Walloc
Posts: 3141
Joined: 10/30/2006 From: Denmark Status: offline
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quote:
ORIGINAL: Halsey How about, no resize if not a parent unit? And or, reduce the max size to a max historical sized airgroup for the nationality. Well since we are touching on side of abuse i dont think the top suggestion will help much. Instead of the method in the above post, you max each of the 3 parent units on the carrier to 72 and move 2 of them on to land. Making training units, using them operationally or what ever. So if u have 3 carriers, 1 will field 72 zero, next 72 val and next 72 kate. Switch the kate to another carrier when u have expended torps. Thats way u will still have the same number of airplanes in the TF tho not as flexible, but you gained 6 airgroups of 72 -the original 18/24 = 300'ish aircraft slots. Thats just for those 3 carriers. If u do the same for all IJN carrier capable airgroups the slots gained is well in excess of 1000. Im sure there are other ways too that ppl brigther than me has figured out. Point being that if ppl wana abuse the system i think its gona be very hard to set up some coding restrictions while still allowing for the resizing that is intended by designers. I've pondering this a bit i see a few possible solutions tho non are very good. Maybe some one more clever than me will find a solution tho. One could be that resized units are only allowed on cariers, coding it so as soon as a unit is not on a carrier it reverses to default size. Some thing gona happend to pilots and excess aircraft in that case tho. This still allows for some aircraft slot gained, but only the 6 times 18 as per above example. Further abuse is certainly possible by using the 3 plane IJN units resizing to 72 while removing all native units to the carrier. Gaining 3 times 18 slots. So all in all i've comed to the conclusion that HRs for this is only way to go, if playing vs an opponent where HR are needed. Is that perfect no, but some times u gota do with what is possible. Kind regards, Rasmus
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