Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: John S Two quick questions re the computer in AE. First, when I played the Allies vs a Japanese computer in the campaign games in the original WITP I always had the impression that the computer handled Allied subs fairly well. Now playing the Allies in an AE campaign, I'm getting the impression that the subs are being sent to some pretty weird places (e.g. a sub based in Columbo is sent to patrol off of Bombay). Am I just being overly critical, what is the general impression of how the computer handles subs in AE? Yesterday, on a whim, I relaunched WITP for the first time in a year. I could barely look at it. Seemed like a toy. So many bases missing which I now know are critical, no shipyard repair, etc. Like seeing an old girlfriend who gained 150 pounds. (There are no women here, right? Good.) I loaded up my last open game, Allies vs. Japanese AI, summer of 1945. There were Allied subs stacked six tiers deep south of the HI, with no space between hexes. The sub routines in WITP always flooded the HI in a completely unhistoric way. The sub routines in AE are so far ahead of WITP's that it's difficult to even call WITP's "routines." AE will sometimes do own-port barrier patrols. I see them often around San Diego and LA. As you say, sometimes on the Indian coast. Often the AI uses the Dutch boats and the S-boats, when they become obsolete, to do these missions. (I mean later on, like 1943.) There's no way in the game to decommission ships as was done with the S-boats, so there's no harm in it. If it bothers you, you can tie them up (don't disband) in a port you don't use for anything else and forget they exist. It doesn't sound like you're very far along, so all I'll say is you may one day soon be glad those boats are hanging around Bombay. Andy likes to play games in the AI scripts. In my next game I'm going to hand-control the subs, but the auto-sub routines work very well, IMO.
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The Moose
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