Gargoil
Posts: 389
Joined: 1/6/2008 Status: offline
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quote:
ORIGINAL: Gneisenau #1. show stopper for me is that the Fleets do not stay together. When they are sent off to perform a mission, each ship travels at it's maximum speed. Fleets should travel at the speed of the S L O W E S T ship in the formation!!! Two remedies for this. First, you can design your ships to have matching speeds. Second, you can order your ships to move to a gathering up point then order them to attack when they have all arrived. quote:
ORIGINAL: Gneisenau #2. With all the setting on micro-manage, when new military ships are built, they default to "computer control". I have to continually go to the "Ship Listings" to change the newly created ships to manual. Generally I click on the report of a newly constructed ship, and just order it to stop or move a small distance. I can then give it more involved orders later. quote:
ORIGINAL: Gneisenau #3. The economy runs into the red even when there are very few ships to unpkeep. All the before mentioned things have frustrated me to the point where I'm going to have to park the game in a star dock untill they work as they should. Things that will help your economy - create a design for a Very Small Spaceport. Minimum everything, but make sure they have a shipyard, Rec center, Med Center and a Trade center. These are easy for new colonies to build. Also, do not tax new colonies until they have are at 500m pop. The y grow much faster with the Rec and Med and no Taxes. Then they become worth taxing later. One last thing, it is a good idea to colonize or invade an independent as some point early on if you find one. That gives you a real boost in taxes.
< Message edited by Gargoil -- 5/24/2010 10:40:35 PM >
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