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WW1 gamers are getting spoiled

 
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WW1 gamers are getting spoiled - 5/25/2010 3:37:54 PM   
wodin


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With the release of the brilliant WW1 gold version.

We now have Slitherine bring out there own game.

Commander: The Great War.

I've never played the previous Commander games as grand strategy doesn't appeal to me.. however any game on WW1 I will buy as its my obsession.

LINKTOWARGMAER

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RE: WW1 gamers are getting spoiled - 5/25/2010 4:08:14 PM   
MajFrankBurns

 

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Oh alright we finally found something we both are interested in Wodin. I like the Panzer General approach of their WW2 one.

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RE: WW1 gamers are getting spoiled - 5/25/2010 4:09:49 PM   
SlickWilhelm


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Wow, it will be interesting to see if they can pull it off with that engine. Any new game based on WWI is great news. 

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RE: WW1 gamers are getting spoiled - 5/25/2010 4:12:06 PM   
MajFrankBurns

 

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My only worry is the AI as their Field of Glory ai isn't very good at all. They need to bring back the good old days ai of Spartan and Troy.

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RE: WW1 gamers are getting spoiled - 5/25/2010 4:21:09 PM   
wodin


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Well the system that Ageod uses to replicate trench warfare is fantastic... so we have to keep our fingers crossed this doesn't end up playing like WW2 with WW1 weapons.

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RE: WW1 gamers are getting spoiled - 5/25/2010 6:34:41 PM   
PunkReaper


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drat don't think I'll be able to resist this one.... Got WW2 and napoleon and quite like the lightness of the games..

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RE: WW1 gamers are getting spoiled - 5/25/2010 9:14:01 PM   
Alan Sharif

 

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Never brought a 'Commander' title before but I suspect this will change that.

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RE: WW1 gamers are getting spoiled - 5/26/2010 1:57:40 AM   
jomni


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Well I played Commander Europe at War.  It's quite nice and a bit 'beer and pretzel'.
AI is challenging.  I played Germany, cleared North Aftica up to Syria.  But the Russians broke through and captured half of Poland in '43.  I also get some landings from Americans in Normany already. 

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RE: WW1 gamers are getting spoiled - 5/26/2010 2:05:17 PM   
SlickWilhelm


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quote:

A completely new engine runs faster and allows players to enjoy the epic hex based campaign map in full wide screen.


Let me just savor that sentence for awhile.

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RE: WW1 gamers are getting spoiled - 5/26/2010 2:53:28 PM   
V22 Osprey


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quote:

ORIGINAL: Slick Wilhelm

quote:

A completely new engine runs faster and allows players to enjoy the epic hex based campaign map in full wide screen.


Let me just savor that sentence for awhile.


Well, it looks like these wargaming Companies are starting to 'get it' that widescreens and higher resolutions other than 1024 x 768 are becoming more common.

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RE: WW1 gamers are getting spoiled - 5/26/2010 3:15:26 PM   
SlickWilhelm


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quote:

ORIGINAL: V22 Osprey

Well, it looks like these wargaming Companies are starting to 'get it' that widescreens and higher resolutions other than 1024 x 768 are becoming more common.


Indeed. Good thing, too. I've got an Asus 25.5" on the way from newegg right now. 1920x1200 native resolution would be a terrible waste of real estate on something that offers only 1024x768.

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RE: WW1 gamers are getting spoiled - 5/26/2010 3:22:56 PM   
Lord Zimoa


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Posted this in the forum already but to be clear, it is indeed under the hood where the biggest changes are:

I do not want to go too technical but it is really a complete new engine, and I mean complete new code, previous Commander games were written in Java this one in C++, a complete new written AI, especially focused on WW1, support of LUA scripting so highly moddable and perfect integration of Slitherine`s excellent FOG PBEM system.

So it is in the tradition of Commander, but really a new game, new code and new AI in every aspect. Of course we preserved many great design features of the original series....

And we, right from the start, involved the great Commander Community, we are very proud the guys behind the CEAW Grand Strategy modification are helping us and looking over our shoulders as advisors and testers.

It will allow bigger and more complex maps to be displayed and better support for low end machines with a much faster graphics engine. It will work on smaller netbooks and will have full wide screen support.

Cheers,

Tim aka LZ

< Message edited by Lord Zimoa -- 5/26/2010 3:25:14 PM >


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RE: WW1 gamers are getting spoiled - 5/26/2010 4:15:12 PM   
MajFrankBurns

 

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quote:

It will work on smaller netbooks and will have full wide screen support.


This ^ sold me!  I think more and more strategy and wargames should be made for the Netbooks moreso than hog desktops that have more power than is usually needed to run 99% of them anyway. I love the Netbook now. It's so light just around 2lbs or 3 and small and easily hideable.  The Netbook is the perfect portable wargaming machine.

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RE: WW1 gamers are getting spoiled - 5/28/2010 9:17:43 PM   
wodin


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HPS announce France 1914!! Another one...I don't know you wait for a bus for an hour then three come along at once!

Looks like that will hit my buy list!

They also announce finally the second game in the Squad Battles covering the East Front!

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RE: WW1 gamers are getting spoiled - 5/28/2010 10:27:12 PM   
Alan Sharif

 

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Must admit the HPS WW1 game sounds fabulous...and released 4th June.

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RE: WW1 gamers are getting spoiled - 5/29/2010 4:35:37 PM   
Fastsnake

 

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Long live to WWI!

At least we begin to become a little bit well more treated (these five last words look weird to me...), that's the beginning of a new era. I had a dream... And it realised.

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RE: WW1 gamers are getting spoiled - 5/29/2010 8:12:04 PM   
MajFrankBurns

 

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quote:

ORIGINAL: V22 Osprey


quote:

ORIGINAL: Slick Wilhelm

quote:

A completely new engine runs faster and allows players to enjoy the epic hex based campaign map in full wide screen.


Let me just savor that sentence for awhile.


Well, it looks like these wargaming Companies are starting to 'get it' that widescreens and higher resolutions other than 1024 x 768 are becoming more common.


With my eyes like they are I still prefer 1024 x 768

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RE: WW1 gamers are getting spoiled - 6/7/2010 8:05:11 PM   
pelle75

 

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quote:

ORIGINAL: Lord Zimoa
It will allow bigger and more complex maps to be displayed and better support for low end machines with a much faster graphics engine. It will work on smaller netbooks and will have full wide screen support.


I have been hoping for a good wargame for my old eeepc for a long time. Not many games play well in 800x480 pixels. A ww1 game on it would be fantastic. But maybe it is too low end? Hope it can run well in WINE (hoping for a native linux port is probably a bit optimistic).

edit: Oh, noticed "display resolution from 1024x600 upwards" now. No luck for my old netbook then.

< Message edited by pellen -- 6/7/2010 8:07:46 PM >


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RE: WW1 gamers are getting spoiled - 6/7/2010 9:43:54 PM   
wodin


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With HPS releasing a WW1 game lets hope they do a Squad Battlles WW1 game sometime.

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RE: WW1 gamers are getting spoiled - 6/10/2010 1:48:35 PM   
Lukas


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quote:

I have been hoping for a good wargame for my old eeepc for a long time. Not many games play well in 800x480 pixels.


Technically the engine can do any resolution. But 800x480 would require a whole different UI design. Buttons and text would become really small. So we have to draw a limit somewhere.


< Message edited by Lukas -- 6/10/2010 1:49:07 PM >


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RE: WW1 gamers are getting spoiled - 6/10/2010 3:30:41 PM   
JudgeDredd


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Wodin - I'm not sure how a squad based WW1 game would come about. Wasn't alot of the action just mass murder...erm...I mean mass attacks designed by tactical geniuses?

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RE: WW1 gamers are getting spoiled - 6/10/2010 5:37:12 PM   
wodin


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quote:

ORIGINAL: JudgeDredd

Wodin - I'm not sure how a squad based WW1 game would come about. Wasn't alot of the action just mass murder...erm...I mean mass attacks designed by tactical geniuses?



Have to disagree....a popular misconception that this was all that happened through WW1...the more you read the more you realise there is plenty for SB to do that would be great....The Somme is what everyone thinks about as how it was all he time...not so...they walked across because they though Kitcheners Army couldn't do advance tactics that the regulars ha dlearnt during the war (advance in rushes with covering fire etc etc) so they told them to walk across.....So many battles could be done at the SB level where tactics count....lots of individual battles raged...house to house etc that would be great for the SB series....

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RE: WW1 gamers are getting spoiled - 6/10/2010 6:26:44 PM   
JudgeDredd


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Well I stand corrected. Wodin - you have just shown people (including me) how to put their information across without being aggressive or antagonistic

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RE: WW1 gamers are getting spoiled - 6/10/2010 8:57:57 PM   
7th Somersets

 

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Wodin,

Completely agree - save that for the Somme - in fact it was the first day of the Somme that people remember (for obvious reasons). The men advanced in lines for many reasons some of the main ones being: (i) there was a belief that the unprecedented barrage would have destroyed the enemy positions, (ii) there were always (whether regular or kitchener) command and control problems and the plan was to take advantage of (i) by advancing in an organised manner and occupying the enemy positions in an organised way, and (iii) the plan was to keep the attacking troops in readiness to stop the innevitable counter-attacks by maintaining order in the advance.
Tactics changed significantly as the Somme offensive developed.


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RE: WW1 gamers are getting spoiled - 6/10/2010 9:51:23 PM   
SlickWilhelm


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quote:

ORIGINAL: 7th Somersets

Wodin,

Completely agree - save that for the Somme - in fact it was the first day of the Somme that people remember (for obvious reasons). The men advanced in lines for many reasons some of the main ones being: (i) there was a belief that the unprecedented barrage would have destroyed the enemy positions, (ii) there were always (whether regular or kitchener) command and control problems and the plan was to take advantage of (i) by advancing in an organised manner and occupying the enemy positions in an organised way, and (iii) the plan was to keep the attacking troops in readiness to stop the innevitable counter-attacks by maintaining order in the advance.
Tactics changed significantly as the Somme offensive developed.




Right, and it could even be argued that had the British not employed tanks for the first time in the later stages of the Somme offensive, and saved their shock value for the later battle of Cambrai, the latter battle may have resulted in the long-hoped for breakthrough. But by then, the Germans knew how to counter tanks with direct arty fire over open sites.

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RE: WW1 gamers are getting spoiled - 6/10/2010 10:11:09 PM   
7th Somersets

 

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Slick Wilhelm,

I agree - although I would say that a spring '17 offensive with tanks (assuming that the fuel feed, steering and tank/infantry co-operation that started to be learned on the Somme could have been learned in training and through mechanical developments) on terrain that was better suited, would have had a massive shock impact and may have had strategically important results.

The initial tank/infantry assault at Cambrai (Nov 17) was achieved more through surprise and changes in artillery techniques. An example of this was the ability of the 7th Somersets (my user name) being in the front line of the assault at Cambrai, capturing the fortified village of La Vacquerie with with 14 dead - cf the casualties 1st day of the Somme when similar positions were attacked.

I do think that while the shock factor of the first use of tanks on 15th Sept 16 was diminished through their limited numbers, that a lot was learned (tactically and technically) through the early deployments of armour. We forget that these 'land ships' were completely new, and there was a massively steep learning curve.

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RE: WW1 gamers are getting spoiled - 6/10/2010 10:16:00 PM   
doomtrader


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World War One sounds really interesting. There are not too many games about that.

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RE: WW1 gamers are getting spoiled - 6/10/2010 10:29:13 PM   
pelle75

 

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Even on the first day on the Somme it wasn't as simple as everyone moving slowly in dense lines. I can recommend Prior and Wilson's "The Somme". Quoting a few lines from their conclusions of the first day:

"It needs to be reiterated ... [the methods] to cross no man's land and come to grips with the enemy were many and various. So in the north the attack brigade of 31 division moved into no man's land before zero and lay down to rush the German line when the barrage lifted. Further south some units of 4 Division ... started from their own parapets but adopted complex formations led by skirmishers and snipers. In the 29 Division on their flank, some battalions 'marched' up to the enemy wire, others ... rushed forward from advanced positions already dug into no man's land. ..."

Actually I think you can find plenty of interesting tactical thinking throughout the war. It's not that they didn't realize that it was difficult to attack in trench warfare. That's what makes ww1 tactics interesting of course and the subject deserves more gamer attention.

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RE: WW1 gamers are getting spoiled - 6/10/2010 10:41:57 PM   
7th Somersets

 

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Pellen - I totally agree. There were many different infantry/artillery tactics used on 1st July. The attacks in the south achieved all of their objectives. Ivor Maxse's tactics being extremely effective.

quote:

That's what makes ww1 tactics interesting of course and the subject deserves more gamer attention.


Working on that right now... at a level that will allow a player to explore the tactical/technological options in an interesting way.

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RE: WW1 gamers are getting spoiled - 6/10/2010 11:34:59 PM   
Randomizer


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quote:

I do think that while the shock factor of the first use of tanks on 15th Sept 16 was diminished through their limited numbers, that a lot was learned (tactically and technically) through the early deployments of armour. We forget that these 'land ships' were completely new, and there was a massively steep learning curve.

This is huge and refreshing to see in an Internet forum where the oft-repeated canard that the initial use of tanks in 1916 somehow spoiled the surprise lives on despite massive evidence to the contrary.  The belief that employing the tanks on the Somme was a mistake is fine example of how WW1 mythology and propaganda is commonly accepted as WW1 fact; the counterfactual statements of the bitter tank-theorist cabal repeated ad nauseum until becoming widely believed as an absolute truth.

Without prior combat experiance would the Tank Corps have developed un-ditching beams, facsines, recovery tanks, radio tanks, spall linings and personal protective gear for the crews?  All of these were the direct result of hard won combat experiance, sitting on the tanks until there were hundreds could well have lead to disaster since the element of surprise would have worked both ways.  Besides, the French had no intention or inclination to delay the introduction of their tank force into combat so regardless, the cat would have been out of the bag anyway.

On the other hand it's not difficult to conclude that the role of the WW1 tank was entirely over-rated since attrition essentially halved there numbers on a daily basis.  During the so-called Hundred Days the four division Canadian Corps seldom had more than five operational tanks in its entire area of responsibility and frequently none at all and yet it acheived significant tactical success without them.  The crack Australian Corps also lacked constant armour support and performed superbly.  Obviously tanks were not required for tactical success either during trench warfare or when mobility returned to the Western Front during the summer of 1918.

The Great War certainly has potential for recreating interesting tactical situations as it saw the birth of infantry and artillery tactics and techniques many of which are still valid today.  Some might recall that the old SSI Wargame Construction Set III, TANKS, had WW1 tactical units and scope included in its scenario editor.

< Message edited by Randomizer -- 6/10/2010 11:37:35 PM >

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