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RE: WitPTracker AE Release 1.0

 
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RE: WitPTracker AE Release 1.0 - 5/27/2010 11:03:10 AM   
Moss Orleni

 

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Hi Floyd & Damian,

Enjoying the latest Tracker version a lot!

Question for a future release: is there a possibility to include details (and a csv export) on the pilot skill stats (eg Torpedo Attack, Strafing, ...)
Particularly handy for those feeling the urge to optimize pilot management...

Cheers,

Moss

(in reply to RUDOLF)
Post #: 1441
RE: WitPTracker AE Release 1.0 - 5/27/2010 12:42:16 PM   
n01487477


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quote:

ORIGINAL: Moss Orleni

Hi Floyd & Damian,

Enjoying the latest Tracker version a lot!

Question for a future release: is there a possibility to include details (and a csv export) on the pilot skill stats (eg Torpedo Attack, Strafing, ...)
Particularly handy for those feeling the urge to optimize pilot management...

Cheers,

Moss

Not at present Moss, the amount of data is fairly huge and as we've been having slow response times with large amounts of turns loaded we've shelved doing that for a little bit... Never say never though

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Post #: 1442
RE: WitPTracker AE Release 1.0 - 5/28/2010 5:32:45 PM   
Arkady


Posts: 1262
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From: 27th Penal Battalion
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quote:

ORIGINAL: Moss Orleni

Hi Floyd & Damian,

Enjoying the latest Tracker version a lot!

Question for a future release: is there a possibility to include details (and a csv export) on the pilot skill stats (eg Torpedo Attack, Strafing, ...)
Particularly handy for those feeling the urge to optimize pilot management...

Cheers,

Moss

I second this request but pilot details just in CSV export will be fine, in-tool screen should stay as-is

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Post #: 1443
RE: WitPTracker AE Release 1.0 - 5/29/2010 2:45:45 AM   
jcjordan

 

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It's been some time since I used Tracker AE due to it stopped working on my savegame (the problem where savegame was started under a earlier version of AE & patched up) so I'm going to give it another try but does this problem still exist? I started this savegame under the original AE release & it's patched to the last hotfix so would it work under these conditions or would I still get an error when I tried to load savegame turn in? I could initialize the db but the error would happen when I tried to load a turn in & I think that's where the problem occurs is that due to I started my savegame under the original release & the scenario db has actually changed since then but my savegame doesn't show it.

(in reply to Arkady)
Post #: 1444
RE: WitPTracker AE Release 1.0 - 5/29/2010 3:48:19 AM   
n01487477


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quote:

ORIGINAL: jcjordan

It's been some time since I used Tracker AE due to it stopped working on my savegame (the problem where savegame was started under a earlier version of AE & patched up) so I'm going to give it another try but does this problem still exist? I started this savegame under the original AE release & it's patched to the last hotfix so would it work under these conditions or would I still get an error when I tried to load savegame turn in? I could initialize the db but the error would happen when I tried to load a turn in & I think that's where the problem occurs is that due to I started my savegame under the original release & the scenario db has actually changed since then but my savegame doesn't show it.

I've never seen this problem, can you tell me what the error message is ? Are you sure you are starting tracker with the witptracker.bat file ? - this allows the memory settings to be defined

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Post #: 1445
RE: WitPTracker AE Release 1.0 - 5/29/2010 4:08:53 AM   
jcjordan

 

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Offhand since it's been so long ago I can't remember the exact error but will see what happens when I update it & do a new initialize over the weekend.

Also I just remembered (old timers disease you know ) that the savegame problem I mentioned was from WITP Staff but did have some problems w/ getting Tracker to work right but I just dropped using both some time ago.

< Message edited by jcjordan -- 5/29/2010 4:14:05 AM >

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Post #: 1446
RE: WitPTracker AE Release 1.0 - 5/31/2010 2:08:26 PM   
ny59giants


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This may have been addressed before, but is there a way NOT to display the changes in your opponents base expansions?? Under "Alerts" I see ALL base development regardless.

(in reply to jcjordan)
Post #: 1447
RE: WitPTracker AE Release 1.0 - 5/31/2010 3:34:30 PM   
n01487477


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quote:

ORIGINAL: ny59giants

This may have been addressed before, but is there a way NOT to display the changes in your opponents base expansions?? Under "Alerts" I see ALL base development regardless.

When the devs stop this in the Ops report, we will too ... see this thread http://www.matrixgames.com/forums/tm.asp?m=2482693

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Post #: 1448
RE: WitPTracker AE Release 1.0 - 5/31/2010 6:03:37 PM   
floydg

 

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quote:

ORIGINAL: n01487477


quote:

ORIGINAL: ny59giants

This may have been addressed before, but is there a way NOT to display the changes in your opponents base expansions?? Under "Alerts" I see ALL base development regardless.

When the devs stop this in the Ops report, we will too ... see this thread http://www.matrixgames.com/forums/tm.asp?m=2482693


And even if it wasn't in the Ops report, it's still available on map mouse-over (which is how I derive the alert).

I could always suppress the alert for bases not owned (which is what I presently do for expanded forts) but, as stated, it's still available in-game.

(in reply to n01487477)
Post #: 1449
RE: WitPTracker AE Release 1.0 - 6/3/2010 5:53:37 PM   
Jones944

 

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Is there a list anywhere in Tracker that shows "Dead Commanders"? It'd be interesting to see which leaders have died in combat along with their stats, particularly ship captains and TF leaders. That way you can tell if you've lost a truly great man or not, adds to the roll playing.

I'm not sure if ground or air commanders can be killed in the game, but TF commanders and captains most certainly can be.

(in reply to floydg)
Post #: 1450
RE: WitPTracker AE Release 1.0 - 6/3/2010 6:12:25 PM   
floydg

 

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quote:

ORIGINAL: Jones944

Is there a list anywhere in Tracker that shows "Dead Commanders"? It'd be interesting to see which leaders have died in combat along with their stats, particularly ship captains and TF leaders. That way you can tell if you've lost a truly great man or not, adds to the roll playing.

I'm not sure if ground or air commanders can be killed in the game, but TF commanders and captains most certainly can be.


No such list. In fact, once a leader is out of the game, we remove it from the database.

(in reply to Jones944)
Post #: 1451
RE: WitPTracker AE Release 1.0 - 6/3/2010 6:30:54 PM   
Jones944

 

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Any possibility of adding leader deaths to the Alerts? It's an event at least as significant as a stats increase which is already in there.

(in reply to floydg)
Post #: 1452
RE: WitPTracker AE Release 1.0 - 6/3/2010 6:59:52 PM   
floydg

 

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quote:

ORIGINAL: Jones944

Any possibility of adding leader deaths to the Alerts? It's an event at least as significant as a stats increase which is already in there.


I agree on the significance, however the alerts reference stuff in the database and when the leader is deleted, I can't refer to it.

I can look at leaving some of the leader info intact on death, but I'm concerned that if the leader slots ever get re-used, it would cause a whole slew of other problems.

(in reply to Jones944)
Post #: 1453
RE: WitPTracker AE Release 1.0 - 6/3/2010 7:27:10 PM   
Jones944

 

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quote:

ORIGINAL: floydg


quote:

ORIGINAL: Jones944

Any possibility of adding leader deaths to the Alerts? It's an event at least as significant as a stats increase which is already in there.


I agree on the significance, however the alerts reference stuff in the database and when the leader is deleted, I can't refer to it.

I can look at leaving some of the leader info intact on death, but I'm concerned that if the leader slots ever get re-used, it would cause a whole slew of other problems.

You could copy the dead leader off to a new, separate DB table at the time you are deleting them. Then there'd effectively be no change to any other part of the program. A new screen could be written to display from the new table.

Just a few thoughts!

< Message edited by Jones944 -- 6/3/2010 7:28:18 PM >

(in reply to floydg)
Post #: 1454
RE: WitPTracker AE Release 1.0 - 6/3/2010 7:48:17 PM   
floydg

 

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quote:

ORIGINAL: Jones944

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Jones944

Any possibility of adding leader deaths to the Alerts? It's an event at least as significant as a stats increase which is already in there.


I agree on the significance, however the alerts reference stuff in the database and when the leader is deleted, I can't refer to it.

I can look at leaving some of the leader info intact on death, but I'm concerned that if the leader slots ever get re-used, it would cause a whole slew of other problems.

You could copy the dead leader off to a new, separate DB table at the time you are deleting them. Then there'd effectively be no change to any other part of the program. A new screen could be written to display from the new table.

Just a few thoughts!


True. And that's what I do for sunk enemy ships so the alerts can reference them. I'll take a look at adding that.

(in reply to Jones944)
Post #: 1455
RE: WitPTracker AE Release 1.0 - 6/3/2010 10:07:45 PM   
Jones944

 

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quote:

ORIGINAL: floydg

I'll take a look at adding that.

Fun!

(in reply to floydg)
Post #: 1456
RE: WitPTracker AE Release 1.0 - 6/4/2010 12:21:02 AM   
jcjordan

 

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Have a problem getting Tracker to run & not exactly sure on what to do. My version of Java is 1.6.20 & I've got the vcredist files & below is pic of what I see in the dos command box that comes up. I'm running the last hotfix but save game was started under original release so it's been run under all patches/hotfixes since. It me vs AI IJ & I've got the properties set to check both the Tracker & AE for the save game.








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< Message edited by jcjordan -- 6/4/2010 12:28:59 AM >

(in reply to Jones944)
Post #: 1457
RE: WitPTracker AE Release 1.0 - 6/4/2010 12:29:34 AM   
n01487477


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quote:

ORIGINAL: jcjordan

Have a problem getting Tracker to run & not exactly sure on what to do. My version of Java is 1.6.20 & I've got the vcredist files & below is pic of what I see in the dos command box that comes up


The side-by-side error is usually caused by not having the Microsoft Visual C++ SP1 update install properly. What is your OS? What version of C++ did you install?

I'd look at un-installing C++ SP1 and reinstalling the x86 version (even on 64 bit), also make sure you're using 32bit java (which I think from the version no, you are ... )

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Post #: 1458
RE: WitPTracker AE Release 1.0 - 6/4/2010 12:36:58 AM   
jcjordan

 

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I'm fairly sure it's 32 bit Vista that I've got as much as I hate Vista. I've got the 3 vcredist files listed in a folder in the main AE folder called redist. The files are vcredist_IA64, vcredist_x64 & vcredist_x86 & all are dated 9/9/2009 & look to be version 6.0.2900.2180.  So I should get rid of all of these & just get the x86 version?

(in reply to n01487477)
Post #: 1459
RE: WitPTracker AE Release 1.0 - 6/4/2010 12:43:57 AM   
n01487477


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quote:

ORIGINAL: jcjordan

I'm fairly sure it's 32 bit Vista that I've got as much as I hate Vista. I've got the 3 vcredist files listed in a folder in the main AE folder called redist. The files are vcredist_IA64, vcredist_x64 & vcredist_x86 & all are dated 9/9/2009 & look to be version 6.0.2900.2180.  So I should get rid of all of these & just get the x86 version?

Stupid Question ... Did you install then or just have them in a folder ? Yeah uninstall them all, and just have the x86 version ... I've seen it conflict / have problems on different installs... Microsoft doesn't always work as intended [edit] then reinstall the x86 version

Also I've had some unfortunate users have to go back to the original C++ redistribution, then have to SP1 it... I'm hoping you won't have to do this.

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Post #: 1460
RE: WitPTracker AE Release 1.0 - 6/4/2010 12:49:41 AM   
jcjordan

 

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I might not have installed them (Old timers disease ) but I just did the x86 version & it's going now, thanks. Just now have to learn the interfaces & such

(in reply to n01487477)
Post #: 1461
RE: WitPTracker AE Release 1.0 - 6/4/2010 12:52:23 AM   
n01487477


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quote:

ORIGINAL: jcjordan

I might not have installed them (Old timers disease ) but I just did the x86 version & it's going now, thanks. Just now have to learn the interfaces & such

Good luck and have fun with it ..

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Post #: 1462
RE: WitPTracker AE Release 1.0 - 6/5/2010 5:47:03 PM   
Swenslim

 

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I have a question. In Production menu, in supply/fuel sub-menu what do numbers in coloms Sy/day and Daily/sy meen ?

(in reply to n01487477)
Post #: 1463
RE: WitPTracker AE Release 1.0 - 6/6/2010 12:52:48 AM   
n01487477


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quote:

I have a question. In Production menu, in supply/fuel sub-menu what do numbers in coloms Sy/day and Daily/sy meen ?





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Post #: 1464
RE: WitPTracker AE Release 1.0 - 6/6/2010 7:27:08 AM   
Swenslim

 

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Thank you !

(in reply to n01487477)
Post #: 1465
RE: WitPTracker AE Release 1.0 - 6/8/2010 3:43:33 AM   
jcjordan

 

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I minor thing I noticed on the alert tab was that in my game as Allies vs AI IJ that on the new month I get the msgs about a/c research being moved forward to x month. As an Allied player, yep I'd love to know when I'm going to start to see a new IJ a/c but I shouldn't  This only happens on the first of a new month when such events occur.
Also on the minefields tab, any minefields I lay at an AI port show size as being -1 controlled by the AI. I've been laying mines by air from the northern OZ bases at the Timor bases & they show as IJ controlled but size is -1. The graphic on the map in the game shows a green Allied dot as it should but shouldn't Tracker show the minefield as being an Allied controlled at an IJ base as well as how many mines there are? I think they are working in game right as in Tracker I'm seeing reports of ships sunk by mines whereas I don't really see those kinds of reports from the in game ones so had to wonder if my mining was really working or not.

(in reply to Swenslim)
Post #: 1466
RE: WitPTracker AE Release 1.0 - 6/8/2010 3:48:48 AM   
n01487477


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quote:

ORIGINAL: jcjordan

I minor thing I noticed on the alert tab was that in my game as Allies vs AI IJ that on the new month I get the msgs about a/c research being moved forward to x month. As an Allied player, yep I'd love to know when I'm going to start to see a new IJ a/c but I shouldn't  This only happens on the first of a new month when such events occur.

Let me get this right ... you're seeing your opponents R&D on the first of the month ?
quote:


Also on the minefields tab, any minefields I lay at an AI port show size as being -1 controlled by the AI. I've been laying mines by air from the northern OZ bases at the Timor bases & they show as IJ controlled but size is -1. The graphic on the map in the game shows a green Allied dot as it should but shouldn't Tracker show the minefield as being an Allied controlled at an IJ base as well as how many mines there are? I think they are working in game right as in Tracker I'm seeing reports of ships sunk by mines whereas I don't really see those kinds of reports from the in game ones so had to wonder if my mining was really working or not.

As you never get the size of the minefield in game(your own at enemy bases), we'll not show that. IIRC The -1 just means that there are mines there...

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Post #: 1467
RE: WitPTracker AE Release 1.0 - 6/8/2010 5:03:53 AM   
jcjordan

 

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Yes I'm seeing the opponents r&d which is the AI in this case but no other stuff at the moment.

As to the minefields - no biggie, it'd be nice if I could know how much of one I laid was left so as to lay another or not.

(in reply to n01487477)
Post #: 1468
RE: WitPTracker AE Release 1.0 - 6/9/2010 1:02:23 PM   
floydg

 

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quote:

ORIGINAL: jcjordan
As to the minefields - no biggie, it'd be nice if I could know how much of one I laid was left so as to lay another or not.


Since the game doesn't show this information, we won't show it in WitPTracker.

(in reply to jcjordan)
Post #: 1469
RE: WitPTracker AE Release 1.0 - 6/10/2010 4:30:37 AM   
Nomad


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From: West Yellowstone, Montana
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An error report:

This is for Juan's scenario 46 enhanced CV .






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Post #: 1470
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