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Transcendence mod release - 6/11/2010 7:41:06 PM   
2guncohen


Posts: 401
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From: Belguim
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Transcendence v1 mod release.

lady's and Gentlemen!!!
I present you the Transcendence: Commonwealth Faction.

Download link: Transcendence v1

Intro:



Overview:



Promotional ingame pictures:

1) Fleet of ships.



2) Other ships.



3) random stations ingame.
Space stations big screenshot


Enjoy and Feedback is welcome

Know bugs :

  • Genericbase has twinkling lights.
  • Passengership will be updated in the next update.
  • Frigate doesnt fit in the view of the shipyard.


Possible planned changes :

"pending for update"

I also wanted to Thank ’ Xkill’ for the inspiration and support in the development.
And ofcourse ‘George Moromisato ‘ and Thank him for the “game he developed”.

Copyright © 1999-2010 by George Moromisato. All Rights Reserved.
Transcendence is a registered trademark of George Moromisato.
http://www.neurohack.com/transcendence/index.html


Attachment (1)

< Message edited by 2guncohen -- 6/15/2010 9:34:09 AM >


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RE: Transcendence mod release - 6/11/2010 9:42:40 PM   
tjhkkr


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Some of these are really neat.  I am interested in SW, but I will replace a couple of stations with this.  This is great.

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Post #: 2
RE: Transcendence mod release - 6/13/2010 1:14:11 AM   
lordxorn


Posts: 768
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This is a nice one!

Never new about this game either, will definitely check it out.

Also adding to the stickied mod thread

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RE: Transcendence mod release - 6/14/2010 4:31:38 AM   
Xkill

 

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From: Brazil
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Hello everyone.

Thanks for writing my "nickname" in there nobody done this before... i'm really glad that this happened. Also DW where getting very boring (Because of the economy... very things to do...) and after viewing the fleet screenshot it have inspired me to play it even more, thanks!

Also i don't need to download this i've already done this

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RE: Transcendence mod release - 6/14/2010 7:39:10 AM   
2guncohen


Posts: 401
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From: Belguim
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Thnx guys for the positive reply's !!!

@ tjhkkr / I have more stations  But dont forget to add "George Moromisato" in the credits if you deliver it as a mod.

@ Lordxorn/  Please add it to the sticky yeeeey ( btw did you received my star wars pictures ??? )

@ Xkill / I think in some weeks I will release some new stuff .



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RE: Transcendence mod release - 6/14/2010 8:04:01 PM   
tjhkkr


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[@ tjhkkr / I have more stations  But dont forget to add "George Moromisato" in the credits if you deliver it as a mod.]

Count on it... but I use will likely use your stuff for pirates... and the other stuff will be vintage Attack of the Clones...
But I will credit you.  :)

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Post #: 6
RE: Transcendence mod release - 6/14/2010 10:33:51 PM   
Xkill

 

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Joined: 5/7/2010
From: Brazil
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New stuff would be great!

Also the Medium Spaceport are the same as the Defensive Base.

I already have an idea: Why don't you use the Charon Pirates Shipset to make some new pirates (if it is even possible ) ?

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One of Murphy Laws.

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Post #: 7
RE: Transcendence mod release - 6/15/2010 7:42:49 AM   
2guncohen


Posts: 401
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From: Belguim
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@ Xkill , Well I was thinking of making a pirate/raiders faction with the charon pirates included and those xeno dudes.

&

I will check/test if I make a Station a "Defense Base" in the modified maps that this will be showed ingame ???

@ tjhkkr You havent seen what I have for a pirate faction !!!


< Message edited by 2guncohen -- 6/15/2010 9:35:19 AM >


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RE: Transcendence mod release - 6/29/2010 12:28:59 AM   
Gommer

 

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Nice set of ships!

Is it just my imagination, or is the Sm Freighter bigger than the Medium Freighter image? Does this hold true in-game?

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Post #: 9
RE: Transcendence mod release - 6/29/2010 1:55:46 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Hi Gommer,

It Hold oke ingame. 

Because the SM Freighter looks like a lexure Freighter.
While the Meduim looks more specialised in the Freight bussines.




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Post #: 10
RE: Transcendence mod release - 6/29/2010 10:20:31 PM   
Xkill

 

Posts: 107
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From: Brazil
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Hey 2guncohen, are you making something new for us little players? 

_____________________________

"If anything just cannot go wrong, it will anyway."

One of Murphy Laws.

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Post #: 11
RE: Transcendence mod release - 7/2/2010 7:08:35 AM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Its coming dont worry  I have not forgotten!!!
Im just terribly addicted to Mass Effect 2 for the moment.



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RE: Transcendence mod release - 12/30/2010 2:49:45 PM   
Queeg


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I really like these. Using them in my current game.

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Post #: 13
RE: Transcendence mod release - 1/12/2011 12:02:11 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Working on the mod to update to v.1.2

More info will be added in first post in the coming week's.


< Message edited by 2guncohen -- 1/12/2011 12:08:37 PM >


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RE: Transcendence mod release - 1/12/2011 2:54:27 PM   
Igard


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Joined: 3/29/2010
From: Scotland
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That's good to hear, 2gun. I used these for a while way back when they were first released.

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Post #: 15
RE: Transcendence mod release - 1/12/2011 3:13:19 PM   
2guncohen


Posts: 401
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From: Belguim
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quote:

ORIGINAL: Igard

That's good to hear, 2gun. I used these for a while way back when they were first released.


Thnx,

Im looking to add fighters and bombers + changing some ships to better models.

^^ But it consumes allot of time.




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RE: Transcendence mod release - 1/12/2011 4:23:39 PM   
Igard


Posts: 2282
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From: Scotland
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quote:

ORIGINAL: 2guncohen


^^ But it consumes allot of time.



Tell me 'bout it. I'd offer to help, but I don't have the time!

Best thing is just to have fun with it.

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Post #: 17
RE: Transcendence mod release - 1/12/2011 5:23:56 PM   
Simulation01


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Very nice work!

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Post #: 18
RE: Transcendence mod release - 1/12/2011 8:19:45 PM   
Mozo

 

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Love the Frigate - one of the coolest ships I've seen. Nice work!

Mozo

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Post #: 19
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