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Friendly Fire - 11/30/2000 10:55:00 PM   
Kluckenbill

 

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FWIW I had an odd situation come about during the West Wall assalt battle of the Utah to the Rhine campaign. I was deep in the German defensive belt and our units were intermingled. I had an infantry squad (thankfully not a core unit) in the same hex as the crew of a German 81 mm mortar. My boys were not suppressed, the Germans were pinned. I shot a few times at the Germans with a rifle squad from 2 hexes away, and my guys in the hex surrendered !!! I know, this is one of those fluky things that happens periodically and its no big deal. I just thought the concept of my boys throwing down their arms and surrendering to the depleted, surrounded mortar crew after taking friendly fire was funny. ------------------ Target, Cease Fire !

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Target, Cease Fire !
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- 11/30/2000 11:11:00 PM   
Fredde

 

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Hehe, I would probably have turned colors and changed to the enemy side myself as well.. just because of being pissed off at my lunatic mates ignoring my squad standing in their line of fire and just blazing away anyway without a second thought.

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"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.

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- 12/1/2000 12:22:00 AM   
Dave_R

 

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In any situatiom where you fire at an enemy in the same hex as your own forces you risk taking friendly fire casualties. I've lost a couple of tanks that way. But hay! That's war. What happened in the situation that you described is that your unit took enough suppression that it tried to withdraw. But because it can't put a hex between itself and the enamy unit, through starting in the same hex, then the surender routine kicks in. Again! It's a sod when they do it, but again that's war! The moral of this story is. "Don't fire at hexs with your own units in if you can at all avoid it!

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- 12/1/2000 5:15:00 AM   
Kluckenbill

 

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During the next turn I destroyed the German mortar crew and they didn't relese my prisoners. I thought at first that they had been executed, but then I figured that since they surrendered so easily, they probably deserted. ------------------ Target, Cease Fire !

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Target, Cease Fire !

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- 12/1/2000 6:46:00 AM   
Paul Vebber


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Surrendered troops are gone for good.

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- 12/1/2000 7:46:00 AM   
BlitzSS

 

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Who wants those cowards any ways.

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"Nuts"

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- 12/2/2000 12:56:00 AM   
Kluckenbill

 

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quote:

Originally posted by Paul Vebber: Surrendered troops are gone for good.
I know, I was pretty much just kidding with this post. The only serious aspect of it was the lesson that if you wish to fire into a hex with friendly troops in it, you should check the morale of those troops after every shot. I didn't do this and lost a squad as a result. ------------------ Target, Cease Fire !

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Target, Cease Fire !

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- 12/2/2000 1:26:00 AM   
BlitzSS

 

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Better yet, and this is what I have to keep catching myself doing, is not to force next turns objectives till the troops are in place and ready for next turn. If the mortar pit crew survived, then let a straggler mop’em up next turn. Even if that means being delayed a turn, or having movement and shots left over. It is so much fun just to keep on blasting, but with the scenarios getting much more difficult (thanks WB!) I find the need to give troops additional leeway to reach the objectives more then ever, and also count on them to move at a surpressed rate.

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"Nuts"

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- 12/2/2000 1:35:00 AM   
Charles22

 

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Hey, normally you surrender because you wish the oppressor to stop shooting at you, correct? But if your guy surrenders to your own fire, isn't he surrendering to you? And if he surrenders to you, doesn't that mean that he joined the enemy before that? (nyuk, nyuk nyuk) The moral of the story is, if you fire a few rounds off at your own troops, every once in a while, you can flush out traitors, because they will then surrender to you. Paul: When you mention that the surrendered are "gone for good", I assume you're talking about just for that battle, for I don't recall seeing any of my surrendering guys not coming up in the next battle of a campaign (unless the name of the platoon leader changes which I almost never notice anyway) and that another platoon replaces them. [This message has been edited by Charles22 (edited December 01, 2000).]

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- 12/2/2000 3:16:00 AM   
Paul Vebber


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I was speaking to a single game...meaning you could not get guys back form a unit they surrended too, as one response indicated was tried. They are just like any other destroyed unit in campaigns.

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Post #: 10
- 12/2/2000 4:01:00 AM   
Kluckenbill

 

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quote:

Originally posted by BlitzSS: If the mortar pit crew survived, then let a straggler mop’em up next turn. Even if that means being delayed a turn, or having movement and shots left over
Situations like this are also a great opportunity to gain experience for your less capable units. In long campaigns, I often have my AA Units follow the advance and finish off the chewed up enemy units in order to gain experience. ------------------ Target, Cease Fire !

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Target, Cease Fire !

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- 12/5/2000 6:39:00 AM   
Flashfyre

 

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I, too, have suffered the indignity of seeing my troops surrender due to "friendly fire". A good example: I drove one of my AA halftracks (German 37mm) over a concealed Brit 2inch mortar team. Stopped, fired on it (at 0 hex range), and caused a couple of casualties. Ran out of shots, so....used a MG34 HMG team nearby. Figured they could shoot up the mortar easily. But.... First burst of fire, BANG! My halftrack hit and destroyed. Okay....crew survived, NP. They're veterans, they can take it. So.....shoot again with MG team. You guessed it......crew surrendered. Moral of the story: Friendly Fire AIN'T!

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The Motor Pool http://www.geocities.com/aurion_eq/index.html?976419304550 [email]kmcferren@onemain.com[/email]

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Post #: 12
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