Simulation01
Posts: 540
Joined: 5/12/2010 Status: offline
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quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Skanvak A possibility to continue the game after the official end is interesting and should be added. The bottomline is that the game don't go far without extension (Patif). Yes, this is an optional rules in MWIF. I haven't coded it yet because, unlike other optional rules, this is something the players are likely to want to change during the game. I am going to take a look at other optional rules to see if changing them "on the fly" might be a reasonable thing to enable (the coding would have to be simple though - I don't want to be adding all the light cruisers in the middle of a game). Suggestions for which optional rules to make dynamic? I am definitely glad to hear this. If you truly do this...despite my anxiety over these impulses....I will get the game. Also, will the major powers have the ability to switch sides in the conflict or make peace? I would really like to see that. Also, how far does the research and weapons go? Will we be able to use nukes in any way? That is a request if it is not in the game.(I don't see how it couldn't be in the game) I know you said that invading the USA would not be possible, but I was wondering if you meant that was literally a restriction built into the game code or is it simply unrealistic because of because of the magnitude of the feat? Will you add and Alternate History scenarios? I'm requesting them if you don't have any? Thank you, Shannon for replying and trying to dispel my bewilderment.
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"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
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