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RE: USN Fleet Carriers - 5/22/2010 1:18:26 PM   
Mifune


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Arkady you can also use the home defense stripe with your method. Indeed, you offer a very exciting concept. But maybe using the tactical symbols is the easiest solution for all, not much can be done with the LCU's.

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Post #: 211
RE: Comprehensive AGP artwork, to date - 5/23/2010 12:30:20 AM   
Reg


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From: NSW, Australia
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quote:

ORIGINAL: Halsey

Anyone wishing to have the whole AGP, and or LCU artwork, from all the contributors, in one download.
Send me an email with your address, and I'll shoot you the comprehensive AGP, or LCU zip, to date.

AGP's 245 bitmaps 1.9MBs, with some resized to fit in better with the aircraft artwork.

Also have the Allied LCU combined artwork.
LCU's 376 bitmaps 2.1 MBs.

The only thing I don't have consolidated are the ship emblems.
Maybe someone else can get these all together in a single DL.


We need a website to host all this stuff.

I'm sure if you drop RogueUSMC ((Website link) or Spooky (Website link) a line, they will be very happy to host these downloads...

All the WITP websites seem to have been a bit neglected since the release of AE (maybe because standard AE is so good...)



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Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 212
RE: Comprehensive AGP artwork, to date - 5/23/2010 12:59:21 AM   
Halsey

 

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That's true Reg...

Mifune just sent me all the ship insignia.

So I now have the entire set of Land, Air, and Naval artwork to date.

So anyone wanting any of these let me know, at least until we can find a permanent home for these works.

(in reply to Reg)
Post #: 213
RE: USN Fleet Carriers - 5/23/2010 1:46:57 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
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quote:

ORIGINAL: Arkady

As JFB I'm unhappy with lack of unit emblems for Japanese airunits.
They used only tactical markings and/or specific tail or fuselage symbols on planes.

As we are now able to change pictures for planes and further change them in time, different planes pictures for each unit (with same airplane type) is nice to have feature (maybe in future).

But I believe that I found workaround.

1. create alternate plane picture, image should be rectangle filled with one solid color (= game engine draw transparent frame)
here is example, alternate picture for A6M2 Zero, J_PlaneSide0004.bmp put into ART\JapPlanes
....

2. create unit patch image, size 220x60, usual place for unit crest is empty, right side of the image is used for plane picture with correct unit's marking
for proof of concept I used Akagi Kanjo Sentokitai (Akagi-1), one red stripe, and Kaga Kanjo Sentokitai(Kaga-1), two red stripes.Files AGP_0482.bmp and AGP_0486.bmp in ART\JapPatch
....

3. that's all, now you can see in game different plane pictures even for groups equiped with same plane type
....


Unfortunately this concept have a few cons:
- you need unit patch picture (AGP_XXXX.bmp) files for each unit equiped with selected plane - for unknown painting, generic picture should be placed into unit patch image.
- no different plane type pictures in time possible
- when group upgrade to different type, you need alter unit patch image as well
- this usage of unit patch images is even more memory expensive than normal enhancement

Japanese paintings and symbols are available in book Emblems of the Rising Sun: Imperial Japanese Army Air Force
Unit Markings 1939-1945 by Peter Scott
or for example from this site (along with other nations planes paintings)
http://www.michael-reimer.com/CFS2/CFS2_Aircraft_Profiles.html



Hi Arkady,

This a fantastic approach to individual custom air units.

If we could possibly get MichaelM to come on board to make the unit patch art rotatable (allow them to be put in the month/year folders) and overwrite existing aircraft side art, you could really be on to something here though not linking the unit image to the aircraft type (ie if you don't upgrade aircraft type on the historical date) is a serious drawback and may undermine this whole concept.

MichaelM: I assume rotating on date wouldn't be too big a programming change (Yes I know... everyone says this), but this really is only an expansion to the scope of existing code..... Linking the image to the unit aircraft type will be a whole new ballgame (with PDU on...ouch!!)

However I think you have missed the biggest problem with this approach. I found when doing the rotating side art that there are few comprehensive sources so it will be very difficult to get a set of images that cover a reasonable portion of all the game units accurately. Second is that I have found lots of units go through about 4 different stages in colour scheme/markings with about 350 aircraft types per side and there are about 4000 air units all up. The potential number of images required for all combinations is staggering and that still doesn't take PDU into account which would require images for all potential aircraft types. Think about the memory requirements for this.

I think the best you could hope for is to create images for a few select (well known) examples and just go default for the rest. Still it might be worth it for the manual management for those examples where this system does work.

Best of luck,


< Message edited by Reg -- 5/23/2010 1:56:47 AM >


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Cheers,
Reg.

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Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Arkady)
Post #: 214
RE: USN Fleet Carriers - 5/23/2010 10:01:47 AM   
Arkady


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yes, you are right
I made pictures only for A6M2 equiped  groups in my PBEM game (april 42), due limited time I'll be making images only as my game progress or I upgrade groups manually.


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Post #: 215
IJAAF Sentai insignia - 5/23/2010 10:41:45 AM   
Halsey

 

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First installment...
IJAAF Sentai's

3rd
4th
5th
18th
19th
45th
53rd
54th
55th
56th
58th
59th
68th
75th
78th

Had to correct the 4th, dl again, please.
Cleaned the 4th, again.



Attachment (1)

< Message edited by Halsey -- 5/23/2010 3:29:48 PM >

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Post #: 216
RE: IJAAF Sentai insignia - 5/23/2010 11:56:17 AM   
Fletcher


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From: Jerez, Spain, EU
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quote:

ORIGINAL: Halsey

First installment...
IJAAF Sentai's

3rd
4th
5th
18th
19th
45th
53rd
54th
55th
56th
58th
59th
68th
75th
78th

Had to correct the 4th, dl again, please.




Hello Halsey, Thanks very much !.. I had a problem, I downloaded, after it I create a folder named "AE Art JapPatch" (into ART folder into the main War in the Pacific AE folder) like you comment in the word file but any changes happens !... Probably I need any support. Thanks in advance !
Best of wishes
Ramón

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WITP-AE, WITE

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Post #: 217
RE: IJAAF Sentai insignia - 5/23/2010 12:07:31 PM   
aristoteles


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Hello Fletcher, just create a subfolder named "JapPatch" within the ART directory.Must have that exact name to work.
BTW Halsey, Thanks a lot , keep them coming!

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Post #: 218
RE: IJAAF Sentai insignia - 5/23/2010 12:08:37 PM   
Fletcher


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Hi Aristoteles ! good to see you !
Works fine !, thanks a lot. I would need more, more and more..
Halsey, keep up with the good work
Best of wishes
Ramón




Attachment (1)

< Message edited by Fletcher -- 5/23/2010 12:14:01 PM >


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Post #: 219
RE: IJAAF Sentai insignia - 5/23/2010 12:47:13 PM   
Mifune


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From: Florida
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Halsey-san the emperor is pleased by your fine initial effort.

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Post #: 220
RE: IJAAF Sentai insignia - 5/23/2010 2:32:09 PM   
cantona2


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Great Job, even if its for the JFBs 

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Post #: 221
RE: IJAAF Sentai insignia - 5/23/2010 3:13:27 PM   
Halsey

 

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quote:

ORIGINAL: Fletcher

Hi Aristoteles ! good to see you !
Works fine !, thanks a lot. I would need more, more and more..
Halsey, keep up with the good work
Best of wishes
Ramón






Hard to eyeball the green correctly everytime.

I'll correct and revise as errors come up.

Drop me a PM if you find display errors, sometimes the bitmap appears as a overlay and is blank.

These are all taken from aircraft profile art, cut down, filled in and cleaned up by hand, one at a time.

(in reply to Fletcher)
Post #: 222
AVG - 5/23/2010 11:57:38 PM   
Halsey

 

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By request...
The 2nd and 3rd Sqdrn AVG.
Added the ground echelon unit.

Redownload to update.





Attachment (1)

< Message edited by Halsey -- 5/24/2010 12:42:47 AM >

(in reply to Mifune)
Post #: 223
RE: AVG - 5/24/2010 12:09:07 AM   
Mifune


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Excellent

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Post #: 224
RE: AVG - 5/24/2010 12:44:54 AM   
Halsey

 

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DL the zip again.

Starting on 20 new Sentai's now, probably take a couple of days.


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Post #: 225
RE: AVG - 5/24/2010 12:51:55 AM   
Mifune


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With deep gratitude and of course thanks.

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Post #: 226
RE: IJAAF Sentai insignia - 5/24/2010 10:34:47 PM   
Halsey

 

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2nd set of Sentai's, plus fixes on first set.

1st
9th
11th
13th
20th
22nd
23rd
24th
26th
33rd
50th
51st
52nd
64th
65th
70th
71st
72nd
73rd
77th



Attachment (1)

(in reply to Fletcher)
Post #: 227
RE: IJAAF Sentai insignia - 5/24/2010 11:01:26 PM   
Mifune


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From: Florida
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Most excellent

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Post #: 228
RE: IJAAF Sentai insignia - 5/25/2010 9:55:38 AM   
Cerion

 

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Thanks, Halsey. Amazing work.

(in reply to Mifune)
Post #: 229
RE: IJAAF Sentai insignia - 5/25/2010 4:10:10 PM   
aristoteles


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Thanks again, much appreciated.

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Post #: 230
RE: AVG - 5/25/2010 11:43:42 PM   
Halsey

 

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Last of the fighter Sentai's.
My resources have run dry.
Some bomber Sentai's next.

85th
87th
101st
102nd
103rd
104th
105th
200th
204th
246th
248th



Attachment (1)

< Message edited by Halsey -- 5/25/2010 11:45:32 PM >

(in reply to Mifune)
Post #: 231
RE: AVG - 5/26/2010 12:04:03 AM   
Mifune


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Joined: 4/28/2005
From: Florida
Status: offline
Much appreciated

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Post #: 232
Final Sentai package - 5/27/2010 1:17:27 AM   
Halsey

 

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My final effort for IJAAF Sentai's, bombers and recon.

This is a comprehensive zip, with all previous bitmaps.

Time for the real JFB's to step up now.





Attachment (1)

(in reply to Mifune)
Post #: 233
Chinese Airgroups - 5/28/2010 3:02:34 AM   
Halsey

 

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The Chinese Air Force.
Info was sketchy at best, so they were done like the See Bees.



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Post #: 234
RE: Chinese Airgroups - 5/28/2010 3:05:00 AM   
Mifune


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once again thanks

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Post #: 235
RE: Chinese Airgroups - 5/28/2010 3:26:13 AM   
NAVMAN

 

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Halsey,
Thx for your efforts.

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Post #: 236
RE: Chinese Airgroups - 5/28/2010 4:08:30 AM   
Halsey

 

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No problemo...

It does add more flavor to the game, and I like sharing these with the players.

My thanks to Michael for adding in this eye candy tool.

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Post #: 237
RE: Chinese Airgroups - 5/28/2010 5:02:51 AM   
TOMLABEL


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From: Alabama - ROLL TIDE!!!!!
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quote:

ORIGINAL: Halsey

No problemo...

It does add more flavor to the game, and I like sharing these with the players.

My thanks to Michael for adding in this eye candy tool.



Yes - thanks Halsey (and everyone else) for doing all of your hard work!!!! Much appreciated!!!!

Absolutely, thanks to Michael for coding this. There is also code to do the air bombardment screens as well based on the "base editor number".

I tested these codes and am so happy you guys have taken off with this!!!!!!

A job very well done and can't wailt to see more!!!!!!!!!!!!!!!!!!!!!!!

I definitely think this "eye-candy" adds a whole lot to the game!!!!

TOMLABEL

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Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

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(in reply to Halsey)
Post #: 238
RE: USN Fleet Carriers - 5/28/2010 4:33:17 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
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quote:

ORIGINAL: NAVMAN

Hi All: Just wanted to thank everyone for their work on this. For Reg, noted that Corsairs
and B25s d/n seem to get art updates done. Is there some place where they are at?


Hang in there, they're coming.....






Attachment (1)

< Message edited by Reg -- 5/28/2010 4:52:19 PM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to NAVMAN)
Post #: 239
RE: USN Fleet Carriers - 5/28/2010 4:45:10 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

More...






Attachment (1)

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 240
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