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Is there an *Save-Game* editor?

 
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Is there an *Save-Game* editor? - 6/14/2010 11:44:30 AM   
steveh11Matrix


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I'm guessing that the answer to this will be a resounding "No!", as it seems to be GG/Matrix's policy to avoid this like the plague, for reasons I've never understood.

But since you're designing this from the bottom up and we're only in alpha - could you include an save-game editor please? I mean one that would allow me to play against the ai, save a position and explore what-if's from there?



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"Nature always obeys Her own laws" - Leonardo da Vinci
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RE: Is there an *Save-Game* editor? - 6/14/2010 11:54:59 AM   
Apollo11


Posts: 24082
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From: Zagreb, Croatia
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Hi all,

quote:

ORIGINAL: steveh11Matrix

I'm guessing that the answer to this will be a resounding "No!", as it seems to be GG/Matrix's policy to avoid this like the plague, for reasons I've never understood.

But since you're designing this from the bottom up and we're only in alpha - could you include an save-game editor please? I mean one that would allow me to play against the ai, save a position and explore what-if's from there?




There is no save game editor for WitE nor there will be one (I am 99.9999%sure of it)...

But you can play against AI and switch sides whenever you want (or even watch AI vs AI and then take one side)!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to steveh11Matrix)
Post #: 2
RE: Is there an *Save-Game* editor? - 6/14/2010 12:11:16 PM   
steveh11Matrix


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Joined: 7/30/2004
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quote:

ORIGINAL: Apollo11

Hi all,

quote:

ORIGINAL: steveh11Matrix

I'm guessing that the answer to this will be a resounding "No!", as it seems to be GG/Matrix's policy to avoid this like the plague, for reasons I've never understood.

But since you're designing this from the bottom up and we're only in alpha - could you include an save-game editor please? I mean one that would allow me to play against the ai, save a position and explore what-if's from there?




There is no save game editor for WitE nor there will be one (I am 99.9999%sure of it)...

But you can play against AI and switch sides whenever you want (or even watch AI vs AI and then take one side)!


Leo "Apollo11"

Thanks Leo. Not the answer I was hoping for, but the one I was expecting, darn it.

Playing against the AI and switching, as you suggest, isn't what I was looking for. I guess I'll keep replaying the first weeks of the war, like I do in WitP...

Steve.

_____________________________

"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to Apollo11)
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RE: Is there an *Save-Game* editor? - 6/14/2010 12:19:50 PM   
Zovs


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You can save the game at any point and go on from there and save again at any point.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to steveh11Matrix)
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RE: Is there an *Save-Game* editor? - 6/14/2010 1:37:19 PM   
steveh11Matrix


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quote:

ORIGINAL: dlazov66

You can save the game at any point and go on from there and save again at any point.

Still missing the point. But this dead horse should now be allowed to rest in peace.

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Post #: 5
RE: Is there an *Save-Game* editor? - 6/14/2010 2:26:04 PM   
Great_Ajax


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You can take a save game, change the extension to .scn, move it over to the /scen folder and then open it up in the editor. You can then make your edits and save it as its own scenario. I just tried it.

Trey

quote:

ORIGINAL: steveh11Matrix

I'm guessing that the answer to this will be a resounding "No!", as it seems to be GG/Matrix's policy to avoid this like the plague, for reasons I've never understood.

But since you're designing this from the bottom up and we're only in alpha - could you include an save-game editor please? I mean one that would allow me to play against the ai, save a position and explore what-if's from there?





_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to steveh11Matrix)
Post #: 6
RE: Is there an *Save-Game* editor? - 6/14/2010 3:35:48 PM   
steveh11Matrix


Posts: 944
Joined: 7/30/2004
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quote:

ORIGINAL: el hefe

You can take a save game, change the extension to .scn, move it over to the /scen folder and then open it up in the editor. You can then make your edits and save it as its own scenario. I just tried it.

Trey

quote:

ORIGINAL: steveh11Matrix

I'm guessing that the answer to this will be a resounding "No!", as it seems to be GG/Matrix's policy to avoid this like the plague, for reasons I've never understood.

But since you're designing this from the bottom up and we're only in alpha - could you include an save-game editor please? I mean one that would allow me to play against the ai, save a position and explore what-if's from there?





You can? Exactly what I was after!

Now, what's the betting this gets nerfed by the time it gets to release?

_____________________________

"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to Great_Ajax)
Post #: 7
RE: Is there an *Save-Game* editor? - 6/14/2010 5:34:25 PM   
janh

 

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Joined: 6/12/2007
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quote:

ORIGINAL:
You can take a save game, change the extension to .scn, move it over to the /scen folder and then open it up in the editor. You can then make your edits and save it as its own scenario. I just tried it.
Trey


Good news indeed. Then I am sure some modders will come up with nice little external programs that can be run on the saves between the turns to modify production, R&D and withdrawals. That will add some dynamics and a huge "what-if" potential to the game. I am sure lots of people will be looking for that.

Could you guys add the save game extension to the editor so you can open saves in one step? Probably trivial.

(in reply to Great_Ajax)
Post #: 8
RE: Is there an *Save-Game* editor? - 6/14/2010 7:09:28 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
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Hi all,

quote:

ORIGINAL: el hefe

You can take a save game, change the extension to .scn, move it over to the /scen folder and then open it up in the editor. You can then make your edits and save it as its own scenario. I just tried it.

Trey


Trey, are you sure that this functionality would remain after our ALPHA / BETA (I seriously doubt because it opens "a can of worms" )?


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Great_Ajax)
Post #: 9
RE: Is there an *Save-Game* editor? - 6/14/2010 9:22:59 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
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Well, it's not so nice and shiny as Trey described. Scenario data handling is very much different from the save files data. So in fact there is no clean way to export save data to scenario - it is probably caused more troubles than help in troubleshooting. There could be various way to provide such functionality in final product, but it's a priority question. Don't think it's going to happen on first release.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Apollo11)
Post #: 10
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