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Iwo Jima: [U.S.]

 
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Iwo Jima: [U.S.] - 6/25/2010 8:27:28 AM   
Magpius


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1st AAR
(be gentle)
Sent Task Force 58.5 to West Coast to provide off shore support to
26th
27th &
28th regiments landing at white, brown and purple beaches.
No initial resistance.
A glimpse of Jap battalions but have not yet engaged. Waiting to land troops on East Coast to gauge enemy troop strength and locations.




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RE: Iwo Jima: [U.S.] - 6/25/2010 8:30:56 AM   
Magpius


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East Coast:
Landed 23rd, 24th and 25th regiments.
Again no losses.
Brought Troop transports to beach to disembark.





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RE: Iwo Jima: [U.S.] - 6/25/2010 8:45:16 AM   
doomtrader


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Man, this is cool!

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RE: Iwo Jima: [U.S.] - 6/25/2010 9:09:25 AM   
jomni


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What do the numbers in the hexes represent?

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RE: Iwo Jima: [U.S.] - 6/25/2010 9:17:52 AM   
Anraz

 

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Number of AP left after move of selected unit into a specific hex.

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RE: Iwo Jima: [U.S.] - 6/25/2010 9:18:59 AM   
doomtrader


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I bet those are fortifications level

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RE: Iwo Jima: [U.S.] - 6/25/2010 9:30:43 AM   
Anraz

 

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Heh doom you are right. Shame on me  

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RE: Iwo Jima: [U.S.] - 6/25/2010 2:25:36 PM   
gwgardner

 

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Sweetness! Both the graphics, and the way you are showing your strategy.

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RE: Iwo Jima: [U.S.] - 6/25/2010 10:21:34 PM   
patchogue


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Are the map and counters a mod? I like the naval counters particularly.

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RE: Iwo Jima: [U.S.] - 6/25/2010 10:48:32 PM   
Frido1207

 

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Beautiful looking map & counters. Keep up your outstanding work.


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RE: Iwo Jima: [U.S.] - 6/25/2010 11:37:57 PM   
Magpius


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As stated hex numbers are fort strength, I will tone text down to match fort strength.
Thanks for feedback more moves following.
@patchogue, yes, I'm using this AAR to bench-test it. So screens may change slightly as I post.


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RE: Iwo Jima: [U.S.] - 6/26/2010 4:56:41 AM   
Magpius


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Turn 3
All task force groups provide combined air and fire support to regiments prior to engagement.
3 level 2 enemy battalions are sighted at Airfield No 1
The strangulation of Eastern Roadstead has been successful.




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RE: Iwo Jima: [U.S.] - 6/26/2010 4:58:04 AM   
Magpius


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Continued air strikes and bombardment has given the 23rd an overrun of the position. With minimal losses.
Green Beach fell through massive bombardment. The 1st, 2nd and 3rd 25 regiment move toward Suribachi.
The entrenchment of the enemy is proving stubborn resistance. Both sides taking losses.
[later...]
25th moving south, will need significant off shore support to winkle out units on Suribachi
28th regiment to take on unit immediately to north.
4th armored batalion has pushed further north, and will so swing further inland.
24th regiment to follow 4th Arm. In support.
27th to engage enemy batallion, then swing north west to combine with the 26th to combine against Jap tank unit.




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RE: Iwo Jima: [U.S.] - 6/26/2010 6:34:37 AM   
Warspite3

 

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Good stuff! Looks like your advances are going pretty smooth.

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RE: Iwo Jima: [U.S.] - 6/26/2010 8:12:09 AM   
Magpius


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Still a newb, in terms of
-supply
-naval battle.
...also, deliberately not flying recon, to simulate surprise factor of Jap positions.
all comments welcome.


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RE: Iwo Jima: [U.S.] - 6/26/2010 12:17:10 PM   
oldspec4

 

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Very cool AAR, map, and counters. Your graphics mods definitely add to the immersion effect.

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RE: Iwo Jima: [U.S.] - 6/26/2010 8:03:16 PM   
ZetaRho62

 

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Wow, I really like those counters and the map.  Are they available for download yet somewhere?  They look awesome!

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RE: Iwo Jima: [U.S.] - 6/26/2010 9:24:04 PM   
Razz1


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You can down load the picture graphics and use them with..sshhhh....... Agent S Counters.

The graphic pictures are already available for your enjoyment.

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RE: Iwo Jima: [U.S.] - 6/27/2010 2:27:37 PM   
Magpius


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@razz 
@zeta; not yet...

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RE: Iwo Jima: [U.S.] - 6/27/2010 4:16:08 PM   
gwgardner

 

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How does the sea movement work with your new map, Agent S? How are you able to position the ships in hexes? I assume you have simply superimposed hexes over the standard sea zones?

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RE: Iwo Jima: [U.S.] - 6/28/2010 1:06:13 AM   
Magpius


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Nothing so clever GW.
All I did was select the troop transports and move them to a highlighted sea zone just off the beach.
(as I'm about to unload them).
All I do is mod graphics, I leave it to the hard core grogs to modify play balance.


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RE: Iwo Jima: [U.S.] - 7/2/2010 4:58:20 AM   
Magpius


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From: Melbourne, Australia
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text to follow...




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RE: Iwo Jima: [U.S.] - 7/2/2010 5:00:40 AM   
Magpius


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moving north




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RE: Iwo Jima: [U.S.] - 7/2/2010 5:01:53 AM   
Magpius


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getting tough



Taking losses at the quarry.
Can't budge those dug in Japs

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RE: Iwo Jima: [U.S.] - 7/2/2010 5:03:49 AM   
Magpius


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Pushing through the centre of the island




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RE: Iwo Jima: [U.S.] - 7/2/2010 5:05:30 AM   
Magpius


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Meanwhile down south more units are needed.




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RE: Iwo Jima: [U.S.] - 7/2/2010 5:07:18 AM   
Magpius


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The armored battalions push toward and take Airfield 2




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RE: Iwo Jima: [U.S.] - 7/2/2010 5:09:48 AM   
Magpius


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More unit losses at the quarry, 9th Marines rush east to fill the breach and hold the line.




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RE: Iwo Jima: [U.S.] - 7/2/2010 5:13:07 AM   
Magpius


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Orange beach taken.
Troops begin to move north.
Many units resupplied/upgraded.




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RE: Iwo Jima: [U.S.] - 7/2/2010 5:17:28 AM   
Magpius


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From: Melbourne, Australia
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Some big concerns.
I now have -1 PP, following turn it went to -2!
How do I generate PP?
I also seem to have used up my task force bombardments.
Air strikes are also becoming rare.
- do they regenerate?
- do I need to disband units to get some PP back for front line troops?




27th & 28th Marine getting ready to push towards Airfield 3.
Progress is maddeningly slow. Despite the unit numbers, the Japs have really good entrenchment bonuses, and when they strike, are furious in the attack.
It is no walkover.
This game is cool.


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< Message edited by Agent S -- 7/2/2010 5:19:25 AM >


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