Perturabo
Posts: 2614
Joined: 11/17/2007 Status: offline
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Lately, I'm playing mainly Sean O'Connor's Firefight. Mainly because it has pretty decent difficulty level. The AI is well integrated with mechanics (it plays by the rules and some important stuff like bounding overwatch movement and firing at firing at sources of enemy fire is handled by the Squad AI) and the random scenarios and random strength proportion provide good and varied fun. Also, there are many sides and theatres, including rare stuff like China and France. Also, artillery is pretty good at disrupting player's plans. The downside is that tank combat is horribly simplified, infantry weapons are generic and some other stuff is simplified. Still it works pretty well as a single-player game. I'm modding it now. I usually play it when I work, which is another reason why I play it the most. Operation Flashpoint. I have installed a Command Engine mod which allows to command multiple squads/platoons/companies. It's very interesting to play a tactical wargame from FPP perspective. I often have to stay close to combat to know what exactly is going on. Modding is fun, especially when one can take a realistic tactical combat mod and then combine it with a Wh40k mod XD . I play it much less than Firefight, though. Due to it's nature I can't play it when I work and when I'm browsing the internets. Armored Brigade - I like it - it's like Steel Panthers but in continuous time. It has great system of notifying the player about stuff and has stuff like colour-coded heigh map, los tool, etc. I pray it less often lately because I got bored with 1987. The author is planning to implement moddability as the next feature, though. Also, it's freeware.
< Message edited by Perturabo -- 6/20/2010 11:43:04 PM >
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People shouldn't ask themselves why schools get shoot up. They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.
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