Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: War in the East Q&A

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: War in the East Q&A Page: <<   < prev  27 28 [29] 30 31   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: War in the East Q&A - 5/29/2010 9:48:07 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
I'm curious, how do these AI matches play out? Anything vaguely resembling historical results? Is the game tempo reasonable from the logistical standpoint? (I can be persuaded on this point, I just don't think the evidence is there for it one way or the other judging from the posted AARs.)




(in reply to Hard Sarge)
Post #: 841
RE: War in the East Q&A - 5/29/2010 10:44:46 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Flaviusx

I'm curious, how do these AI matches play out? Anything vaguely resembling historical results? Is the game tempo reasonable from the logistical standpoint? (I can be persuaded on this point, I just don't think the evidence is there for it one way or the other judging from the posted AARs.)


AI vs. AI matches show pretty historic results and frontlines (give or take)...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Flaviusx)
Post #: 842
RE: War in the East Q&A - 5/30/2010 11:25:18 AM   
Kharkov

 

Posts: 33
Joined: 6/7/2003
From: Birmingham
Status: offline
Looking at the various AARs, its apparant that the scale of the game is immense and the sheer amount of units involved could be a little overwhelming. Is they any way to give a corps/army a target/goal and let the AI handle those units under the command?

(in reply to Apollo11)
Post #: 843
RE: War in the East Q&A - 5/30/2010 11:34:40 AM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline

quote:

ORIGINAL: Kharkov

...Is they any way to give a corps/army a target/goal and let the AI handle those units under the command?


Nope.


_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Kharkov)
Post #: 844
RE: War in the East Q&A - 5/30/2010 1:05:22 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
quote:

the sheer amount of units involved


Actually, from what I'm seeing in the screenshots, the amount of Axis units seems manageable compared to other wargames. The Soviets would have plenty of units late in the war, but many will be corps sized, which also cuts down on the total amount of units.

(in reply to elmo3)
Post #: 845
RE: War in the East Q&A - 5/30/2010 1:10:28 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
oh, there going to be many, many units, in my other post I just added more details on how to manage them easier

really, I think the HARD part for the newer player is going to be the HQ, keeping the C&C lined up and in order, the rest will fall right into place

(LOL, when you open up the 43 campaign, I think my eyes glaze over (of course as the Russian, I start to drool)




_____________________________


(in reply to ComradeP)
Post #: 846
RE: War in the East Q&A - 5/30/2010 2:12:36 PM   
Great_Ajax


Posts: 4774
Joined: 10/28/2002
From: Alabama, USA
Status: offline
No chance at AI control but we are looking at cutting down the campaign scenarios into bite size chunks. I have a Retreat from Leningrad scenario that covers Army Group North from Jun '44 until the end of the year. We are also looking at doing other similiar, Army Group sized scenarios created from the master camapign scenarios once we lock that data down.

Trey

quote:

ORIGINAL: Kharkov

Looking at the various AARs, its apparant that the scale of the game is immense and the sheer amount of units involved could be a little overwhelming. Is they any way to give a corps/army a target/goal and let the AI handle those units under the command?



_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Kharkov)
Post #: 847
RE: War in the East Q&A - 5/30/2010 4:17:45 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
I'm not tring to be rude guys. But questions about the in's and out's of the game on how things work are better answered by others. I just would like as little clutter as possiable in my AAR... As far as the big guns effecting combat, I not sure, all I know is they kick ass...BTW theres a short delay in my AAR as the last update had a bug and there working on it ...I'm like Oddball in Kelly's Hero's, "I just drive it man, I don't make it work".

< Message edited by PyleDriver -- 5/30/2010 4:22:06 PM >


_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to Flaviusx)
Post #: 848
RE: War in the East Q&A - 5/30/2010 7:05:53 PM   
Beetle

 

Posts: 22
Joined: 5/10/2010
Status: offline
I'm like Oddball in Kelly's Hero's, "I just drive it man, I don't make it work".

Great quote PD.

(in reply to PyleDriver)
Post #: 849
RE: War in the East Q&A - 5/31/2010 2:22:21 PM   
SGHunt


Posts: 873
Joined: 1/20/2010
From: Lancaster, England
Status: offline
quote:

I have a Retreat from Leningrad scenario


Drool - Tiger battalions as Fire Brigade Units. The Courland pocket offensives... Excellent, el hefe - I think short historical campaigns like this will be ideal for starters and for shorter PBEM games too.

Which others are you considering - I suggested Mars on another thread? This would seem to be the right sort of scale for a 'small' scenario.

S

(in reply to Great_Ajax)
Post #: 850
RE: War in the East Q&A - 5/31/2010 3:18:07 PM   
Great_Ajax


Posts: 4774
Joined: 10/28/2002
From: Alabama, USA
Status: offline
I also have a Courland Pocket Scenario and several others are on the drawing boards but haven't been built yet since we have to lock down the campaign data first. I think the goal is to have the 1941 campaign broken down into North, Center, and South areas and run up to the winter of 1941. We also want to make a Fall Blau, Barbarossa, and Bagration scenario as well but again, none of these are created yet. Additionally, there is a Uranus scenario and my Velikye Luki scenario that is used as a tutorial.

Trey

quote:

ORIGINAL: von Jaeger

quote:

I have a Retreat from Leningrad scenario


Drool - Tiger battalions as Fire Brigade Units. The Courland pocket offensives... Excellent, el hefe - I think short historical campaigns like this will be ideal for starters and for shorter PBEM games too.

Which others are you considering - I suggested Mars on another thread? This would seem to be the right sort of scale for a 'small' scenario.

S



_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to SGHunt)
Post #: 851
RE: War in the East Q&A - 6/3/2010 6:05:15 PM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
From '43 AAR:

quote:

ORIGINAL: BigAnorak

The soviet can use AP to build units in or adjacent to urban areas. admittedly they might only be emergency gap fillers that won't last long due to low morale and experience, but if they survive they can evolve into Guards Corps.

The current (subject to testing/change) Soviet reinforcement schedule is slightly abstracted in that up to November 1941 any units that the soviet loses are automatically replaced and added to the reinforcement schedule 4-27 turns after the were destroyed. After November 1941, only units that were transferred from other theatres - the so called "Siberians" and units such as the Polish Army that came into existence late in the war are on the reinforcement schedule. if you want to replace your losses after November 1941 you will have to use APs.

<snip>

This aspect of the game does need a lot of testing, so again there is no point in starting a lengthy debate - I'm just telling you how it is at the moment.


How are units like '41 Tank Divisions handled in this regard? To my knowledge, these were not reconstituted, but rather phased out.

/g

(in reply to Flaviusx)
Post #: 852
RE: War in the East Q&A - 6/3/2010 6:08:54 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
if it is the time for the break down, they will come back as Brigades 

_____________________________


(in reply to gingerbread)
Post #: 853
RE: War in the East Q&A - 6/4/2010 6:50:49 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Just want to make it clear what "replaced" means in cases of destroyed Soviet units. They come back as empty shells that must be filled up with manpower and equipment from the production pool. They have minimum morale and experience and require time to train up. Now when the units were destroyed, some of their manpower and equipment was probably placed back in the pools (whatever got away). I'm not sure that everyone understands this. If it's already been explained, than you can ignore this post.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to gingerbread)
Post #: 854
RE: War in the East Q&A - 6/4/2010 5:50:54 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Ifind it funny that everyone goes on about rubbish AI's...when an awful lot of games I play I get walloped by it...I'm such a rubbish player that how the AI preforms is not a worry to me, if its a good AI compared to other games then I'm in for another beating...

_____________________________


(in reply to Hard Sarge)
Post #: 855
RE: War in the East Q&A - 6/5/2010 10:13:12 AM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
In the '42 AAR there is, as things looks as this is written, a good chance that Moscow will be either totally surrounded or at least have all direct rail lines cut.

What is the current treatment of supply functions for cities w/wo industrial capacity that gets cut of?
Will the AAR cause a review?

Leningrad held, Kiev did not.

Can/should the player be able to order increased stores and if so at what cost?

/g

(in reply to Flaviusx)
Post #: 856
RE: War in the East Q&A - 6/5/2010 10:27:21 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
well, remember, Leningrad was never completely surrounded, it had a very small life line (better in winter), and in game, with out cutting that life line, Leningrad may never fall 

_____________________________


(in reply to gingerbread)
Post #: 857
RE: War in the East Q&A - 6/5/2010 12:48:09 PM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
So a city (or is Leningrad a special case) can suffer 6 months of isolation and still be in the fight?

May - October '42 is 6 months.

(in reply to Hard Sarge)
Post #: 858
RE: War in the East Q&A - 6/5/2010 2:11:51 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
it is not isolated

_____________________________


(in reply to gingerbread)
Post #: 859
RE: War in the East Q&A - 6/5/2010 4:22:42 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
As long as the Soviets have access to ports to ship supplies across Lake Ladoga, Leningrad won't be isolated. Hard Sarge has shown us what happens when the Soviets lose access to those ports.

(in reply to Hard Sarge)
Post #: 860
RE: War in the East Q&A - 6/5/2010 4:38:49 PM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
Fine, I can accept that isolation is an is/is not determination - not worth the work to go into load capacity of coastal freighters etc. Someone else will have to bring up the issue of the Stalingrad air bridge...

That still leaves my original issue unattended:

What is the current treatment of supply functions for cities w/wo industrial capacity that gets cut of?
Can/should the player be able to order increased stores and if so at what cost?

/g

(in reply to ComradeP)
Post #: 861
RE: War in the East Q&A - 6/6/2010 8:08:53 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Players cannot order stockpiling of supplies in cities. However, cities will often have supplies stored there due to the various production rules and movement of supplies between citites. Units that get cut off in cities can access some of these supplies. I don't remember the specifics, but it's not anything I'd want to count on. Bottom line is you don't want to get isolated.

As for Leningrad, there are rules that cover what happens to the city population when just getting supplies over the lake. Basically the population will take damage and be able to provide less and eventually no manpower for the army. Depending on the situation (regarding ports available, ice condition on the lake), the combat units may find it hard to get fully resupplied, but they won't be treated as "isolated" unless they don't have a way to get supplies over the lake.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to gingerbread)
Post #: 862
RE: War in the East Q&A - 6/6/2010 8:40:59 PM   
Zemke


Posts: 642
Joined: 1/14/2003
From: Oklahoma
Status: offline
What is the opinion of the testers in regards to team play. I think the scale and size of this game would lend itself well to a team game, say 4 German and 4 Soviet.

_____________________________

"Actions Speak Louder than Words"

(in reply to Joel Billings)
Post #: 863
RE: War in the East Q&A - 6/6/2010 8:50:12 PM   
karonagames


Posts: 4712
Joined: 7/10/2006
From: The Duchy of Cornwall, nr England
Status: offline
Take this for what it is worth, as we do not have full pbem functionality at the moment, and I don't know if an anti-cheat function will be put in, but at the moment you can make a save part way through a turn, so you could create an ad-hoc team game if everyone agreed which units they could and could not move and which areas of operation they would have. The last person to make moves would press the "end turn" button and send the resulting file to the other team.



_____________________________

It's only a Game


(in reply to Zemke)
Post #: 864
RE: War in the East Q&A - 6/6/2010 9:38:27 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
Hell I would love just to have an air commander. I'm a ground commander and I tend to overlook alot when it comes to that area...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to karonagames)
Post #: 865
RE: War in the East Q&A - 6/6/2010 10:52:14 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
A team game sounds like a good idea, but it's often difficult in practice, especially when someone has to quit.

Jon: having one person play as the air commander and another as the ground commander sounds interesting, but it's probably difficult to pull off as the air commander also has to arrange which aircraft support your ground missions and you can't really pre-plan all battles in a turn.

(in reply to PyleDriver)
Post #: 866
RE: War in the East Q&A - 6/8/2010 1:18:42 AM   
Captain B


Posts: 386
Joined: 8/30/2009
From: Knoxville, Tennessee
Status: offline
As you can't in real life...that is the reason why the air commander and the ground commander get together to figure out what % of missions need to be strategic bombing, pre-planned tactical, on-call tactical, intercept enemy air missions etc., fighter escort, etc. It's called the air-land battle for a reason and the reason most ground units have a tac air officer assigned.

The air ground is a interesting split, but I think as an air commander, I would get bored really early and might just have to drop some bombs on my ground commanders HQ to keep things interesting....which brings up another point:

How is friendly fire accounted for in casualty generation. Way too many units were hit with friendly fire on both sides.

_____________________________

There is no problem too big that can't be solved with the proper use of high explosives

WITE Scenario Tester
WITW Beta Tester

(in reply to ComradeP)
Post #: 867
RE: War in the East Q&A - 6/8/2010 1:05:24 PM   
Kharkov

 

Posts: 33
Joined: 6/7/2003
From: Birmingham
Status: offline
Lets say I'm planning a 'Citadel' type operation for my spring offensive. Since I know the units taking part will be involved in heavy fighting for a number of turns can I stockpile supply prior to the operation and earmark it for those units taking part in my offensive operation?

(in reply to Captain B)
Post #: 868
RE: War in the East Q&A - 6/8/2010 3:00:48 PM   
karonagames


Posts: 4712
Joined: 7/10/2006
From: The Duchy of Cornwall, nr England
Status: offline
There have been some changes recently, so with the usual proviso, subject to testing etc., but yes your HQs hold local stockpiles that units can draw from. If the HQ moves, the stockpile is reduced and your truck pool is reduced. If your truck pool is reduced - all units are impacted. so the longer your HQ stays stationary the bigger its stockpile will get - (I don't know what the min/maxs are), and the more trucks will be available to help the overall movement of supply. Once mobile warfare commences, the truck pool, like the AP pool will need very careful management.

As mentioned in another thread, the positioning of your HQs in relation to your supply infrastructure will have significant effect on your overall Combat ability.



_____________________________

It's only a Game


(in reply to Kharkov)
Post #: 869
RE: War in the East Q&A - 6/14/2010 1:08:19 AM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline
Speaking of stockpiling supplies for an offensive, the Soviets carried gasoline drums and other supplies on their tanks!


(in reply to karonagames)
Post #: 870
Page:   <<   < prev  27 28 [29] 30 31   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: War in the East Q&A Page: <<   < prev  27 28 [29] 30 31   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.953