Sinnari
Posts: 8
Joined: 6/28/2010 Status: offline
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Here I can only emphasise on my vague suggestions in the topic thread http://www.matrixgames.com/forums/tm.asp?m=2505556&mpage=1&key= To summ up my thoughts on this: a huge tech tree enabling different gameplay approaches weighted on preferencies of different races/cultures. A key might be to come out of a races psychology. Say an insectoid race would think in hives, mothers, queens, eggs, and so on, while crystalline race may think in regular space constructions, patternizing everything... like space structures build in a special spatial relation(order) to each other give some bonuses.. just like crystals... other races like avians may have fast but not exact jump-engines and so on.. I am NOT telling that the same trivial classes (humans, crystal, insect, avian, water, gas.. etc) are to be presented as they usually are, but there is much space for fantasy. Just using imagination, thousands of interesting ideas and combinations can be acheived. All in all.. such games are just sets of dynamic mathematical equations tied with real-world minds gestalt system... so to invent a race, you may take a real world concept.. Say we take 'conduction'. So here we get that for interstellar travel some kind of conducts (there may be resistance depending on connected planets properties or in-way stars or blackholes and stuff) are to be used, and that during a battle, special type ships can conduct enemy blaster fire energy, say, dissipating it, or even retranslating it to other special ships floating in some distance which convert the energy into fuel and then can resupply ships... while the main fleet is actually attacking the enemy.. Take 'escalation' concept.. here we can make a special component which overload weapons or temporary copy enemy's ship component but of a higher grade... or a component that in case of the ships destruction, instantly teleports another [pre-built and pre-set existing] ship in its location.. just imagine this way of protected exploration... (balancing can be acheived by, say, limiting the mass of the transported ship and costs..) WHAT A CHANGE OF GAMEPLAY!!! Literally, imagination can go on eternally... just think of 'inversion', 'coherence', 'timing', 'mirroring' and so on... all you have to wory about is the maths... i mean, when imagination turns into computer calculations, all you have to care about is balancing the equations..
< Message edited by Sinnari -- 6/28/2010 3:22:36 PM >
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