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Message_Alarm.wav Null Sound mod

 
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Message_Alarm.wav Null Sound mod - 5/28/2010 5:10:04 AM   
Shark7


Posts: 7937
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From: The Big Nowhere
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Here it is, a simple mod to replace the Message_Alarm.wav sound file in the game so you have no sound when attack warnings play.

READ THIS BEFORE DOWNLOADING!

How to Install (Updated Universe Instructions):

1. Go into your Distant Worlds > Customization > (ThemeName) > Sounds > Effects folder and make a back up copy of Message_Alarm.wav.
2. Unzip the file into this folder. THIS WILL OVERWRITE THE EXISTING FILE!
3. Start the game, Load your theme and enjoy the silence.

You will still get attack message pop-ups, but the horrid alarm klaxon sound will not play. You will hear nothing at all. This is a 4 second recording of blissful silence.

DISCLAIMER: You are choosing to download and use this at your own risk and release the creator from any liability for damages that may occur. Even though I have a current McAfee virus-scan installed, you should *ALWAYS* scan any file you download from the internet for viruses yourself.

Attachment (1)

< Message edited by Shark7 -- 5/25/2014 6:25:12 PM >


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RE: Message_Alarm.wav Null Sound mod - 5/28/2010 12:52:12 PM   
2guncohen


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From: Belguim
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Imagine if this was a prank and provided a fart sound 
Would be priceless


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RE: Message_Alarm.wav Null Sound mod - 5/28/2010 3:34:31 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
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quote:

ORIGINAL: 2guncohen

Imagine if this was a prank and provided a fart sound 
Would be priceless



Even so, you have to admit that would be an improvement the default klaxon sound.

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Post #: 3
RE: Message_Alarm.wav Null Sound mod - 5/29/2010 4:21:05 AM   
Kushan04


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Music to my ears. Thank You!!!!!

Kushan


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Post #: 4
RE: Message_Alarm.wav Null Sound mod - 5/29/2010 12:29:46 PM   
deanco2

 

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For some reason, I just thought of an old game, I think it was Dark Reign, which was one of the first RTS's.  They had just implemented control groups for the first time ever in an RTS, you could bandbox some units, hit Ctrl-1, from then on you hit 1 to select those units.  Great idea.  Unfortunately, they had audio every time you selected a control group, a chick would say (in French, I had the French version) 'Groupe de controle numero 2 selectionné'.  After 5 minutes of playing, I was like, 'I just hit 2, and you told me I just hit 2.  Gee, thanks a lot.'  It was so annoying, I never used control groups in that game.

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Post #: 5
RE: Message_Alarm.wav Null Sound mod - 5/31/2010 12:30:16 PM   
madpainter

 

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Crusader kings had a really annoying fanfare noise for one of the menus. I modded it out the first day I had it.

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RE: Message_Alarm.wav Null Sound mod - 4/28/2011 3:23:01 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
Big bump for this one!

Just downloaded it. Talk about a life saver with pirates on many.

Hearing 4 sirens at once for 4 simultaneous attacks was just a bit too much.

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Post #: 7
RE: Message_Alarm.wav Null Sound mod - 4/28/2011 4:01:36 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
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I have a very cool alert sound file, but you are correct. Four pirate attacks and four messages blaring at once... imagine that in real life!
Yeah, this may get a down load.

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RE: Message_Alarm.wav Null Sound mod - 4/28/2011 4:17:09 PM   
Data


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Ooo yes, I remember this one.....very annoying

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Post #: 9
RE: Message_Alarm.wav Null Sound mod - 4/28/2011 4:25:46 PM   
Igard


Posts: 2282
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From: Scotland
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I've had this one downloaded since its release.

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RE: Message_Alarm.wav Null Sound mod - 4/28/2011 5:13:13 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I'm glad to see people are still finding this useful nearly a year after I released it.

Enjoy the Silence...

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RE: Message_Alarm.wav Null Sound mod - 4/28/2011 6:16:29 PM   
Data


Posts: 3909
Joined: 1/3/2011
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Btw, is this one in lordxorn's compedium?
Seriously, it should be

< Message edited by Data -- 4/28/2011 6:22:01 PM >


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RE: Message_Alarm.wav Null Sound mod - 4/28/2011 7:48:34 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
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quote:

ORIGINAL: Data

Btw, is this one in lordxorn's compedium?
Seriously, it should be


Yes near the bottom

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Post #: 13
RE: Message_Alarm.wav Null Sound mod - 2/3/2012 5:41:18 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Bump, people talking about this again.

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Post #: 14
RE: Message_Alarm.wav Null Sound mod - 4/3/2012 4:44:19 PM   
dwbennett

 

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Joined: 1/29/2012
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Thanks, Shark7! The default sound was getting very irritating.


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RE: Message_Alarm.wav Null Sound mod - 4/6/2012 4:13:17 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: dwbennett

Thanks, Shark7! The default sound was getting very irritating.



Precisely why I made it. I was annoyed by that default Klaxon within about 1 hour of playing the original game.

Glad you like it.

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'When in doubt...attack!'

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Post #: 16
RE: Message_Alarm.wav Null Sound mod - 2/17/2013 6:43:49 AM   
2Fatbear

 

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Joined: 2/15/2013
Status: offline
Thanks for this file. I'm on my second day playing Distant Worlds and was about to turn off all sounds because of that alarm! (:


{}fatbear

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Post #: 17
RE: Message_Alarm.wav Null Sound mod - 2/17/2013 11:37:26 AM   
Antiscamp


Posts: 345
Joined: 5/14/2012
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In my game, I copied and renamed one of the other alarm sounds to replace the very irritating one. Now it just makes a little beep when I get those warnings.

what were they thinking when they added that sound in the first place!? I hope it's the first thing they did when they started doing Shadows to remove that sound or replace it!

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RE: Message_Alarm.wav Null Sound mod - 2/17/2013 12:19:53 PM   
Quad Fin Rider


Posts: 12
Joined: 1/15/2013
From: So Cal
Status: offline
Getting rid of that irritating alarm noise is probably the main reason I originally checked out this modding forum. It's hard to believe that its never been officially replaced.

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RE: Message_Alarm.wav Null Sound mod - 2/17/2013 12:58:06 PM   
StarLab


Posts: 844
Joined: 8/27/2012
From: Ontario, Canada
Status: offline

quote:

ORIGINAL: Antiscamp

In my game, I copied and renamed one of the other alarm sounds to replace the very irritating one. Now it just makes a little beep when I get those warnings.

what were they thinking when they added that sound in the first place!? I hope it's the first thing they did when they started doing Shadows to remove that sound or replace it!


Due to the fact this sound plays pretty much constantly (the most used sound in the game?) I think a click on/off option in the options screen is in order. Perhaps even a volume slider or sound selection option for this sound would be nice too.

I find the NULL sound to be enough. I always visually see the alert anyway so no need for sound of any kind.

/2cents :)

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