Panther Paul 
		  
		   
		   
		  Posts:  667 
		  Joined:  3/29/2003  From:  Newcastle, NSW, Australia Status: offline
		   
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		 Changes in Service Pack 1.      Establishments:      Scenarios:      -  Tweaked scenarios, including initial deployments. 
   -  Fixed spelling mistakes. 
   -  Added extra background information. 
       Maps:      Game Fixed Issues:      -  BT0007 - CTD - Give order, let run, pause and set end time of task to time now, start game again, crash.  
   -  BT0029 - CTD - Caused by slip task code and how AI interacted with UI. (reported by GliderRecon whild playing Hofen-Ho-Down) Post  
   -  BT0032 - HHour was not reset when player task type changed from Attack/Probe by adding waypoint using Shift click. Caused AI issues. 
   -  BT0034 - There is a function to turn player Fire/Bombard tasks into defend tasks once they expire. Was doing for all task types which could cause AI issues. 
   -  BT0033 - CTD - Artillery unit causes crash if reattached or game left to run. (reported by CptWasp) Post 
   -  BT0038 - Unable to Prime/UnPrime bridges when issuing orders to non Engineers, even if Engineers part of force. (reported by Renato) Post 
   -  BT0039 - LOS issues when enemy gets within 3K. (reported by Chief Rudiger) Post 
   -  BT0020 - CTD - Player able to give Exit order to force when no Exit objectives. (reported by scsfan) Post 
   -  BT0041 - CTD - AI was attempting to send a message to player about a future plan it was abandoning, this caused crash as future plans dont have all the data needed for a message. (reported by Stryker) Post 
   -  BT0055 - Player sets HHour for attack, AI was cribbing and bringing forward the HHour, which made it difficult to coordinate multiple attacks, fixed. 
   -  BT0056 - Error in the Task Doctrine code causing issues for the AI, fixed.  
   -  BT0057 - Error with Fixed Point Number Utility code, fixed. 
   -  BT0058 - Error in scheduling code, trying to update a force plan based on new orders but was not catering for a future plan properly, fixed. 
          Service Pack is code complete - testing installer and final packaging to go.    
			
			
  < Message edited by Panther Paul -- 7/29/2010 1:39:28 PM  >					
			
			 
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  Paul Scobell   Panther Games Pty Ltd  
				  
				  		 	
		  
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