Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Artillery explosion bug

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Cross of Iron >> Cross of Iron Support >> Artillery explosion bug Page: [1]
Login
Message << Older Topic   Newer Topic >>
Artillery explosion bug - 6/24/2010 11:06:08 PM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
This doesn't happen all the time, but it's happened to me three times so far. I didn't take a screenshot of the third one. It's only from off board artillery, this hasn't happened with mortars or explosions from other sources. I'm using the latest beta patch - v3.51.

http://img227.imageshack.us/img227/174/coikursk1.jpg

The explosion left of the AT trench to the north, is the explosion that stays on the map.
http://img85.imageshack.us/img85/9982/coiartilleryexp01.jpg

System Specs:
AMD Sempron 3400+ (1989MHz)
512MB (400MHz)
Windows XP Home Edition with Service Pack 3
DirectX 9.0c
NVIDIA GeForce FX 5500 (256MB)
Sound Blaster Audigy 4

Edit: Updated the links

< Message edited by Digs -- 6/25/2010 5:08:07 PM >


_____________________________

Post #: 1
RE: Artillery explosion bug - 6/25/2010 12:22:35 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Anyone else that sees this please post here...

So far we have been unable to reproduce in testing.

(in reply to Digs)
Post #: 2
RE: Artillery explosion bug - 6/25/2010 2:27:31 AM   
Dundradal


Posts: 753
Joined: 6/9/2007
Status: offline
I'm not even quite sure I understand the bug enough to begin to guess how to reproduce it.

What's the issue with the explosions?

(in reply to Andrew Williams)
Post #: 3
RE: Artillery explosion bug - 6/25/2010 2:56:10 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
The explosion graphic stays on the map for the whole battle.

_____________________________


(in reply to Dundradal)
Post #: 4
RE: Artillery explosion bug - 6/26/2010 1:56:30 PM   
DampSquib


Posts: 425
Joined: 3/8/2010
From: UK
Status: offline
Game set as Historical Battles...The first fortifacation Ring.
Played a few times No bug then Wham there it is.
Start of game blast 29:39.1.... At 21:29.1 still there...stayed until finish of game.





Attachment (1)

< Message edited by DampSquib -- 6/26/2010 2:46:23 PM >

(in reply to Digs)
Post #: 5
RE: Artillery explosion bug - 6/26/2010 11:40:50 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Ok .. tracking.

It did exist pre patch.

(in reply to DampSquib)
Post #: 6
RE: Artillery explosion bug - 6/27/2010 1:02:50 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Is it possible to fix the problem with a tank firing at a certain location but its gun isn't pointed at its target?. Also, when a vehicle moves on an angle it looks as though it skating or gliding.


_____________________________


(in reply to Andrew Williams)
Post #: 7
RE: Artillery explosion bug - 6/27/2010 5:08:50 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
That is usually a PC specific problem... it has accured since day 1 of the CC series if you PC isn't set up properly.

(in reply to Digs)
Post #: 8
RE: Artillery explosion bug - 6/27/2010 5:13:14 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Which problem?, so far I've only seen that happen once with the tank gun firing at a different location than it's intended target.

_____________________________


(in reply to Andrew Williams)
Post #: 9
RE: Artillery explosion bug - 6/27/2010 5:16:59 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Once in CoI I mean, but I've seen this happen plenty of times with the other CC games. Why can't that be fixed?.

_____________________________


(in reply to Digs)
Post #: 10
RE: Artillery explosion bug - 6/27/2010 5:52:54 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
quote:

Which problem?


the misaligned turret...  is a PC specific problem not a game problem I've been told.

(in reply to Digs)
Post #: 11
RE: Artillery explosion bug - 6/27/2010 5:55:59 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
I've played CC on multiple PCs with the same problem. Here's the specs of another PC.

System Specs:
Intel Pentium IV 1.8GHz
512MB PC800 RDRAM
Windows XP Professional
DirectX 9.0c
ATI Radeon 9500 Pro (128MB)
Sound Blaster Audigy

< Message edited by Digs -- 6/27/2010 8:04:10 AM >


_____________________________


(in reply to Andrew Williams)
Post #: 12
RE: Artillery explosion bug - 6/27/2010 3:38:14 PM   
Dundradal


Posts: 753
Joined: 6/9/2007
Status: offline

quote:

ORIGINAL: Andrew Williams

quote:

Which problem?


the misaligned turret...  is a PC specific problem not a game problem I've been told.



PC problem? Like a graphics driver problem? That seems odd to me. I've always noted that at times turrets and tank destroyers won't always be aiming directly at targets. It tends to happen the most when a vehicle has been immobilized.

I would have thought it was how the game was being told to draw the turret.

(in reply to Andrew Williams)
Post #: 13
RE: Artillery explosion bug - 6/27/2010 8:33:27 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
hmmm.. you will notice that nearly100% of the time the turrets etc are not misaligned and do what they are supposed to.

When something is playing up with your PC they will occasionally go out of sync.

I come across this problem every 2 or 3 years using the same PC.

(in reply to Dundradal)
Post #: 14
RE: Artillery explosion bug - 6/28/2010 1:09:45 AM   
Dundradal


Posts: 753
Joined: 6/9/2007
Status: offline
The only cause from your description sounds like it would be out-of-date graphics driver...but I can't imagine that being a problem nowadays. I can remember this particular issue from the first times I played CC3 on a Gateway 2000. The fact that it happens still in 2010 tells me it's more likely something ingame than a PC setup issue.

Perhaps some odd graphics setting or something that conflicts with certain drivers? I don't know. Just throwing it out there. But thanks for the explanation.

(in reply to Andrew Williams)
Post #: 15
RE: Artillery explosion bug - 6/28/2010 1:12:44 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
quote:

It tends to happen the most when a vehicle has been immobilized.


Yeah, the last time it happened I immobilized a Tiger I with a ZiS-3 76.2mm ATG. My ATG was in the south on top of a hill protected by trees, and the Tiger was to the north, it retaliated with his gun pointed to the west, but the shells were landing near my ATG in the south.



_____________________________


(in reply to Dundradal)
Post #: 16
RE: Artillery explosion bug - 6/28/2010 1:22:53 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
've asked the question of the programming department

(in reply to Digs)
Post #: 17
RE: Artillery explosion bug - 6/28/2010 1:35:22 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Thanks Schrecken!.

_____________________________


(in reply to Andrew Williams)
Post #: 18
RE: Artillery explosion bug - 6/30/2010 5:00:16 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
What about the bug that gives you 50 requisition points at the beginning of an operation, is this going to be fixed?.

_____________________________


(in reply to Digs)
Post #: 19
RE: Artillery explosion bug - 6/30/2010 7:40:28 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Can you explain that?

(in reply to Digs)
Post #: 20
RE: Artillery explosion bug - 6/30/2010 8:38:43 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Sorry I was reading through this thread, check it out... http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=8259&postdays=0&postorder=asc&start=15

(in reply to Andrew Williams)
Post #: 21
RE: Artillery explosion bug - 6/30/2010 9:30:35 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Actually I'm not sure why they consider it a bug. You use the points to refit your teams and purchase cheap units if needed.


_____________________________


(in reply to Digs)
Post #: 22
RE: Artillery explosion bug - 7/3/2010 3:12:35 PM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Here's another problem that crops up from time to time. Tanks leave a one track trail, when you move the screen by scolling the mouse it disappears.

Look on the far right, the KV-1 leaves a trail.



< Message edited by Andrew Williams -- 8/18/2010 9:35:50 PM >


_____________________________


(in reply to Digs)
Post #: 23
RE: Artillery explosion bug - 7/3/2010 3:28:38 PM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Here's a closer image.
http://img149.imageshack.us/img149/2773/tanktrail01.jpg

_____________________________


(in reply to Digs)
Post #: 24
RE: Artillery explosion bug - 7/5/2010 3:30:00 PM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
So far I've only seen that happen with the Russian tanks.

(in reply to Digs)
Post #: 25
RE: Artillery explosion bug - 8/18/2010 1:18:44 PM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
I played through the whole regular GC as the Germans and haven't seen track marks like with the Russian tanks.
http://a.imageshack.us/img716/2806/coigermangc.jpg

Sometimes the half-tracks move forward on an angle. Please fix these things!.

(in reply to Digs)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Cross of Iron >> Cross of Iron Support >> Artillery explosion bug Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797