begin with? What's more, this situation is resolved, not using the ground combat system, but using the the "population satisfaction/happiness" system, which is completely inappropriate. But, it gets sillier. If I had taken over Planet X first, I would have had no problem at all. Why would planet X's status affect the defense forces of Planet Y and vice versa? This is a classic example of "broken as designed." The intersection of the happiness/rebellion system, which is unrelated to the combat system, produce an absurd result. You realize the upshot of this is that the gaming system has produced a situation where some planets are impregnable because they are the lesser of two planets in a system. Does that many sense? It leads to the gamey situation of always taking over the largest, which is, frankly, not that intuitive. That would be like MacArthur invading Japan first during his island hopping campaign. You are dead on. And if you take planet X first, then planet Y can come with it via rebellion. It is infuriating to try to invade planet Y, because planet Y is impregnable, and just steals your troops as soon as they invade.
_____________________________
I do not have a superman complex; for I am God, not Superman.
|