crsutton
Posts: 9590
Joined: 12/6/2002 From: Maryland Status: offline
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quote:
ORIGINAL: FatR quote:
ORIGINAL: castor troy lol, I´m exploiting the game engine. Funny that is, because I could totally reverse your statement when I send 200 fighters (8 US squadrons) on a sweep to a well Capped base (150+ fighters in the air) and my 8 squadrons go in in 8-12 "strike packs" 100% of the time no matter what you do. Would that mean the defender is exploiting the game engine because he puts up more fighters than I´m able to send in? No, that mean you (1) aren't doing enough to ensure a coordinated sweep (takeoff from a single base, commanders with good Leadership, all squadrons assigned to a single HQ, that HQ being present at the base from which squadrons fly, pilots with good experience) (2) complaining that the game refuses to give your sweeps the overwhelming advantage you want them to have, therefore you resort to exploiting the game engine to obtain said advantage. Fine, if your opponent is OK with this way of playing, but stop complaining that high-level sweeps are overpowered, because you just testified yourself that they aren't. Numbers beat altitude most of the time, and coordination penalties for the attacker is precisely the balancing factor that offsets the sweep advantage. Sorry, I am with CT here. High altitude sweeps are deadly especially if the sweeping plane is a better aircraft and has equal or superior numbers. Like he says, it is not so much the altitude but the bounce. So even sweepers at 15,000 feet will get get the bounce on CAP at 12,000 feet and potentially eat them up. The result is that a smart player will take his planes up higher and higher to get the bounce on his opponent, and then the opponent will counter by capping higher until both are at max service ceiling. Problem is, early in the game war the zero and tojo can go higher than Allied planes and thus own the bounce and later game P47 and corsairs go higher and return the favor. It really is a design limitation as in the game, height advantage means "the bounce" which translates into surprise, Well in the real deal not all aircraft at inferiour altitudes were "bounced." (The common tactic for heavier Allied fighters when faced with diving Japanese aircraft was just to dive away themselves-if they were not bounced). You can say it all equals out in the end and it does in a perverse way, but that don't mean that if feels right. I just get kind of ill when I see all of these air battles at 30,000+feet. The suggestion for a house rule limiting aircraft to their best performance band will not work as the P40 will be restricted to 15000 ft and the zero, ocar and tojo would be permitted to go to 20,000. This would not change the problem as the Japanese planes will continue to have an advantage as will the 2nd generation Allied fighters later in the game. And of course, limiting all planes to a fixed height, say not more than 30,000 feet, will only create a lot of fights at 30,000 feet and make the game sort of boring. So, I have to admit that there really is not a decent solution and it might be very difficult for the devs to come up with one as I know that one problem fix is a lot of work and just may well create another. And, I am trying all sorts of things but can't get my own sweeps to coodinate too well. I really like air coodination penalties, especially in less than optimum conditions, but even in great conditions, (HQs, big air base, clear weather, support) I am having trouble gettng coordination. Sometimes I see that it my own fault. Overstacking mostly, but not all the time. I have not been sweeping much but still don't think I have seen a coordinated sweep attack yet in over 300 turns. Perhaps a simple solution to this is allow the Allied player to combine squadrons like in WITP into the larger groups, so that one unit sweeps can put at least 50-70 planes over the target. This might also help with bomber coordination as well. Then only allow full squadrons to be built (both Japanese and Allied) at level 5 bases or higher as well to prevent abuse of this and to reflect that coordation from a large well developed base would have been easier.
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