virgil_182
Posts: 11
Joined: 7/2/2009 Status: offline
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I did some more testing, and it looks like I jumped the gun on assuming espionage repercussions were broken. I occurred to me that there was far more depth to the simulation than meets the eye, which has been my observation of DW generally. Testing in various random games failed espionage attempts create different results each time, I assume this is somehow based on the complexities of the empire interactions before the mission. In some cases the diplomacy hit was hundreds of points leading to very strained relations. In the actual game in which first thought it was a bug, the empires are all very large, very rich, and getting along fairly well, with the exception of some expected border skirmishes. So espionage incidents are, apparently, handled in context. DW is consistently amazing me with it's unseen depth. My testing seems to show that the simulation takes into account the desire of large, stable empires, to wish to remain so. As in real life, why destroy arrangements that are making everyone prosper. A spy gets caught with his hands in the cookie jar, the nation that sent him immediately denies ever knowing he / she existed, some money changes hands, and empires go on.
< Message edited by virgil_182 -- 5/18/2010 11:41:32 PM >
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