Ron Saueracker
Posts: 12121
Joined: 1/28/2002 From: Ottawa, Canada OR Zakynthos Island, Greece Status: offline
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I've noticed that after a few rounds of air to air, CAP info box says one thing (lesser number of interceptors as formations breakdown etc) but actual combat display says another (the # of CAP a/c not shot down) as you say bhdhtx. I was wondering about this as well, but when the combat round is over, the casualty rate represents results based on the original CAP info box notification. I like the air combat simulation alot in UV for the most part. I think UV gets carried away with uncoordinated strikes, however. UV seems to make it nearly impossible to coordinate multiple CV strikes, even when originating in same hex with a good leader on a clear day. These pilots must get lost on the way to the corner store, or the pilots are into the Ol' Grandad/Warm Sake before the mission. I also think that CAP is sometimes too powerful with respect to it's ability to be everywhere at once in full strength. For example, I'll use the above stated situation and end up with a series of uncoordinated strikes attacking a hex with CV TFs. EACH strike is intercepted by all the CAP. IMHO, an UCed strike should not suffer this badly, only an element or two of it. This happenned at Midway....an UCed strike by the three US carriers meant that the TBDs went in a little early and were shredded but the SBDs came in a little later UNMOLESTED and won the day. In UV, all a/c are intercepted regardless, CAP appearing to be in two or more places at once. In smaller battles, this is not such a big deal, but when six USN CVs engage the IJN super CV 3 TF Death Star, the results become spectacular because one get's SOOOO many UCed strikes. Entire airgroups are lost down to the last plane!:eek: :)
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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